Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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63ed244de2
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- attempt to fix additional oos issues
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2013-09-27 00:14:54 +00:00 |
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Mark Vejvoda
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37c2ace11a
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- rollback last commit
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2013-09-26 16:37:32 +00:00 |
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Mark Vejvoda
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7349a1f126
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- attempt to convert use of more floats to double
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2013-09-25 15:40:19 +00:00 |
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Mark Vejvoda
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c19065ebd0
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bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
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2013-04-30 06:17:30 +00:00 |
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Titus Tscharntke
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f495a41a05
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Extra option for menu rain effect ( needs update in language files german/english done )
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2012-04-11 22:19:50 +00:00 |
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Mark Vejvoda
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7328875160
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- bugfix for rain effect, now dynamically turns on/off when toggled in menu and hopefully fixes strange water splash bug
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2012-04-11 05:18:00 +00:00 |
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Mark Vejvoda
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a6af5b96af
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- when RainEffect=false then ALSO disable rain in the main menu
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2012-03-03 08:52:52 +00:00 |
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Mark Vejvoda
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9852325da6
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- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
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2011-12-14 07:40:48 +00:00 |
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Mark Vejvoda
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115ef63f57
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- hardened code for standalone mods
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2011-11-23 19:12:06 +00:00 |
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Mark Vejvoda
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30e1f45cc7
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- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
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2011-11-02 17:17:28 +00:00 |
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Mark Vejvoda
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50ce6eb1ea
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- updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units.
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2011-10-12 05:24:30 +00:00 |
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Mark Vejvoda
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c68aa74fcf
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- more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start.
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2011-09-27 05:29:57 +00:00 |
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Mark Vejvoda
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449e3f25c8
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- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
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2011-05-06 22:12:16 +00:00 |
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Mark Vejvoda
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045c2f95e8
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- added new commandline options to tell the game where to look for data, ini's and where to write logs
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2010-12-09 20:41:11 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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