Commit Graph

519 Commits

Author SHA1 Message Date
titiger 667b043393 Replace resource storage when morphing a unit instead of adding it.
"replace-storage" switch from morph command is removed too,
as it was not used and is quite useless now.
https://forum.megaglest.org/index.php?topic=9244.0
2015-01-17 00:06:17 +01:00
titiger 7006c26707 morph takes cellmaps into account ( needed for prax next ) 2015-01-14 22:58:19 +01:00
titison 3875b80334 Fix: No Resources in Gui when loading savegame with shared team resources
See: https://forum.megaglest.org/index.php?topic=9641.0
2015-01-13 18:51:32 +01:00
titison 70248095e6 fix 2015-01-09 23:31:30 +01:00
titison ce23353138 Fix
this was really dump. i edited some if-statements and didn't recognize that
building didn't work.
2015-01-02 16:26:24 +01:00
titison 00d367b725 Resource Storage calculated on team basis
fixing a debt-bug with sharedResources:
https://forum.megaglest.org/index.php?topic=9616.0
2015-01-02 02:45:44 +01:00
titiger bcd6c7b310 the headless server has no need to handle unit boost particles 2014-12-30 20:34:05 +01:00
titison 7cd1cb242f Fix for meshBound Particles
There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same 
unitType/skill.
2014-12-26 20:51:37 +01:00
titiger 2263e89da7 timed particles are meant to be bound to the animation progress
timed particles are meant to be bound to the animation progress and not to 
the skill progress like it was before.
2014-12-25 03:38:07 +01:00
titiger 33dd93fc8b Handle timed particles in a correct way
Before there were many iming issues because the timed particle system 
where not queued often enough.  Now all timed particle systems are 
queued each time a new SkillCycle starts.
2014-12-24 15:45:38 +01:00
titiger 8925a8997c fix for boosting sight 2014-12-22 21:11:58 +01:00
SoftCoder f97f0ef852 - more general bugfixes (not all upgrade values were being used in the code) 2014-12-21 21:07:24 -08:00
SoftCoder b0f7b078f6 - apply sight upgrades when units sight is involved in cacls 2014-12-21 17:23:20 -08:00
SoftCoder 0a55746ae2 - more attempts to fix attack boost with upgrades 2014-12-21 13:02:27 -08:00
titiger d34e58ccb6 fix for too often applied boosts 2014-12-19 22:48:07 +01:00
SoftCoder 65a3ce6e86 - fix loading of deferred system particles 2014-11-27 15:28:49 -08:00
SoftCoder cbf9a305c5 - attempt to improve loading of fire particle 2014-11-26 17:19:46 -08:00
titiger eaec6e08ae and one more bugfix for particle positioning 2014-11-27 00:35:37 +01:00
titiger 6ab51749e8 bugfix for particle positioning 2014-11-26 01:51:45 +01:00
titiger 3eb9c05b4a Particlesystems can now be positioned unit height independend
In the faction.xml you can set teh following now:
<flat-particle-positions value="true"/>
By this the positions of the particle systems ( attack and unit particles ) 
can be done based of the units centered ground position and 
by this height independend.
2014-11-26 00:38:04 +01:00
titiger 54905c0e5c rename getCurrVector() to getCurrMidHeightVector() 2014-11-25 23:40:47 +01:00
titiger 024338429a special height for fire and hitposition can be set in a units 2014-11-25 22:36:19 +01:00
SoftCoder 29ab1094ec - fixed unit particles so they worked for normal use cases 2014-11-24 14:36:12 -08:00
titiger b20b548e76 Merge pull request #30 from titison/feature/lua_blockUnits
Feature/lua you can disable units via lua commands so that they cannot be built
2014-11-22 23:39:44 +01:00
SoftCoder 3b3132ccce - unit particles now support minHp / mapHp tags 2014-11-18 21:38:46 -08:00
titison 7eb04e1583 setLockedUnitsForFaction
*save locked Units in savegames ( and load them when savegame is loaded )
2014-11-16 18:32:13 +01:00
titison ea04a2bb58 setLockedUnitForFaction
*Showing an info in the info string ( above the requirements of the unit ) if locked
2014-11-15 18:30:48 +01:00
titison bcb3288d74 setLockedUnitForFaction
*the actual lua function "setLockedUnitForFaction"
2014-11-15 18:30:48 +01:00
titiger dbddadc74b Fix to see normal consoleMessages in many menus again
(+ consolemessages to show that the headless server did 
not had the selected map )
2014-10-31 01:08:12 +01:00
titiger 2f00143782 cleanup all particle systems when morphing
https://forum.megaglest.org/index.php?topic=9561.0
2014-09-22 02:58:47 +02:00
titiger a084686ce9 fixed a merge conflict 2014-08-10 00:15:23 +02:00
titiger ad5e978be9 Merge pull request #20 from MikeHoffert/documentation
Documentation is always a good thing
2014-08-08 01:20:47 +02:00
titiger a51ae28018 windows does not know uint out of the box 2014-07-23 02:33:10 +02:00
titiger 082f3472ee Looting 2014-07-22 23:53:45 +02:00
titiger 62b147b2ee Merge remote-tracking branch 'origin/pr/17' into pullrequest17 2014-07-22 21:28:10 +02:00
Mike Hoffert 488ff4f462 Added namespace and file comments
Namespaces Glest and Game are now commented. To avoid unnecessary
duplication, they're only commented in one place (main.cpp).
2014-07-21 21:02:31 -06:00
Mike Hoffert d2ad51613e Documented most of upgrade.h 2014-07-20 23:03:36 -06:00
titiger da23e4c048 multi sounds
multiple sounds timed sounds for all skills. 
By this you can now play a sound for shooting every single shot too.
2014-07-20 03:28:03 +02:00
Mike Hoffert ef0cf706b3 Converted percentages to use int instead of float
May help prevent floating point calculation errors in multiplayer.
2014-07-19 18:59:11 -06:00
Mike Hoffert 0a68e3a6a4 Implemented starting value for HP
Same syntax as for EP:

    <max-hp value="1000" regeneration="1" start-percentage="1.0" />

Where `start-percentage` can be replaced by `start-value` to use an
absolute number. Note that unlike EP, HP defaults to the max-hp value
*before* upgrades are applied. This behavior is not changed. To make units
spawn with their fully upgraded HP, set their start-percentage to 1.0.
2014-07-19 10:57:34 -06:00
Mike Hoffert a65898571d Implemented start percentage for EP
Note that start-value and start-percentage (both are attributes of the
max-ep tag) are mutually exclusive. If they both exist, then
start-percentage is used.
2014-07-19 09:53:38 -06:00
FreshDumbledore 04d2664b06 optional start-ep tag implemented 2014-06-18 22:00:50 +02:00
SoftCoder c691bcb9ed - check to see if this new unit test passes on windows? 2014-02-07 13:55:26 -08:00
SoftCoder 50bdd2039e - changed command speed change to only change speed min every 160 frames or more as required. 2014-02-01 22:33:59 -08:00
SoftCoder c7a2040fdc - added more verbose info when tracking network CRC 2014-02-01 10:27:11 -08:00
SoftCoder cce3beb939 - cleanup code from cppcheck report 2014-01-27 19:03:52 -08:00
SoftCoder 39696b6a65 - added ability to share resources across same teams 2014-01-27 18:55:08 -08:00
titiger ba1d03118e unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00
SoftCoder 5b445ad388 - removed stack trace from script manager methods that create known errors to make error message smaller. 2013-12-30 07:57:51 -08:00
SoftCoder 3111b733e2 - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00