SoftCoder
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3a24531ba7
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- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
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SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
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Titus Tscharntke
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01b6986581
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First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
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2013-02-20 17:42:47 +00:00 |
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Mark Vejvoda
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dbb116f250
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
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Mark Vejvoda
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9852325da6
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- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
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2011-12-14 07:40:48 +00:00 |
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Mark Vejvoda
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01ea0787a3
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- a few more updates to cut down on RAM use for headless server
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2011-12-03 00:39:03 +00:00 |
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Mark Vejvoda
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970fe6a326
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- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
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2011-07-10 05:42:11 +00:00 |
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Mark Vejvoda
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7c996e3296
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- added percentage support for min / map hp on damage particles
- bugfixes for png support for pixmap3d (water textures)
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2011-07-01 23:13:55 +00:00 |
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Mark Vejvoda
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d2c8cc0187
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- bugfix for unit titles in special debug mode
- added support for png format for pixmap3d (Water) textures
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2011-07-01 07:46:18 +00:00 |
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Mark Vejvoda
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15489b066f
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- added new ini setting to see if this helps fix non power of two texture loading for some ATI video cards, user needs to set this in the ini:
EnableATIHacks=true
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2011-04-28 07:48:19 +00:00 |
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Mark Vejvoda
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28f74a15f7
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- we can now save jpg screenshots and can also convert model textures to jpg (WARNING jpg DOES NOT support alpha channel (for transparency) so use this wisely
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2011-03-13 22:43:44 +00:00 |
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Mark Vejvoda
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d89953ee96
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- improved performance and bug fixes.
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2010-11-09 09:06:52 +00:00 |
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Mark Vejvoda
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77bad3ce07
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- added new default PNG format for doing screenshots AND the saving to disk is queued in a background thread allowing almost no delay when saving many screenshots!
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2010-10-30 02:21:47 +00:00 |
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Mark Vejvoda
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df3f56a451
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- cleanup of texture compression. We output stats for textures that we attempt to compress and what percent they were compressed (before and after byte sizes)
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2010-10-28 06:59:43 +00:00 |
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Mark Vejvoda
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de3a92081d
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- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
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2010-10-28 00:51:25 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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06b21ca4ee
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Bugfix for win32 loading jpg texture's
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2010-04-09 06:51:13 +00:00 |
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Mark Vejvoda
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26289b70d2
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Patch from PolitikerNEU for RGB / RGBA files
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2010-03-26 16:55:17 +00:00 |
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Titus Tscharntke
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ecc39ea911
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PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
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2010-03-23 23:32:25 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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