Mark Vejvoda
bc90aa7ce4
- added UPNP router auto-configure for Internet games (hurray)
2010-12-21 05:07:10 +00:00
Titus Tscharntke
4037153df9
combined FogOfWar and ShowMapResources in Menus ( on client ist visible too now )
2010-12-20 21:59:46 +00:00
Mark Vejvoda
e9c8928b49
- added new option to UI to Show Resources for custom games
2010-12-19 08:36:59 +00:00
Titus Tscharntke
99c70d301a
resource multiplier only for cpu players.
...
new resource multiplier defaults for cpu player
resource multiplier only active in advaced options
scenarios can use a new attribute resource_multiplier to setup games
2010-11-11 01:24:48 +00:00
Titus Tscharntke
2440d475b3
beginning of new resource multiplier. Still work in progress but hopefully ready to test some things.
2010-11-08 23:15:50 +00:00
Mark Vejvoda
9978cbeff5
- added some initial work to support FBO (frame buffer objects)
...
- added many NULL check guards throughout the code
- added a safe mutex around ptr access of background thread on custom menu
2010-11-01 16:44:05 +00:00
Mark Vejvoda
465ae629ba
- cache the techname and selected faction when doing a faction preview in lobbies
2010-10-30 03:29:29 +00:00
Mark Vejvoda
3db2b07e90
- removed some unneeded things from the custom game menu (as requested by tomreyn)
2010-10-26 21:52:00 +00:00
Mark Vejvoda
6ace9ad571
- added ability to toggle team # from 1 to 8 (for tomreyn)
2010-10-22 17:20:55 +00:00
Mark Vejvoda
4f3d5f0372
- when toggling observers, we now retain original faction selection
2010-10-14 23:22:09 +00:00
Titus Tscharntke
d80127f697
forgot to remove label and listbox from header.
2010-10-11 00:59:45 +00:00
Mark Vejvoda
f345835fc4
- final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername
2010-10-08 01:41:53 +00:00
Mark Vejvoda
c87e27eabd
- added an average renderfps to use when toggling shadows off/on to make it more smooth
...
- added a new commandline to autostart a new game with the last game settings you played called:
--autostart-lastgame
2010-10-02 02:17:50 +00:00
Titus Tscharntke
d3ccebef15
switch for map preview in ingame options
...
some language fixes
faction preview is default now
in unix systems text is better centered on the buttons
2010-09-26 21:34:00 +00:00
Mark Vejvoda
b95e2247cd
- moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
Mark Vejvoda
0f5cd740a6
- moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor
2010-09-14 00:43:09 +00:00
Mark Vejvoda
f373a7f9bb
- bugfix for cell bad cell management in map preview
2010-09-13 23:10:29 +00:00
Titus Tscharntke
40489e0687
- map with different width and height are shown the right way
...
- maps which are too big/too small are resized to fit
- Ressources/objects are only rendered when fog of war is switched off
- static size for the preview
2010-09-13 23:00:20 +00:00
Mark Vejvoda
c295697aba
- added map preview on custom game menu
2010-09-12 05:05:08 +00:00
Mark Vejvoda
6a24ca3ad0
- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
2010-09-09 21:07:39 +00:00
Mark Vejvoda
cf5b085b2e
- added ability to override UI placement for connected and custom menus
2010-09-08 22:37:24 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
...
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
fba29d3002
- added new menu option to toggle on / off observers
2010-09-04 01:24:17 +00:00
Mark Vejvoda
f727c383b2
- fixed bug with server unable to start a game (sorry everyone)
...
- made faction texture preview an ini option: FactionPreview=true
2010-08-31 20:31:20 +00:00
Mark Vejvoda
6ce69a1e0b
- added new messagebox prompt on server when data synch check enabled and data is different we stop the server from launching the game.
...
- added faction preview texture when users change their faction selection
2010-08-31 06:38:27 +00:00
Titus Tscharntke
13173788da
mapFilter
2010-08-30 20:02:58 +00:00
Titus Tscharntke
4ef61fc85e
menu layout changed, added 2 new feature switches for custom menu ( non functional only dummys yet )
2010-08-27 23:08:35 +00:00
Mark Vejvoda
0509b5d643
- bugfixes for playername change in lobby screen
2010-08-23 04:33:21 +00:00
Mark Vejvoda
bf5f6b7f33
- experimental support for idenitfying specific game data which is out of synch with the server.
2010-08-22 08:00:05 +00:00
Mark Vejvoda
455876a3c0
- added the ability to change your playername from the game lobbies inline
2010-08-21 13:04:52 +00:00
Mark Vejvoda
6530600516
-- intial work to add network playername inline editing in lobby (partially done for server player so far)
2010-08-21 07:41:26 +00:00
Mark Vejvoda
8feaebb503
- added caching for computeVisibleQuad
...
- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
2010-07-29 05:24:51 +00:00
Mark Vejvoda
bca03b0c0c
- initial changes to support multiple path finders
2010-07-21 18:21:40 +00:00
Mark Vejvoda
a3ec4650c4
- moved pause for lagged clients option to custom game menu
...
- bugfix to ignore 0.* ip addresses
2010-07-16 16:53:19 +00:00
Mark Vejvoda
031bfd2f60
- added LAN IP in custom Menu
...
- Updated readme and other text files with more accurate info (thanks Tomreyn)
- Disabled ability to zoom out when game is over if in a network game (creates to much LAG and instability)
2010-07-10 06:14:31 +00:00
Mark Vejvoda
0d7d0e139d
- updated disconnect checking to include a timeout check for our custom ping
2010-07-09 17:12:57 +00:00
Mark Vejvoda
718d22df95
- updated to fully support customized external port assignments for users firewalls
2010-07-03 10:53:13 +00:00
Mark Vejvoda
87b4706940
- Attempt to use libcurl in a thread safe manner
2010-06-23 14:49:20 +00:00
Mark Vejvoda
4debe015ce
- more bug fixes found during menu navigation and testing
2010-06-11 04:55:49 +00:00
Titus Tscharntke
74400f77fc
chat in menu doesn't fade and 'M'-key to show more messages works in menu too
2010-06-08 22:50:37 +00:00
Titus Tscharntke
d14f013491
some chat changes and custom game with NetworkFramePeriod
2010-06-08 00:00:28 +00:00
Mark Vejvoda
cf6d43247d
added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now
2010-06-05 07:52:14 +00:00
Mark Vejvoda
2970e5114a
added mutex protection in custom game menu to protect access to member variables to avoid crashes when background thread and user changes both occur
2010-06-04 21:46:10 +00:00
Mark Vejvoda
e85a269738
- added server controlled AI as a game option
2010-06-03 01:10:40 +00:00
Mark Vejvoda
b8a05be21e
- attempt to use streflop for random number generation to fix AI synch issues on corss platform
2010-06-01 00:32:24 +00:00
Mark Vejvoda
f4750e6f8b
- added ability to remember last custom game settings
2010-05-31 19:57:10 +00:00
Mark Vejvoda
03b24659e4
- added ability to toggle the observer mode per game when players game is over (win or lose)
2010-05-31 10:20:18 +00:00
Titus Tscharntke
5388fbfffb
only one sound is played .....
2010-05-21 00:25:18 +00:00
Titus Tscharntke
5a57113cac
masterserver should be able to check the routersetup now ( important part is still uncommented )
2010-05-16 23:03:22 +00:00
Titus Tscharntke
a6992ee686
sound effects if new servers are available or player joins. ( new data attention.wav is needed !)
...
menu navigation is corrected.
camera movement for new menues ( new menu.xml needed! )
2010-05-16 16:40:21 +00:00