SoftCoder
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4dea67cff9
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- attempt to fix thread crash when ending game for network play
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2014-12-19 19:08:04 -08:00 |
titiger
|
85c79be337
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Game name is now part of the game settings.
This fixes the ugly "S Game" on the stats.
|
2014-11-07 01:26:23 +01:00 |
SoftCoder
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b4807ed169
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- in team mode always render two set of resources:
- First set of resources is the team of selected units
- SEcond set of resources is the team total
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2014-01-29 22:47:55 -08:00 |
SoftCoder
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39696b6a65
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- added ability to share resources across same teams
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2014-01-27 18:55:08 -08:00 |
SoftCoder
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0d8b3d6c63
|
- updated so masterserver url does not require trailing / in ini
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2014-01-24 18:20:01 -08:00 |
SoftCoder
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581a975209
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- added support for dev mode paths and removed linux symlinks for game data
- bugfix for segfault on headless when client disconnects
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2014-01-24 13:44:21 -08:00 |
SoftCoder
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6439d98146
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- do NOT pause for lagging clients if game network setting set to false
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2014-01-17 11:32:21 -08:00 |
SoftCoder
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7d8af94a44
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- attempt to fix null pointer segfault on masterserver found by tomreyn
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2014-01-08 12:48:56 -08:00 |
SoftCoder
|
9026ce161d
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- bugfixes when user has no internet and published not turned on, do not try to do UPNP.
|
2014-01-03 15:10:30 -08:00 |
SoftCoder
|
ecdb229bdf
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- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
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2014-01-02 13:56:37 -08:00 |
SoftCoder
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676a6071fa
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- attempt to disable packet throttling on windows
- added some network packet debug code
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2014-01-01 10:59:55 -08:00 |
SoftCoder
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3bb9da6cdf
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- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
|
2013-12-25 11:42:00 -08:00 |
SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
|
2013-12-24 22:27:44 -08:00 |
SoftCoder
|
343a728911
|
- cleanup some network related code and try to remove uneeded noise
|
2013-12-18 23:35:27 -08:00 |
SoftCoder
|
a56eb83c91
|
- moved map path into config class
- proper render performance calc compare
|
2013-12-16 23:54:33 -08:00 |
SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
|
2013-12-14 22:37:15 -08:00 |
SoftCoder
|
6e061f459d
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- cleanup a few newly introduced compile warnings
|
2013-12-14 10:49:01 -08:00 |
SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
SoftCoder
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f217db38f1
|
- changed to git version stamp
|
2013-11-29 13:13:30 -08:00 |
Mark Vejvoda
|
ab64b9343f
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- updated to support building with clang compiler (And cleaned up clang warnings from initial compile). Edit build-mg.sh and read the clang section as to how to build.
|
2013-11-19 21:57:28 +00:00 |
Mark Vejvoda
|
929cc07895
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- code cleanup based on additional gcc warnings
|
2013-11-19 07:05:45 +00:00 |
Mark Vejvoda
|
33d87512b0
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- code cleanup based on additional gcc warnings
|
2013-11-19 06:58:52 +00:00 |
Mark Vejvoda
|
94684c66a4
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:56:09 +00:00 |
Mark Vejvoda
|
66761ba760
|
- code cleanup based on additional gcc warnings
|
2013-11-19 06:42:32 +00:00 |
Mark Vejvoda
|
9268aaf279
|
- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
|
2013-11-19 06:14:06 +00:00 |
Mark Vejvoda
|
c9a6078689
|
revert network code back
|
2013-11-15 20:04:12 +00:00 |
Mark Vejvoda
|
98bc4b190e
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attempt to see how this affects network games for tomreyn
|
2013-11-15 19:21:14 +00:00 |
Mark Vejvoda
|
ea88a4c990
|
roll back last change
|
2013-11-15 18:58:28 +00:00 |
Mark Vejvoda
|
119a8cce4a
|
attempt to see how this affects network games for tomreyn
|
2013-11-15 18:41:21 +00:00 |
Mark Vejvoda
|
382cb120ee
|
bugfix to init all variables for client connection
|
2013-11-08 00:48:05 +00:00 |
Mark Vejvoda
|
9b097fd911
|
decouple masterserver from network host game settings into two seperate threads
|
2013-11-07 18:39:08 +00:00 |
Mark Vejvoda
|
f7002a36ef
|
attempt to fix menu disconnect timeout issues
|
2013-11-07 03:33:04 +00:00 |
Mark Vejvoda
|
73bf27d76e
|
attempt to fix menu disconnect timeout issues
|
2013-11-07 02:30:23 +00:00 |
Mark Vejvoda
|
3fb957a13e
|
more vc++ compiler warning cleanup
|
2013-11-02 22:58:00 +00:00 |
Mark Vejvoda
|
6f5d641476
|
comment out http request output
|
2013-11-02 19:07:00 +00:00 |
Mark Vejvoda
|
9798668789
|
- added player platform to game stats
|
2013-11-02 19:05:59 +00:00 |
Mark Vejvoda
|
1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
|
2013-11-02 11:04:52 +00:00 |
Mark Vejvoda
|
e3a8ee6d2f
|
add playerid to game stats so we canprovide historical stats for unique players
|
2013-11-01 21:31:55 +00:00 |
Mark Vejvoda
|
d24da2f7b5
|
updated masterserver stats so we DO NOT update slot counts after game is won
|
2013-11-01 14:38:28 +00:00 |
Mark Vejvoda
|
b05c6c1136
|
- handle it more gracefully when user has no techtrees
|
2013-11-01 05:25:55 +00:00 |
Mark Vejvoda
|
7ad30f92bf
|
- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
|
2013-10-31 00:57:36 +00:00 |
Mark Vejvoda
|
d2ba7b163b
|
a little refactoring of function names in language class
|
2013-10-29 06:13:38 +00:00 |
Mark Vejvoda
|
ad0fb1d6f7
|
cleaned up code based on feedback from cppcheck
|
2013-10-25 05:45:54 +00:00 |
Mark Vejvoda
|
5f97f0cb57
|
- updated arm based network protocol to include new network crc in game values
|
2013-10-19 03:11:25 +00:00 |
Mark Vejvoda
|
3a5c99bca5
|
small code cleanup to see if this corrects any memory issues
|
2013-09-18 22:44:04 +00:00 |
Mark Vejvoda
|
60028086e2
|
see if this fixes crc bug
|
2013-09-18 18:49:57 +00:00 |
Mark Vejvoda
|
b5e26070b1
|
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
EnableNetworkGameSynchChecks=true
|
2013-09-12 03:33:43 +00:00 |
Mark Vejvoda
|
3696c3b9d4
|
bugfix for error when changing resource multiplier lower than 0.5
|
2013-06-20 19:18:29 +00:00 |
Mark Vejvoda
|
c9c5d9aa8f
|
more frequent checking for client lag
|
2013-06-19 00:01:29 +00:00 |
Mark Vejvoda
|
ceb17ce56d
|
bugfix - proper client shutdown on sudden disconnect during game play
|
2013-06-18 23:41:14 +00:00 |