Mark Vejvoda
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01c26b4224
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- added the ability to track pixmap memory usage at start and end of a game
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2010-10-28 21:06:20 +00:00 |
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Mark Vejvoda
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de3a92081d
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- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
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2010-10-28 00:51:25 +00:00 |
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Mark Vejvoda
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0d050f62d4
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- added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
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2010-10-06 20:22:06 +00:00 |
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Mark Vejvoda
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8c438b812d
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Some final fixed related to combined cross platform socket code
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2010-04-13 07:29:48 +00:00 |
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Mark Vejvoda
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ff60b09158
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Cleaned up all compiler warnings
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2010-03-13 22:00:01 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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