Mark Vejvoda
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e0d338b583
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- added more texture compression supported types
- some in progress work related to texture reloading
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2010-10-29 16:27:22 +00:00 |
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Mark Vejvoda
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d5117ed7fa
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- cleaned up a whole pile of compiler warnings
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2010-10-21 07:20:17 +00:00 |
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Mark Vejvoda
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a81286cbba
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- added support for showing projectile particles in the g3d viewer
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2010-06-24 10:52:58 +00:00 |
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Mark Vejvoda
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b7a5970a3c
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Added code to support toggling between windowed and fullscreen mode for win32 platform.
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2010-04-05 20:42:05 +00:00 |
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Mark Vejvoda
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1fe29664c9
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bug fix to properly initialize textures dynamically loaded when loading a faction.
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2010-04-05 19:38:50 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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