Mark Vejvoda
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5b6bce1a7f
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- updated to remove unneeded files in svn and paths in glest_game
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2011-01-01 01:21:39 +00:00 |
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Mark Vejvoda
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a58710be0c
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- updated codeblocks project for debugging in Linux
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2011-01-01 01:09:23 +00:00 |
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Mark Vejvoda
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1f29685803
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- bugfixes for ftp server to work on windows, silly M$ compiler has issues with mixing C / C++ code so I had to make these changes
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2010-12-31 21:00:25 +00:00 |
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Mark Vejvoda
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08d3f0bf60
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- updated vc++ build script to only call vcvars once
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2010-12-31 08:39:44 +00:00 |
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Mark Vejvoda
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60f2b035e7
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- fixed debug build in vc++
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2010-12-31 01:18:43 +00:00 |
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Mark Vejvoda
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254eac6147
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- updated cb projects
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2010-12-30 23:28:53 +00:00 |
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Mark Vejvoda
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89a6ae3fe4
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- updated win32 vc++ files to compile with new ftp server / client
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2010-12-29 16:28:46 +00:00 |
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Mark Vejvoda
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6e88e4be4c
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- got my plumbers suit on and added the plumbing for FTP file xfers
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2010-12-29 01:10:53 +00:00 |
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Mark Vejvoda
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b76cc89b60
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- added new file to win32 vc++ project file to fix windows build for new Internet menu
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2010-12-27 08:52:12 +00:00 |
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Mark Vejvoda
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b954d399df
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- updated vc++ build script to always get the correct SVN revision (must have svnvversion command in the path for the current svn revision to work otherwise it defaults to rev in cpp file)
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2010-12-23 23:17:15 +00:00 |
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Mark Vejvoda
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7e6a7a85f7
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- big fight to get libircclient compiled in VC++ but we won the battle (requires new win32 deps.. NOT ming deps)
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2010-12-23 02:17:29 +00:00 |
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Mark Vejvoda
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ea4f8e0bcd
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- added IRC client to the Internet game menu (still need to update VC++ projects)
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2010-12-23 00:00:30 +00:00 |
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Mark Vejvoda
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443096d0db
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- updated win32 files / project to properly compile UPNP
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2010-12-21 06:03:38 +00:00 |
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Mark Vejvoda
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6a289b3d0a
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- updated VC++ projects to use UPNP code
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2010-12-21 05:31:17 +00:00 |
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Mark Vejvoda
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2854ec9caa
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- updated codeblocks projects with new UPNP files
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2010-12-21 05:12:37 +00:00 |
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Mark Vejvoda
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debdd50a26
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- changed location of windows glest library to make compiling and debugging easier
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2010-12-09 06:40:16 +00:00 |
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Mark Vejvoda
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7a7bc828f1
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- full support for all megaglest modules to compile with the following:
release / debug
linux / windows
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2010-12-08 20:03:15 +00:00 |
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Mark Vejvoda
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7341886b11
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- changes so map editor compiles in mingw
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2010-12-08 16:31:08 +00:00 |
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Mark Vejvoda
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5fb2a906f1
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- added a touch for proper build date/time stamp for vc++ batchfile building mg
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2010-12-07 22:34:24 +00:00 |
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Mark Vejvoda
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b605c65aa9
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- updates to support both Windows and Linux targets from CodeBlocks Workspace
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2010-12-07 07:00:11 +00:00 |
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Mark Vejvoda
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81683509d9
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- added codeblocks workspace and project files for Main MG deps and game (not tools yet) so we can cross compile windows binary
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2010-12-04 23:37:40 +00:00 |
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Mark Vejvoda
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b102ef513c
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- fix for HP messing with our windows build!
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2010-11-16 23:57:18 +00:00 |
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Mark Vejvoda
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914649b647
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- added a batchfile that updates from svn and builds mg on commandline for windows
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2010-11-15 23:58:29 +00:00 |
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Mark Vejvoda
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559806538f
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- cleanup stupid warnings on windows (see C4503)
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2010-11-10 00:45:26 +00:00 |
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Mark Vejvoda
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3b5630bb73
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- a few windows compiler setting changes for more consistent compiler warning output
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2010-10-21 18:32:40 +00:00 |
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Mark Vejvoda
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be979590c1
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- more compiler warning cleanup
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2010-10-21 17:42:45 +00:00 |
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Mark Vejvoda
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89a32dda54
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- updated windows installer scripts for 3.3.7.2
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2010-10-16 16:14:48 +00:00 |
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Mark Vejvoda
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c0c031569b
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- updated Windows Installer scripts for 3.3.7 release
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2010-10-08 02:11:59 +00:00 |
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James McCulloch
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7f1412d524
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* remove redundant include dirs in vc proj files
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2010-09-18 02:09:23 +00:00 |
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Mark Vejvoda
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a259e0d8e4
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- nothing is easy is windoze (renamed duplicate filename cause VC chokes on it)
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2010-09-16 22:47:33 +00:00 |
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Mark Vejvoda
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e7efda5080
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- updated windows project files to use new base renderer class
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2010-09-14 06:37:20 +00:00 |
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Mark Vejvoda
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813076f64b
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- updated windows project files to use new mappreview class
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2010-09-14 01:27:24 +00:00 |
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Mark Vejvoda
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1058065ce7
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- changing the max filecount lower to avoid stack overflow due to array taking > 1MB
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2010-08-26 20:28:26 +00:00 |
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Mark Vejvoda
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f3278c3cf3
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- bugfixes for stack overflow issue (static array size too large causing chkstk errors)
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2010-08-26 19:01:44 +00:00 |
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Mark Vejvoda
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d2f4b49f27
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- fixed windows compiler flag for debug mode to include RTTI
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2010-08-26 17:41:42 +00:00 |
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Mark Vejvoda
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8274ff1efb
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- windows compile bugfixes
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2010-08-26 05:43:08 +00:00 |
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Mark Vejvoda
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b9b9cc822b
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- bugfixes related to SDL library upgrade on windows build and mouse cursor toggling (especially that stupid windows 7 issue where alt-tab doesn't let you move your cursor in fullscreen mode)
For reference: http://bugzilla.libsdl.org/show_bug.cgi?id=849
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2010-08-23 07:27:31 +00:00 |
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Mark Vejvoda
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6ac3920b29
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- updated windows installer to properly handle previous version uninstalls
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2010-08-12 06:24:18 +00:00 |
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James McCulloch
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5d14cade20
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* vc project file update
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2010-08-08 13:10:36 +00:00 |
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Mark Vejvoda
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dd17d80b9b
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- fixed project lib dependencies for g3d viewer in relation to libpng
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2010-08-06 22:25:36 +00:00 |
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Mark Vejvoda
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1366e088d4
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- updated windows project files to point to correct libpng folder
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2010-08-06 22:04:17 +00:00 |
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Mark Vejvoda
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bc064bea47
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- fixes to properly detect previous installs and request admin access in case folder is protected
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2010-08-05 15:20:34 +00:00 |
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Mark Vejvoda
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0ae4fd1865
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- updated windows updater script to properly change install path when required and corrected removal of norsemen training_field
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2010-08-05 14:35:53 +00:00 |
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Mark Vejvoda
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b15069d71a
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- updated version #'s on tools to remove beta text
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2010-07-18 05:22:32 +00:00 |
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Mark Vejvoda
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bd3cb7f9bb
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- map editor bugfixes (proper deletion of arrays and tooltip painting)
- updated vc++ 2008 project files (and new win32 dependency archive uploaded to sourceforge) so that all projects can be built in debug mode now
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2010-07-18 05:09:30 +00:00 |
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Mark Vejvoda
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d610650624
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updated windows installer script to be more user friendly
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2010-07-17 10:33:05 +00:00 |
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James McCulloch
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ff61cd9c36
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forgot to commit VC project file changes
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2010-07-13 10:58:52 +00:00 |
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James McCulloch
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bdd4f306f4
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* added GAE path finder (SearchEngine and friends)
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
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2010-07-11 18:31:02 +00:00 |
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Mark Vejvoda
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472abf62f2
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- updates for all lng files in updater for proper output path
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2010-07-10 07:09:21 +00:00 |
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Mark Vejvoda
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18d25eac0f
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- updated installer to give the option for the user to launch the game or not
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2010-07-10 06:59:33 +00:00 |
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