SoftCoder
ecdb229bdf
- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
2014-01-02 13:56:37 -08:00
SoftCoder
676a6071fa
- attempt to disable packet throttling on windows
...
- added some network packet debug code
2014-01-01 10:59:55 -08:00
SoftCoder
3bb9da6cdf
- removed directsound related references as it has been deprecated since 3.6.0.1
...
- coverity related fixes
2013-12-25 11:42:00 -08:00
SoftCoder
a56eb83c91
- moved map path into config class
...
- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder
f269273f07
- round #2 of coverity bug fixes
2013-12-14 22:37:15 -08:00
SoftCoder
6e061f459d
- cleanup a few newly introduced compile warnings
2013-12-14 10:49:01 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
Mark Vejvoda
33d87512b0
- code cleanup based on additional gcc warnings
2013-11-19 06:58:52 +00:00
Mark Vejvoda
94684c66a4
- code cleanup based on additional gcc warnings
2013-11-19 06:56:09 +00:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
...
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
3fb957a13e
more vc++ compiler warning cleanup
2013-11-02 22:58:00 +00:00
Mark Vejvoda
9798668789
- added player platform to game stats
2013-11-02 19:05:59 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
7ad30f92bf
- added game statistics gathering and saving on masterserver.
...
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
5f97f0cb57
- updated arm based network protocol to include new network crc in game values
2013-10-19 03:11:25 +00:00
Mark Vejvoda
b5e26070b1
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
...
EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
3696c3b9d4
bugfix for error when changing resource multiplier lower than 0.5
2013-06-20 19:18:29 +00:00
Mark Vejvoda
a8662c8b31
updated menus to display translated tech name
2013-06-13 01:37:15 +00:00
Mark Vejvoda
4499308888
fix a few areas that vc++ 2012 pointed to as potential bugs
2013-06-07 23:17:27 +00:00
Mark Vejvoda
4af65d1e19
added unique playerid for every client
2013-06-01 02:31:12 +00:00
Mark Vejvoda
2c1b181bc7
a bunch more code cleanup from cppcheck
2013-05-26 06:03:32 +00:00
Mark Vejvoda
b38f6b20a1
- updates to join in progress game, and now allow for switching slots
2013-02-16 10:07:36 +00:00
Mark Vejvoda
9d19ff2b57
- added the first draft of joining games in progress
2013-02-15 18:25:10 +00:00
Mark Vejvoda
bff9b1b3bc
- cleanup a bunch of vc++ compile / link warnings
2013-02-01 08:12:20 +00:00
Mark Vejvoda
8cd7aa0e43
- code cleanup from cppcheck
2013-01-25 02:55:28 +00:00
Mark Vejvoda
35f6a6665b
- attempt to keep irc connection and just join / leave the irc channel as required to speed up irc in the lobby
2012-11-10 09:22:28 +00:00
Mark Vejvoda
8a0390db35
- cleanup compiler warnings
2012-11-10 07:31:21 +00:00
Mark Vejvoda
f0da05fd6b
- added protocol to more messages
2012-11-03 08:33:10 +00:00
Mark Vejvoda
7b95922ce5
- cleanup from debugging
2012-11-03 07:49:09 +00:00
Mark Vejvoda
4fcfb4de57
- added some debug code for network protocol
2012-11-03 05:26:24 +00:00
Mark Vejvoda
6307f80c12
- added some debug code for network protocol
2012-11-03 05:03:17 +00:00
Mark Vejvoda
3708f333fa
- added some debug code for network protocol
2012-11-03 04:30:13 +00:00
Mark Vejvoda
b6a25c8212
- added some debug code for network protocol
2012-11-03 01:23:48 +00:00
Mark Vejvoda
61c86c15d1
- added code for new network protocol (disabled by default as i need to test this on arm)
2012-11-02 19:08:55 +00:00
Mark Vejvoda
00e075df97
- more byte order logic
...
- added new network packet debug
2012-11-01 22:00:55 +00:00
Mark Vejvoda
56bcd62d88
- more updates to support big endian
2012-11-01 16:25:15 +00:00
Mark Vejvoda
7010ddd153
- initial attempt at making network messages endian friendly
2012-11-01 00:06:23 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
9fc64f4878
- limit players to 5 cell markers max at any given time
2012-09-20 22:18:10 +00:00
Titus Tscharntke
158195a825
multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now )
2012-09-16 23:42:56 +00:00
Titus Tscharntke
73919c860d
New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" )
2012-07-13 21:50:34 +00:00
Mark Vejvoda
4202989014
- attempt to switch CRC to use unsigned int everywhere
2012-07-07 02:46:57 +00:00
Mark Vejvoda
eee0d0ab2e
- more logging to track down cold's issue
2012-07-06 21:28:54 +00:00
Mark Vejvoda
b08e04fa70
- flash the remote admin player# in lobby to indicate they are the admin user
2012-06-22 14:30:48 +00:00
Mark Vejvoda
81cc68305c
- added the ability to remove cell markers
2012-06-13 16:19:44 +00:00
Mark Vejvoda
943dcef9fe
- first pass of VERY ROUGH crude implementation of 'cell markers'. Need to properly find icons, apply alpha to icon on the map and add support for notes when user hovers over the marker.
2012-06-12 20:37:00 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
0338841689
- initial code to try out network based scenarios (not yet implemented for masterserver)
2011-12-26 06:29:14 +00:00