Commit Graph

96 Commits

Author SHA1 Message Date
SoftCoder
3111b733e2 - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
Mark Vejvoda
9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
d2ba7b163b a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
Mark Vejvoda
9e60723296 revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340 - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
Mark Vejvoda
63ed244de2 - attempt to fix additional oos issues 2013-09-27 00:14:54 +00:00
Mark Vejvoda
37c2ace11a - rollback last commit 2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126 - attempt to convert use of more floats to double 2013-09-25 15:40:19 +00:00
Mark Vejvoda
836e61d5d6 loggging fixes for language specific info (use english always) 2013-09-21 20:50:58 +00:00
Mark Vejvoda
0ead6a36dc full support for translated techtrees 2013-06-13 08:55:48 +00:00
Mark Vejvoda
8408526b12 code cleanup based on cppcheck results 2013-05-17 03:59:34 +00:00
Titus Tscharntke
325f33a155 Selection via cellmap turned out not to be good -> revert 2013-05-02 20:52:23 +00:00
Titus Tscharntke
db921c3fb7 attack enemy units even if you missed them and only hit the map cell. 2013-04-29 23:05:56 +00:00
Titus Tscharntke
61e75417a5 Respecting requirements for attack commands . ( Bug fix for attack hot-key cycling through attacks. ) 2013-02-24 23:56:49 +00:00
Titus Tscharntke
2bc2555c22 Attack key ("a") cycles through attack types if you have a uniform selection of units 2013-02-22 23:31:55 +00:00
Mark Vejvoda
9d19ff2b57 - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
Titus Tscharntke
f06f86904c recall group select again 2013-02-08 23:54:50 +00:00
Mark Vejvoda
f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda
743efc0822 - fixed null pointer discovered by titi 2013-01-24 23:10:25 +00:00
Mark Vejvoda
cc89b6ba65 - add selection type to debug view ingame 2013-01-24 00:14:29 +00:00
Mark Vejvoda
93438d42f4 - attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda
8134da2f12 - attempt to see if this fixes units that do not attack when right clicking enemy 2013-01-23 19:53:12 +00:00
Mark Vejvoda
7146a20976 - attempt to fix / improve performance of color picking 2013-01-22 04:30:06 +00:00
Mark Vejvoda
66ea587b7f - bugfix from tomreyn's stacktrace for resource selection 2012-11-14 23:24:25 +00:00
Mark Vejvoda
1dbcabf12c - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
Titus Tscharntke
3e0e9620ae fixed a bug which prevented you from selecting units directly after loading a game 2012-09-13 22:40:14 +00:00
Mark Vejvoda
897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
Mark Vejvoda
c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
2ab041813f - code cleanup based on cppcheck report 2012-04-05 03:53:59 +00:00
Titus Tscharntke
4aae520da6 Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
Titus Tscharntke
6c12bfbec8 Improved resource object selection implementation which allows highlight effects now too.
Generally changed highlight effect to something more obvious
2012-04-04 00:30:16 +00:00
Titus Tscharntke
8c6dde365b mouse pointer shows multi click command state 2012-04-02 23:37:03 +00:00
Mark Vejvoda
fc125bec37 - added command groups and unit selection to save / load game info 2012-03-15 07:09:36 +00:00
Mark Vejvoda
c5331b7e8a - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml
(Currently we store way too much info but this is a starting point)
2012-03-10 03:27:25 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
d33e1174a5 - bugfixes related to cppcheck report
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
c6d4e898a0 small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
Mark Vejvoda
d44959d69c - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
Mark Vejvoda
2c80543889 - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
Mark Vejvoda
4b6bc7a4a7 - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
Mark Vejvoda
ba3071c15b - bugfix for group key camera movement (respect different group keys being pressed) 2011-06-10 16:59:19 +00:00
Mark Vejvoda
36c25f709d - new recall group camera center timeout value can be overriden in glestuserini using:
RecallGroupCenterCameraTimeoutMilliseconds=1500
2011-06-09 22:41:49 +00:00
Mark Vejvoda
d668550942 - exclusive feature for Coldfusionstorm! Press the group key a second time within 1.5 seconds and the camera centers on the group 2011-06-09 22:37:37 +00:00
Titus Tscharntke
bc2c59a82a just put a hud.png in a faction dir and you got a HUD overlay 2011-06-09 00:59:03 +00:00
Mark Vejvoda
9c992ed353 - fixed observers to be able to see queued commands of all other players
- updated authors for tilesets that we replaced sounds for
- updated source code release archive building script with improvements from svenstaro
- added commondata folder to data and install scripts
2011-05-06 08:44:50 +00:00
Titus Tscharntke
d4fb120b88 this fixes it ... but i am not very happy with the current state :/
maybe better skip the update call for release?
2011-05-02 01:22:33 +00:00
Titus Tscharntke
6c8e36fd24 last try to fix the display crash for today. If this does not work comment the line 813 to fix it. 2011-05-02 00:34:04 +00:00
Titus Tscharntke
620fc1cff1 next try to fix the display crash problem .... 2011-05-01 23:48:08 +00:00
Titus Tscharntke
c8bb5e6fce bugfix for crash ( when no unit is selected and display text is calculated ) 2011-05-01 22:28:42 +00:00
Titus Tscharntke
9ce83ed21b queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00