Mark Vejvoda
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c19065ebd0
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bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
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2013-04-30 06:17:30 +00:00 |
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Mark Vejvoda
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dbb116f250
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
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Mark Vejvoda
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7328875160
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- bugfix for rain effect, now dynamically turns on/off when toggled in menu and hopefully fixes strange water splash bug
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2012-04-11 05:18:00 +00:00 |
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Mark Vejvoda
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9852325da6
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- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
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2011-12-14 07:40:48 +00:00 |
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Mark Vejvoda
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6b0bc35e3c
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- working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE
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2011-01-18 23:56:30 +00:00 |
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Mark Vejvoda
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c54e6dbf5d
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- a little bit of plumbing for VBO's for static models (currently disabled via # define)
- small small speed improvement when calculating interpolations
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2011-01-18 07:52:06 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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f748874601
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Ported streflop code to win32
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2010-04-24 11:15:15 +00:00 |
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Mark Vejvoda
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2bfaa4d1d7
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Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
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2010-04-24 03:57:38 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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