MegaGlest/source/glest_game/network/masterserver_info.h

95 lines
2.9 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_MASTERSERVERINFO_H_
#define _GLEST_GAME_MASTERSERVERINFO_H_
#include <string>
#include "game_constants.h"
#include "leak_dumper.h"
using std::string;
namespace Glest{ namespace Game{
// ===========================================================
// class ParticleSystemType
//
/// A type of particle system
// ===========================================================
class MasterServerInfo {
protected:
//general info:
string glestVersion;
string platform;
string binaryCompileDate;
//game info:
string serverTitle;
string ipAddress;
//game setup info:
string tech;
string map;
string tileset;
int activeSlots;
int networkSlots;
int connectedClients;
int externalconnectport;
string country;
int status;
public:
const string &getGlestVersion() const {return glestVersion;}
const string &getPlatform() const {return platform;}
const string &getBinaryCompileDate() const {return binaryCompileDate;}
const string &getServerTitle() const {return serverTitle;}
const string &getIpAddress() const {return ipAddress;}
const string &getTech() const {return tech;}
const string &getMap() const {return map;}
const string &getTileset() const {return tileset;}
const int getActiveSlots() const {return activeSlots;}
const int getNetworkSlots() const {return networkSlots;}
const int getConnectedClients() const {return connectedClients;}
const int getExternalConnectPort() const {return externalconnectport;}
const string &getCountry() const { return country;}
const int getStatus() const { return status;}
//general info:
void setGlestVersion(string value) { glestVersion = value; }
void setPlatform(string value) { platform = value; }
void setBinaryCompileDate(string value) { binaryCompileDate = value; }
//game info:
void setServerTitle(string value) { serverTitle = value; }
void setIpAddress(string value) { ipAddress = value; }
//game setup info:
void setTech(string value) { tech = value; }
void setMap(string value) { map = value; }
void setTileset(string value) { tileset = value; }
void setActiveSlots(int value) { activeSlots = value; }
void setNetworkSlots(int value) { networkSlots = value; }
void setConnectedClients(int value) { connectedClients = value; }
void setExternalConnectPort(int value) { externalconnectport = value; }
void setCountry(string value) { country = value; }
void setStatus(int value) { status = value; }
};
}}//end namespace
#endif