MegaGlest/source/glest_game/network
pavanvo a1a93ae3d8
fix: add param nextUnitTypeId
to NetworkCommand class to prevent collision morph with build
2022-09-06 17:43:54 +04:00
..
client_interface.cpp - attempt to fix issue #142 2017-02-04 18:43:58 -08:00
client_interface.h - first round of cleanup from cppcheck report 2017-10-09 19:09:36 -07:00
connection_slot.cpp - more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging 2017-10-09 23:09:52 -07:00
connection_slot.h - more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging 2017-10-09 23:09:52 -07:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp - fix issue #91 2016-01-06 22:43:40 -08:00
network_interface.h - first round of cleanup from cppcheck report 2017-10-09 19:09:36 -07:00
network_manager.cpp - attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect) 2014-01-02 13:56:37 -08:00
network_manager.h - attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect) 2014-01-02 13:56:37 -08:00
network_message.cpp - first round of cleanup from cppcheck report 2017-10-09 19:09:36 -07:00
network_message.h - first round of cleanup from cppcheck report 2017-10-09 19:09:36 -07:00
network_protocol.cpp - first round of cleanup from cppcheck report 2017-10-09 19:09:36 -07:00
network_protocol.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 20:37:48 +00:00
network_types.cpp fix: add param nextUnitTypeId 2022-09-06 17:43:54 +04:00
network_types.h fix: add param nextUnitTypeId 2022-09-06 17:43:54 +04:00
server_interface.cpp forgot to remove a printf 2016-10-30 22:30:51 +01:00
server_interface.h map filter for headless servers 2016-10-30 20:19:07 +01:00