MegaGlest/source/glest_game/network/network_manager.h

59 lines
1.6 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_NETWORKMANAGER_H_
#define _GLEST_GAME_NETWORKMANAGER_H_
#include <cassert>
#include "socket.h"
#include "checksum.h"
#include "server_interface.h"
#include "client_interface.h"
#include "leak_dumper.h"
using Shared::Util::Checksum;
namespace Glest{ namespace Game{
// =====================================================
// class NetworkManager
// =====================================================
class NetworkManager {
private:
GameNetworkInterface* gameNetworkInterface;
NetworkRole networkRole;
public:
static NetworkManager &getInstance();
NetworkManager();
virtual ~NetworkManager();
void init(NetworkRole networkRole,bool publishEnabled=false);
void end();
void update();
bool isNetworkGame();
bool isNetworkGameWithConnectedClients();
GameNetworkInterface* getGameNetworkInterface(bool throwErrorOnNull=true);
ServerInterface* getServerInterface(bool throwErrorOnNull=true);
ClientInterface* getClientInterface(bool throwErrorOnNull=true);
NetworkRole getNetworkRole() const { return networkRole; }
void initServerInterfaces(ClientLagCallbackInterface *intf);
};
}}//end namespace
#endif