MegaGlest/source/glest_game/network/server_interface.cpp

3276 lines
146 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "server_interface.h"
#include <stdexcept>
#include "window.h"
#include "logger.h"
#include "platform_util.h"
#include "conversion.h"
#include "config.h"
#include "lang.h"
#include "util.h"
#include "game_util.h"
#include "miniftpserver.h"
#include "map_preview.h"
#include "stats.h"
#include <time.h>
#include <set>
#include <iostream>
#include <iterator>
#include "leak_dumper.h"
using namespace std;
using namespace Shared::Platform;
using namespace Shared::Util;
using namespace Shared::Map;
namespace Glest { namespace Game {
double maxFrameCountLagAllowed = 30;
double maxClientLagTimeAllowed = 25;
double maxFrameCountLagAllowedEver = 30;
double maxClientLagTimeAllowedEver = 25;
double warnFrameCountLagPercent = 0.50;
double LAG_CHECK_GRACE_PERIOD = 15;
double LAG_CHECK_INTERVAL_PERIOD = 4;
const int MAX_CLIENT_WAIT_SECONDS_FOR_PAUSE_MILLISECONDS = 15000;
const int MAX_CLIENT_PAUSE_FOR_LAG_COUNT = 3;
const int MAX_SLOT_THREAD_WAIT_TIME_MILLISECONDS = 1500;
const int MASTERSERVER_HEARTBEAT_GAME_STATUS_SECONDS = 30;
const int MAX_EMPTY_NETWORK_COMMAND_LIST_BROADCAST_INTERVAL_MILLISECONDS = 4000;
ServerInterface::ServerInterface(bool publishEnabled, ClientLagCallbackInterface *clientLagCallbackInterface) : GameNetworkInterface() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
this->clientLagCallbackInterface = clientLagCallbackInterface;
this->clientsAutoPausedDueToLag = false;
allowInGameConnections = false;
gameLaunched = false;
serverSynchAccessor = new Mutex(CODE_AT_LINE);
switchSetupRequestsSynchAccessor = new Mutex(CODE_AT_LINE);
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
slotAccessorMutexes[index] = new Mutex(CODE_AT_LINE);
}
masterServerThreadAccessor = new Mutex(CODE_AT_LINE);
textMessageQueueThreadAccessor = new Mutex(CODE_AT_LINE);
broadcastMessageQueueThreadAccessor = new Mutex(CODE_AT_LINE);
inBroadcastMessageThreadAccessor = new Mutex(CODE_AT_LINE);
serverSocketAdmin = NULL;
nextEventId = 1;
gameHasBeenInitiated = false;
exitServer = false;
gameSettingsUpdateCount = 0;
currentFrameCount = 0;
gameStartTime = 0;
resumeGameStartTime = 0;
publishToMasterserverThread = NULL;
lastMasterserverHeartbeatTime = 0;
needToRepublishToMasterserver = false;
ftpServer = NULL;
inBroadcastMessage = false;
lastGlobalLagCheckTime = 0;
masterserverAdminRequestLaunch = false;
lastListenerSlotCheckTime = 0;
// This is an admin port listening only on the localhost intended to
// give current connection status info
#ifndef __APPLE__
try {
serverSocketAdmin = new ServerSocket(true);
serverSocketAdmin->setBlock(false);
serverSocketAdmin->setBindPort(Config::getInstance().getInt("ServerAdminPort", intToStr(GameConstants::serverAdminPort).c_str()));
serverSocketAdmin->setBindSpecificAddress(Config::getInstance().getString("ServerAdminBindAddress", "127.0.0.1"));
serverSocketAdmin->listen(5);
}
catch(const std::exception &ex) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s Line: %d] Warning Server admin port bind/listen error:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s",szBuf);
}
#endif
maxFrameCountLagAllowed = Config::getInstance().getInt("MaxFrameCountLagAllowed", intToStr(maxFrameCountLagAllowed).c_str());
maxFrameCountLagAllowedEver = Config::getInstance().getInt("MaxFrameCountLagAllowedEver", intToStr(maxFrameCountLagAllowedEver).c_str());
maxClientLagTimeAllowedEver = Config::getInstance().getInt("MaxClientLagTimeAllowedEver", intToStr(maxClientLagTimeAllowedEver).c_str());
maxClientLagTimeAllowed = Config::getInstance().getInt("MaxClientLagTimeAllowed", intToStr(maxClientLagTimeAllowed).c_str());
warnFrameCountLagPercent = Config::getInstance().getFloat("WarnFrameCountLagPercent", doubleToStr(warnFrameCountLagPercent).c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] maxFrameCountLagAllowed = %f, maxFrameCountLagAllowedEver = %f, maxClientLagTimeAllowed = %f, maxClientLagTimeAllowedEver = %f\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,maxFrameCountLagAllowed,maxFrameCountLagAllowedEver,maxClientLagTimeAllowed,maxClientLagTimeAllowedEver);
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
slots[index] = NULL;
switchSetupRequests[index] = NULL;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
serverSocket.setBlock(false);
serverSocket.setBindPort(Config::getInstance().getInt("PortServer", intToStr(GameConstants::serverPort).c_str()));
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
gameStatsThreadAccessor = new Mutex(CODE_AT_LINE);
gameStats = NULL;
Config &config = Config::getInstance();
string scenarioDir = "";
vector<string> pathList = config.getPathListForType(ptMaps,scenarioDir);
vector<string> invalidMapList;
vector<string> allMaps = MapPreview::findAllValidMaps(pathList,scenarioDir,false,true,&invalidMapList);
if (allMaps.empty()) {
//throw megaglest_runtime_error("No maps were found!");
printf("No maps were found (srv)!\n");
}
std::sort(allMaps.begin(),allMaps.end(),compareNonCaseSensitive);
vector<string> results;
copy(allMaps.begin(), allMaps.end(), std::back_inserter(results));
mapFiles = results;
//player Sorted maps
////////////////////
for(unsigned int i = 0; i < GameConstants::maxPlayers+1; ++i) {
playerSortedMaps[i].clear();
}
// at index=0 fill in the whole list
copy(mapFiles.begin(), mapFiles.end(), std::back_inserter(playerSortedMaps[0]));
MapInfo mapInfo;
// fill playerSortedMaps according to map player count
for(int i= 0; i < (int)mapFiles.size(); i++){// fetch info and put map in right list
//printf("mapFiles.at(i) %s allMaps.at[i] %s\n",mapFiles[i].c_str(),allMaps.at(i).c_str());
MapPreview::loadMapInfo(Config::getMapPath(mapFiles.at(i)), &mapInfo, "MaxPlayers","Size",true) ;
playerSortedMaps[mapInfo.players].push_back(mapFiles.at(i));
}
///////////////////
results.clear();
findDirs(config.getPathListForType(ptTilesets), results);
if (results.empty()) {
//throw megaglest_runtime_error("No tile-sets were found!");
printf("No tile-sets were found (srv)!");
}
tilesetFiles = results;
results.clear();
findDirs(config.getPathListForType(ptTechs), results);
if(results.empty()) {
//throw megaglest_runtime_error("No tech-trees were found!");
printf("No tech-trees were found (srv)!\n");
}
techTreeFiles = results;
if(Config::getInstance().getBool("EnableFTPServer","true") == true) {
std::pair<string,string> mapsPath;
vector<string> pathList = Config::getInstance().getPathListForType(ptMaps);
if(pathList.empty() == false) {
mapsPath.first = pathList[0];
if(pathList.size() > 1) {
mapsPath.second = pathList[1];
}
}
std::pair<string,string> tilesetsPath;
vector<string> tilesetsList = Config::getInstance().getPathListForType(ptTilesets);
if(tilesetsList.empty() == false) {
tilesetsPath.first = tilesetsList[0];
if(tilesetsList.size() > 1) {
tilesetsPath.second = tilesetsList[1];
}
}
std::pair<string,string> techtreesPath;
vector<string> techtreesList = Config::getInstance().getPathListForType(ptTechs);
if(techtreesList.empty() == false) {
techtreesPath.first = techtreesList[0];
if(techtreesList.size() > 1) {
techtreesPath.second = techtreesList[1];
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
int portNumber = Config::getInstance().getInt("FTPServerPort",intToStr(ServerSocket::getFTPServerPort()).c_str());
ServerSocket::setFTPServerPort(portNumber);
//printf("In [%s::%s] portNumber = %d ServerSocket::getFTPServerPort() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,portNumber,ServerSocket::getFTPServerPort());
bool allowInternetTilesetFileTransfers = Config::getInstance().getBool("EnableFTPServerInternetTilesetXfer","true");
bool allowInternetTechtreeFileTransfers = Config::getInstance().getBool("EnableFTPServerInternetTechtreeXfer","true");
// Get path to temp files
string tempFilePath = "temp/";
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
tempFilePath = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + tempFilePath;
}
else {
string userData = config.getString("UserData_Root","");
if(userData != "") {
endPathWithSlash(userData);
}
tempFilePath = userData + tempFilePath;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Temp files path [%s]\n",tempFilePath.c_str());
ftpServer = new FTPServerThread(mapsPath,tilesetsPath,techtreesPath,
publishEnabled,allowInternetTilesetFileTransfers,
allowInternetTechtreeFileTransfers,portNumber,GameConstants::maxPlayers,
this,tempFilePath);
ftpServer->start();
}
if(publishToMasterserverThread == NULL) {
if(needToRepublishToMasterserver == true || GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
static string mutexOwnerId = string(extractFileFromDirectoryPath(__FILE__).c_str()) + string("_") + intToStr(__LINE__);
publishToMasterserverThread = new SimpleTaskThread(this,0,125);
publishToMasterserverThread->setUniqueID(mutexOwnerId);
publishToMasterserverThread->start();
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] needToRepublishToMasterserver = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,needToRepublishToMasterserver);
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void ServerInterface::setPublishEnabled(bool value) {
if(ftpServer != NULL) {
ftpServer->setInternetEnabled(value);
}
}
void ServerInterface::shutdownMasterserverPublishThread() {
MutexSafeWrapper safeMutex(masterServerThreadAccessor,CODE_AT_LINE);
if(publishToMasterserverThread != NULL) {
time_t elapsed = time(NULL);
publishToMasterserverThread->signalQuit();
for(;publishToMasterserverThread->canShutdown(false) == false &&
difftime((long int)time(NULL),elapsed) <= 15;) {
//sleep(150);
}
if(publishToMasterserverThread->canShutdown(true)) {
delete publishToMasterserverThread;
publishToMasterserverThread = NULL;
}
}
}
ServerInterface::~ServerInterface() {
//printf("===> Destructor for ServerInterface\n");
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
masterController.clearSlaves(true);
exitServer = true;
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
if(slots[index] != NULL) {
MutexSafeWrapper safeMutex(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
delete slots[index];
slots[index] = NULL;
}
if(switchSetupRequests[index] != NULL) {
delete switchSetupRequests[index];
switchSetupRequests[index] = NULL;
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
close();
shutdownFTPServer();
shutdownMasterserverPublishThread();
lastMasterserverHeartbeatTime = 0;
if(needToRepublishToMasterserver == true) {
simpleTask(NULL,NULL);
}
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
delete slotAccessorMutexes[index];
slotAccessorMutexes[index] = NULL;
}
delete textMessageQueueThreadAccessor;
textMessageQueueThreadAccessor = NULL;
delete broadcastMessageQueueThreadAccessor;
broadcastMessageQueueThreadAccessor = NULL;
delete inBroadcastMessageThreadAccessor;
inBroadcastMessageThreadAccessor = NULL;
delete serverSynchAccessor;
serverSynchAccessor = NULL;
delete masterServerThreadAccessor;
masterServerThreadAccessor = NULL;
delete serverSocketAdmin;
serverSocketAdmin = NULL;
for(int index = 0; index < (int)broadcastMessageQueue.size(); ++index) {
pair<NetworkMessage *,int> &item = broadcastMessageQueue[index];
if(item.first != NULL) {
delete item.first;
}
item.first = NULL;
}
broadcastMessageQueue.clear();
delete switchSetupRequestsSynchAccessor;
switchSetupRequestsSynchAccessor = NULL;
delete gameStatsThreadAccessor;
gameStatsThreadAccessor = NULL;
delete gameStats;
gameStats = NULL;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
SwitchSetupRequest ** ServerInterface::getSwitchSetupRequests() {
MutexSafeWrapper safeMutex(switchSetupRequestsSynchAccessor,CODE_AT_LINE);
return &switchSetupRequests[0];
}
SwitchSetupRequest * ServerInterface::getSwitchSetupRequests(int index) {
MutexSafeWrapper safeMutex(switchSetupRequestsSynchAccessor,CODE_AT_LINE);
return switchSetupRequests[index];
}
void ServerInterface::setSwitchSetupRequests(int index,SwitchSetupRequest *ptr) {
MutexSafeWrapper safeMutex(switchSetupRequestsSynchAccessor,CODE_AT_LINE);
switchSetupRequests[index] = ptr;
}
int ServerInterface::isValidClientType(uint32 clientIp) {
int result = 0;
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutex(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
if(slots[index] != NULL) {
Socket *socket = slots[index]->getSocket();
if(socket != NULL) {
uint32 slotIp = socket->getConnectedIPAddress(socket->getIpAddress());
if(slotIp == clientIp) {
result = 1;
break;
}
}
}
}
return result;
}
int ServerInterface::isClientAllowedToGetFile(uint32 clientIp, const char *username, const char *filename) {
int result = 1;
if( username != NULL &&
strlen(username) > 0 &&
filename != NULL &&
strlen(filename) > 0) {
string user = username;
string file = filename;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d username [%s] file [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,username,filename);
if(StartsWith(user,"tilesets") == true && EndsWith(file,"7z") == false) {
if(Config::getInstance().getBool("DisableFTPServerXferUncompressedTilesets","false") == true) {
result = 0;
}
else {
char szIP[100] = "";
Ip::Inet_NtoA(clientIp,szIP);
string clientIP = szIP;
std::vector<std::string> serverList = Socket::getLocalIPAddressList();
result = 0;
for(unsigned int index = 0; index < serverList.size(); ++index) {
string serverIP = serverList[index];
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d clientIP [%s] serverIP [%s] %d / %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,clientIP.c_str(),serverIP.c_str(),index,serverList.size());
vector<string> clientTokens;
Tokenize(clientIP,clientTokens,".");
vector<string> serverTokens;
Tokenize(serverIP,serverTokens,".");
if(clientTokens.size() == 4 && serverTokens.size() == 4) {
if( clientTokens[0] == serverTokens[0] ||
clientTokens[1] == serverTokens[1] ||
clientTokens[2] == serverTokens[2]) {
result = 1;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d clientIP [%s] IS NOT BLOCKED\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,clientIP.c_str());
break;
}
}
}
}
}
}
return result;
}
void ServerInterface::addClientToServerIPAddress(uint32 clientIp, uint32 ServerIp) {
FTPServerThread::addClientToServerIPAddress(clientIp, ServerIp);
}
void ServerInterface::addSlot(int playerIndex) {
//printf("Adding slot for playerIndex = %d, serverSocket.isPortBound() = %d\n",playerIndex,serverSocket.isPortBound());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(playerIndex < 0 || playerIndex >= GameConstants::maxPlayers) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s %d] playerIndex is invalid = %d",extractFileFromDirectoryPath(extractFileFromDirectoryPath(__FILE__).c_str()).c_str(),__FUNCTION__,__LINE__,playerIndex);
throw megaglest_runtime_error(szBuf);
}
MutexSafeWrapper safeMutex(serverSynchAccessor,CODE_AT_LINE);
if(serverSocketAdmin != NULL && serverSocketAdmin->isSocketValid() == false) {
serverSocketAdmin->listen(5);
}
if(serverSocket.isPortBound() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
serverSocket.bind(serverSocket.getBindPort());
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[playerIndex],CODE_AT_LINE_X(playerIndex));
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
ConnectionSlot *slot = slots[playerIndex];
if(slot != NULL) {
slots[playerIndex] = NULL;
}
slots[playerIndex] = new ConnectionSlot(this, playerIndex);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
safeMutexSlot.ReleaseLock();
delete slot;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
safeMutex.ReleaseLock();
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
updateListen();
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void ServerInterface::removeSlot(int playerIndex, int lockedSlotIndex) {
//printf("Removing slot for playerIndex = %d, serverSocket.isPortBound() = %d\n",playerIndex,serverSocket.isPortBound());
if(playerIndex < 0 || playerIndex >= GameConstants::maxPlayers) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s %d] playerIndex is invalid = %d",extractFileFromDirectoryPath(extractFileFromDirectoryPath(__FILE__).c_str()).c_str(),__FUNCTION__,__LINE__,playerIndex);
throw megaglest_runtime_error(szBuf);
}
Lang &lang= Lang::getInstance();
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
MutexSafeWrapper safeMutex(serverSynchAccessor,CODE_AT_LINE);
MutexSafeWrapper safeMutexSlot(NULL,CODE_AT_LINE_X(playerIndex));
if(playerIndex != lockedSlotIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
safeMutexSlot.setMutex(slotAccessorMutexes[playerIndex],CODE_AT_LINE_X(playerIndex));
}
vector<string> msgList;
ConnectionSlot *slot = slots[playerIndex];
bool notifyDisconnect = false;
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
if(slot != NULL) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
if(slot->getLastReceiveCommandListTime() > 0) {
char szBuf[4096] = "";
for(unsigned int index = 0; index < languageList.size(); ++index) {
string msgTemplate = "Player %s, disconnected from the game.";
if(lang.hasString("PlayerDisconnected",languageList[index]) == true) {
msgTemplate = lang.getString("PlayerDisconnected",languageList[index]);
}
#ifdef WIN32
_snprintf(szBuf,4095,msgTemplate.c_str(),slot->getName().c_str());
#else
snprintf(szBuf,4095,msgTemplate.c_str(),slot->getName().c_str());
#endif
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] %s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,szBuf);
msgList.push_back(szBuf);
}
notifyDisconnect = true;
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
slots[playerIndex]= NULL;
safeMutexSlot.ReleaseLock();
safeMutex.ReleaseLock();
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
if(slot != NULL) slot->close();
delete slot;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
updateListen();
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
if(notifyDisconnect == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
for(unsigned int index = 0; index < languageList.size(); ++index) {
bool localEcho = lang.isLanguageLocal(languageList[index]);
queueTextMessage(msgList[index],-1, localEcho, languageList[index]);
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, lockedSlotIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,playerIndex,lockedSlotIndex);
}
bool ServerInterface::switchSlot(int fromPlayerIndex, int toPlayerIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
bool result = false;
//printf("#1 Server is switching slots\n");
if(fromPlayerIndex < 0 || fromPlayerIndex >= GameConstants::maxPlayers) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s %d] fromPlayerIndex is invalid = %d",extractFileFromDirectoryPath(extractFileFromDirectoryPath(__FILE__).c_str()).c_str(),__FUNCTION__,__LINE__,fromPlayerIndex);
throw megaglest_runtime_error(szBuf);
}
if(toPlayerIndex < 0 || toPlayerIndex >= GameConstants::maxPlayers) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s %d] toPlayerIndex is invalid = %d",extractFileFromDirectoryPath(extractFileFromDirectoryPath(__FILE__).c_str()).c_str(),__FUNCTION__,__LINE__,toPlayerIndex);
throw megaglest_runtime_error(szBuf);
}
if(fromPlayerIndex == toPlayerIndex) {
return false;
}
MutexSafeWrapper safeMutex(serverSynchAccessor,CODE_AT_LINE);
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[fromPlayerIndex],CODE_AT_LINE_X(fromPlayerIndex));
MutexSafeWrapper safeMutexSlot2(slotAccessorMutexes[toPlayerIndex],CODE_AT_LINE_X(toPlayerIndex));
//printf("#1a Server is switching slots\n");
if(slots[toPlayerIndex] != NULL &&
slots[toPlayerIndex]->hasValidSocketId() == false) {
//printf("#2 Server is switching slots\n");
slots[fromPlayerIndex]->setPlayerIndex(toPlayerIndex);
slots[toPlayerIndex]->setPlayerIndex(fromPlayerIndex);
ConnectionSlot *tmp = slots[toPlayerIndex];
slots[toPlayerIndex] = slots[fromPlayerIndex];
slots[fromPlayerIndex] = tmp;
safeMutex.ReleaseLock();
PlayerIndexMessage playerIndexMessage(toPlayerIndex);
slots[toPlayerIndex]->sendMessage(&playerIndexMessage);
//slots[fromPlayerIndex]->resetJoinGameInProgressFlags();
//slots[toPlayerIndex]->setJoinGameInProgressFlags();
safeMutexSlot.ReleaseLock();
safeMutexSlot2.ReleaseLock();
result = true;
updateListen();
}
else {
//printf("#3 Server is switching slots aborted, is slot already connected?\n");
safeMutexSlot.ReleaseLock();
safeMutexSlot2.ReleaseLock();
safeMutex.ReleaseLock();
}
//printf("#4 Server is switching slots\n");
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return result;
}
Mutex *ServerInterface::getSlotMutex(int playerIndex) {
return slotAccessorMutexes[playerIndex];
}
ConnectionSlot *ServerInterface::getSlot(int playerIndex, bool lockMutex) {
if(playerIndex < 0 || playerIndex >= GameConstants::maxPlayers) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s %d] playerIndex is invalid = %d",extractFileFromDirectoryPath(extractFileFromDirectoryPath(__FILE__).c_str()).c_str(),__FUNCTION__,__LINE__,playerIndex);
throw megaglest_runtime_error(szBuf);
}
MutexSafeWrapper safeMutexSlot((lockMutex == true ? slotAccessorMutexes[playerIndex] : NULL),CODE_AT_LINE_X(playerIndex));
ConnectionSlot *result = slots[playerIndex];
return result;
}
bool ServerInterface::isClientConnected(int playerIndex) {
if(playerIndex < 0 || playerIndex >= GameConstants::maxPlayers) {
char szBuf[8096]="";
snprintf(szBuf,8096,"In [%s::%s %d] playerIndex is invalid = %d",extractFileFromDirectoryPath(extractFileFromDirectoryPath(__FILE__).c_str()).c_str(),__FUNCTION__,__LINE__,playerIndex);
throw megaglest_runtime_error(szBuf);
}
bool result = false;
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[playerIndex],CODE_AT_LINE_X(playerIndex));
if(slots[playerIndex] != NULL && slots[playerIndex]->isConnected() == true) {
result = true;
}
return result;
}
bool ServerInterface::hasClientConnection() {
bool result = false;
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
if(isClientConnected(index) == true) {
result = true;
break;
}
}
return result;
}
int ServerInterface::getSlotCount() {
int slotCount = 0;
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
if(slots[index] != NULL) {
++slotCount;
}
}
return slotCount;
}
int ServerInterface::getConnectedSlotCount(bool authenticated) {
int connectedSlotCount = 0;
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
if(slots[index] != NULL && slots[index]->isConnected() == true) {
if(authenticated == false ||
(authenticated == true && slots[index]->getConnectHasHandshaked() == true)) {
++connectedSlotCount;
}
}
}
return connectedSlotCount;
}
int64 ServerInterface::getNextEventId() {
nextEventId++;
if(nextEventId > INT_MAX) {
nextEventId = 1;
}
return nextEventId;
}
std::pair<bool,bool> ServerInterface::clientLagCheck(ConnectionSlot *connectionSlot, bool skipNetworkBroadCast) {
std::pair<bool,bool> clientLagExceededOrWarned = std::make_pair(false, false);
static bool alreadyInLagCheck = false;
if(alreadyInLagCheck == true ||
(connectionSlot != NULL && (connectionSlot->getSkipLagCheck() == true ||
connectionSlot->getConnectHasHandshaked() == false))) {
return clientLagExceededOrWarned;
}
try {
alreadyInLagCheck = true;
if((gameStartTime > 0 &&
difftime((long int)time(NULL),gameStartTime) >= LAG_CHECK_GRACE_PERIOD) &&
(resumeGameStartTime == 0 ||
(resumeGameStartTime > 0 &&
difftime((long int)time(NULL),resumeGameStartTime) >= LAG_CHECK_GRACE_PERIOD))) {
if(connectionSlot != NULL && connectionSlot->isConnected() == true) {
double clientLag = this->getCurrentFrameCount() - connectionSlot->getCurrentFrameCount();
double clientLagCount = (gameSettings.getNetworkFramePeriod() > 0 ? (clientLag / gameSettings.getNetworkFramePeriod()) : 0);
connectionSlot->setCurrentLagCount(clientLagCount);
double clientLagTime = difftime((long int)time(NULL),connectionSlot->getLastReceiveCommandListTime());
if(this->getCurrentFrameCount() > 0) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, clientLag = %f, clientLagCount = %f, this->getCurrentFrameCount() = %d, connectionSlot->getCurrentFrameCount() = %d, clientLagTime = %f\n",
extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,
connectionSlot->getPlayerIndex(),
clientLag,clientLagCount,
this->getCurrentFrameCount(),
connectionSlot->getCurrentFrameCount(),
clientLagTime);
}
// TEST LAG Error and warnings!!!
//clientLagCount = maxFrameCountLagAllowed + 1;
//clientLagTime = maxClientLagTimeAllowed + 1;
/*
if(difftime(time(NULL),gameStartTime) >= LAG_CHECK_GRACE_PERIOD + 5) {
clientLagTime = maxClientLagTimeAllowed + 1;
}
else if(difftime(time(NULL),gameStartTime) >= LAG_CHECK_GRACE_PERIOD) {
clientLagTime = (maxClientLagTimeAllowed * warnFrameCountLagPercent) + 1;
}
*/
// END test
//printf("skipNetworkBroadCast [%d] clientLagCount [%f][%f][%f] clientLagTime [%f][%f][%f]\n",skipNetworkBroadCast,clientLagCount,(maxFrameCountLagAllowed * warnFrameCountLagPercent),maxFrameCountLagAllowed,clientLagTime,(maxClientLagTimeAllowed * warnFrameCountLagPercent),maxClientLagTimeAllowed);
// New lag check
if((maxFrameCountLagAllowed > 0 && clientLagCount > maxFrameCountLagAllowed) ||
(maxClientLagTimeAllowed > 0 && clientLagTime > maxClientLagTimeAllowed) ||
(maxFrameCountLagAllowedEver > 0 && clientLagCount > maxFrameCountLagAllowedEver) ||
( maxClientLagTimeAllowedEver > 0 && clientLagTime > maxClientLagTimeAllowedEver)) {
clientLagExceededOrWarned.first = true;
//printf("#1 Client Warned\n");
Lang &lang= Lang::getInstance();
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
for(unsigned int index = 0; index < languageList.size(); ++index) {
char szBuf[4096]="";
string msgTemplate = "DROPPING %s, exceeded max allowed LAG count of %f [time = %f], clientLag = %f [%f], disconnecting client.";
if(lang.hasString("ClientLagDropping") == true) {
msgTemplate = lang.getString("ClientLagDropping",languageList[index]);
}
if(gameSettings.getNetworkPauseGameForLaggedClients() == true &&
((maxFrameCountLagAllowedEver <= 0 || clientLagCount <= maxFrameCountLagAllowedEver) &&
(maxClientLagTimeAllowedEver <= 0 || clientLagTime <= maxClientLagTimeAllowedEver))) {
msgTemplate = "PAUSING GAME TEMPORARILY for %s, exceeded max allowed LAG count of %f [time = %f], clientLag = %f [%f], waiting for client to catch up...";
if(lang.hasString("ClientLagPausing") == true) {
msgTemplate = lang.getString("ClientLagPausing",languageList[index]);
}
}
#ifdef WIN32
_snprintf(szBuf,4095,msgTemplate.c_str(),connectionSlot->getName().c_str() ,maxFrameCountLagAllowed,maxClientLagTimeAllowed,clientLagCount,clientLagTime);
#else
snprintf(szBuf,4095,msgTemplate.c_str(),connectionSlot->getName().c_str(),maxFrameCountLagAllowed,maxClientLagTimeAllowed,clientLagCount,clientLagTime);
#endif
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] %s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,szBuf);
if(skipNetworkBroadCast == false) {
string sMsg = szBuf;
bool echoLocal = lang.isLanguageLocal(languageList[index]);
sendTextMessage(sMsg,-1, echoLocal, languageList[index], connectionSlot->getPlayerIndex());
}
}
if(gameSettings.getNetworkPauseGameForLaggedClients() == false ||
(maxFrameCountLagAllowedEver > 0 && clientLagCount > maxFrameCountLagAllowedEver) ||
(maxClientLagTimeAllowedEver > 0 && clientLagTime > maxClientLagTimeAllowedEver)) {
//printf("Closing connection slot lagged out!\n");
connectionSlot->close();
}
}
// New lag check warning
else if((maxFrameCountLagAllowed > 0 && warnFrameCountLagPercent > 0 &&
clientLagCount > (maxFrameCountLagAllowed * warnFrameCountLagPercent)) ||
(maxClientLagTimeAllowed > 0 && warnFrameCountLagPercent > 0 &&
clientLagTime > (maxClientLagTimeAllowed * warnFrameCountLagPercent)) ) {
clientLagExceededOrWarned.second = true;
//printf("#2 Client Warned\n");
if(connectionSlot->getLagCountWarning() == false) {
connectionSlot->setLagCountWarning(true);
Lang &lang= Lang::getInstance();
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
for(unsigned int index = 0; index < languageList.size(); ++index) {
char szBuf[4096]="";
string msgTemplate = "LAG WARNING for %s, may exceed max allowed LAG count of %f [time = %f], clientLag = %f [%f], WARNING...";
if(lang.hasString("ClientLagWarning") == true) {
msgTemplate = lang.getString("ClientLagWarning",languageList[index]);
}
#ifdef WIN32
_snprintf(szBuf,4095,msgTemplate.c_str(),connectionSlot->getName().c_str(),maxFrameCountLagAllowed,maxClientLagTimeAllowed,clientLagCount,clientLagTime);
#else
snprintf(szBuf,4095,msgTemplate.c_str(),connectionSlot->getName().c_str(),maxFrameCountLagAllowed,maxClientLagTimeAllowed,clientLagCount,clientLagTime);
#endif
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] %s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,szBuf);
if(skipNetworkBroadCast == false) {
string sMsg = szBuf;
bool echoLocal = lang.isLanguageLocal(languageList[index]);
sendTextMessage(sMsg,-1, echoLocal, languageList[index], connectionSlot->getPlayerIndex());
}
}
}
}
else if(connectionSlot->getLagCountWarning() == true) {
connectionSlot->setLagCountWarning(false);
}
}
}
}
catch(const exception &ex) {
alreadyInLagCheck = false;
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ERROR [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
throw megaglest_runtime_error(ex.what());
}
alreadyInLagCheck = false;
return clientLagExceededOrWarned;
}
void ServerInterface::updateSocketTriggeredList(std::map<PLATFORM_SOCKET,bool> & socketTriggeredList) {
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot *connectionSlot = slots[index];
if(connectionSlot != NULL) {
PLATFORM_SOCKET clientSocket = connectionSlot->getSocketId();
if(Socket::isSocketValid(&clientSocket) == true) {
socketTriggeredList[clientSocket] = false;
}
}
}
}
void ServerInterface::validateConnectedClients() {
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot* connectionSlot = slots[index];
if(connectionSlot != NULL) {
connectionSlot->validateConnection();
}
}
}
bool ServerInterface::signalClientReceiveCommands(ConnectionSlot *connectionSlot,
int slotIndex, bool socketTriggered, ConnectionSlotEvent & event) {
bool slotSignalled = false;
event.eventType = eReceiveSocketData;
event.networkMessage = NULL;
event.connectionSlot = connectionSlot;
event.socketTriggered = socketTriggered;
event.triggerId = slotIndex;
event.eventId = getNextEventId();
if(connectionSlot != NULL) {
if(socketTriggered == true || connectionSlot->isConnected() == false) {
connectionSlot->signalUpdate(&event);
slotSignalled = true;
}
}
return slotSignalled;
}
void ServerInterface::signalClientsToRecieveData(std::map<PLATFORM_SOCKET,bool> &socketTriggeredList,
std::map<int,ConnectionSlotEvent> &eventList,
std::map<int,bool> & mapSlotSignalledList) {
//printf("====================================In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//printf("Signal clients get new data\n");
const bool newThreadManager = Config::getInstance().getBool("EnableNewThreadManager","false");
if(newThreadManager == true) {
masterController.clearSlaves(true);
std::vector<SlaveThreadControllerInterface *> slaveThreadList;
for(int i= 0; exitServer == false && i < GameConstants::maxPlayers; ++i) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[i],CODE_AT_LINE_X(i));
ConnectionSlot* connectionSlot = slots[i];
bool socketTriggered = false;
if(connectionSlot != NULL) {
PLATFORM_SOCKET clientSocket = connectionSlot->getSocketId();
if(Socket::isSocketValid(&clientSocket)) {
socketTriggered = socketTriggeredList[clientSocket];
}
else if(this->getGameHasBeenInitiated() == true &&
this->getAllowInGameConnections() == true) {
socketTriggeredList[clientSocket] = true;
socketTriggered = socketTriggeredList[clientSocket];
}
}
ConnectionSlotEvent &event = eventList[i];
event.eventType = eReceiveSocketData;
event.networkMessage = NULL;
event.connectionSlot = connectionSlot;
event.socketTriggered = socketTriggered;
event.triggerId = i;
event.eventId = getNextEventId();
if(connectionSlot != NULL) {
if(socketTriggered == true || connectionSlot->isConnected() == false) {
if(connectionSlot->getWorkerThread() != NULL) {
slaveThreadList.push_back(connectionSlot->getWorkerThread());
mapSlotSignalledList[i] = true;
}
}
}
}
masterController.setSlaves(slaveThreadList);
masterController.signalSlaves(&eventList);
}
else {
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot *connectionSlot = slots[index];
if(connectionSlot != NULL) {
bool socketTriggered = false;
PLATFORM_SOCKET clientSocket = connectionSlot->getSocketId();
if(Socket::isSocketValid(&clientSocket)) {
socketTriggered = socketTriggeredList[clientSocket];
}
ConnectionSlotEvent &event = eventList[index];
bool socketSignalled = signalClientReceiveCommands(connectionSlot,index,socketTriggered,event);
if(connectionSlot != NULL && socketTriggered == true) {
mapSlotSignalledList[index] = socketSignalled;
}
}
}
}
}
void ServerInterface::checkForCompletedClientsUsingThreadManager(
std::map<int, bool> &mapSlotSignalledList, std::vector<string>& errorMsgList) {
masterController.waitTillSlavesTrigger(MAX_SLOT_THREAD_WAIT_TIME_MILLISECONDS);
masterController.clearSlaves(true);
for (int i = 0; exitServer == false && i < GameConstants::maxPlayers; ++i) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[i],CODE_AT_LINE_X(i));
ConnectionSlot* connectionSlot = slots[i];
if (connectionSlot != NULL && mapSlotSignalledList[i] == true) {
try {
std::vector<std::string> errorList =
connectionSlot->getThreadErrorList();
// Collect any collected errors from threads
if (errorList.empty() == false) {
for (int iErrIdx = 0; iErrIdx < (int) errorList.size();++iErrIdx) {
string &sErr = errorList[iErrIdx];
if (sErr != "") {
errorMsgList.push_back(sErr);
}
}
connectionSlot->clearThreadErrorList();
}
} catch (const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
errorMsgList.push_back(ex.what());
}
}
}
}
void ServerInterface::checkForCompletedClientsUsingLoop(
std::map<int, bool>& mapSlotSignalledList, std::vector<string> &errorMsgList,
std::map<int, ConnectionSlotEvent> &eventList) {
//time_t waitForThreadElapsed = time(NULL);
Chrono waitForThreadElapsed(true);
std::map<int, bool> slotsCompleted;
for (bool threadsDone = false; exitServer == false && threadsDone == false &&
waitForThreadElapsed.getMillis() <= MAX_SLOT_THREAD_WAIT_TIME_MILLISECONDS;) {
threadsDone = true;
// Examine all threads for completion of delegation
for (int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot *connectionSlot = slots[index];
if (connectionSlot != NULL && connectionSlot->isConnected() == true &&
mapSlotSignalledList[index] == true &&
connectionSlot->getJoinGameInProgress() == false &&
slotsCompleted.find(index) == slotsCompleted.end()) {
try {
std::vector<std::string> errorList = connectionSlot->getThreadErrorList();
// Collect any collected errors from threads
if (errorList.empty() == false) {
for (int iErrIdx = 0; iErrIdx < (int) errorList.size();++iErrIdx) {
string &sErr = errorList[iErrIdx];
if (sErr != "") {
errorMsgList.push_back(sErr);
}
}
connectionSlot->clearThreadErrorList();
}
// Not done waiting for data yet
bool updateFinished = (connectionSlot != NULL ? connectionSlot->updateCompleted(&eventList[index]) : true);
if (updateFinished == false) {
threadsDone = false;
break;
}
else {
slotsCompleted[index] = true;
}
}
catch (const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
errorMsgList.push_back(ex.what());
}
}
}
}
}
std::string ServerInterface::getIpAddress(bool mutexLock) {
string result = serverSocket.getIpAddress();
return result;
}
void ServerInterface::setClientLagCallbackInterface(ClientLagCallbackInterface *intf) {
this->clientLagCallbackInterface = intf;
}
bool ServerInterface::getClientsAutoPausedDueToLag() {
return this->clientsAutoPausedDueToLag;
}
void ServerInterface::checkForCompletedClients(std::map<int,bool> & mapSlotSignalledList,
std::vector <string> &errorMsgList,
std::map<int,ConnectionSlotEvent> &eventList) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
const bool newThreadManager = Config::getInstance().getBool("EnableNewThreadManager","false");
if(newThreadManager == true) {
checkForCompletedClientsUsingThreadManager(mapSlotSignalledList, errorMsgList);
}
else {
checkForCompletedClientsUsingLoop(mapSlotSignalledList, errorMsgList, eventList);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void ServerInterface::checkForAutoPauseForLaggingClient(int index,ConnectionSlot* connectionSlot) {
if (gameSettings.getNetworkPauseGameForLaggedClients() == true &&
this->clientsAutoPausedDueToLag == false) {
if (connectionSlot != NULL && connectionSlot->isConnected() == true) {
if (connectionSlot->getAutoPauseGameCountForLag() < MAX_CLIENT_PAUSE_FOR_LAG_COUNT) {
if (this->clientLagCallbackInterface != NULL) {
if (this->clientsAutoPausedDueToLagTimer.isStarted() == false ||
this->clientsAutoPausedDueToLagTimer.getMillis() >= MAX_CLIENT_WAIT_SECONDS_FOR_PAUSE_MILLISECONDS) {
connectionSlot->incrementAutoPauseGameCountForLag();
this->clientsAutoPausedDueToLag = true;
if (this->clientLagCallbackInterface->clientLagHandler(index, true) == false) {
connectionSlot->close();
}
else {
if (this->clientsAutoPausedDueToLagTimer.isStarted()== true) {
this->clientsAutoPausedDueToLagTimer.reset();
this->clientsAutoPausedDueToLagTimer.stop();
}
this->clientsAutoPausedDueToLagTimer.start();
}
}
}
}
}
}
}
void ServerInterface::checkForLaggingClients(std::map<int,bool> &mapSlotSignalledList,
std::map<int,ConnectionSlotEvent> &eventList,
std::map<PLATFORM_SOCKET,bool> &socketTriggeredList,
std::vector <string> &errorMsgList) {
bool lastGlobalLagCheckTimeUpdate = false;
if(gameHasBeenInitiated == true) {
//time_t waitForClientsElapsed = time(NULL);
Chrono waitForClientsElapsed(true);
//time_t waitForThreadElapsed = time(NULL);
Chrono waitForThreadElapsed(true);
std::map<int,bool> slotsCompleted;
std::map<int,bool> slotsWarnedList;
for(bool threadsDone = false;
exitServer == false && threadsDone == false &&
waitForThreadElapsed.getMillis() <= MAX_SLOT_THREAD_WAIT_TIME_MILLISECONDS;) {
threadsDone = true;
// Examine all threads for completion of delegation
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
//printf("#1 Check lag for i: %d\n",i);
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot* connectionSlot = slots[index];
if(connectionSlot != NULL && connectionSlot->isConnected() == true &&
connectionSlot->getSkipLagCheck() == false &&
mapSlotSignalledList[index] == true &&
slotsCompleted.find(index) == slotsCompleted.end()) {
//printf("#2 Check lag for i: %d playerindex: %d name [%s] socket: %d\n",i,connectionSlot->getPlayerIndex(),connectionSlot->getName().c_str(),connectionSlot->getSocketId());
try {
std::vector<std::string> errorList = connectionSlot->getThreadErrorList();
// Show any collected errors from threads
if(errorList.empty() == false) {
for(int iErrIdx = 0; iErrIdx < (int)errorList.size(); ++iErrIdx) {
string &sErr = errorList[iErrIdx];
if(sErr != "") {
errorMsgList.push_back(sErr);
}
}
connectionSlot->clearThreadErrorList();
}
// Not done waiting for data yet
bool updateFinished = (connectionSlot != NULL ? connectionSlot->updateCompleted(&eventList[index]) : true);
if(updateFinished == false) {
//printf("#2a Check lag for i: %d\n",i);
threadsDone = false;
break;
}
else {
// New lag check
std::pair<bool,bool> clientLagExceededOrWarned = std::make_pair(false,false);
if( gameHasBeenInitiated == true && connectionSlot != NULL &&
connectionSlot->isConnected() == true) {
clientLagExceededOrWarned = clientLagCheck(connectionSlot,slotsWarnedList[index]);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] clientLagExceededOrWarned.first = %d, clientLagExceededOrWarned.second = %d, gameSettings.getNetworkPauseGameForLaggedClients() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,clientLagExceededOrWarned.first,clientLagExceededOrWarned.second,gameSettings.getNetworkPauseGameForLaggedClients());
if(clientLagExceededOrWarned.first == true) {
slotsWarnedList[index] = true;
}
}
// If the client has exceeded lag and the server wants
// to pause while they catch up, re-trigger the
// client reader thread
if((clientLagExceededOrWarned.second == true &&
gameSettings.getNetworkPauseGameForLaggedClients() == true)) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d, clientLagExceededOrWarned.first = %d, clientLagExceededOrWarned.second = %d, waitForClientsElapsed.getMillis() = %d, MAX_CLIENT_WAIT_SECONDS_FOR_PAUSE_MILLISECONDS = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,clientLagExceededOrWarned.first,clientLagExceededOrWarned.second,(int)waitForClientsElapsed.getMillis(),MAX_CLIENT_WAIT_SECONDS_FOR_PAUSE_MILLISECONDS);
checkForAutoPauseForLaggingClient(index, connectionSlot);
slotsCompleted[index] = true;
}
else {
slotsCompleted[index] = true;
}
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
errorMsgList.push_back(ex.what());
}
}
//printf("#3 Check lag for i: %d\n",i);
if(connectionSlot != NULL &&
connectionSlot->isConnected() == true &&
connectionSlot->getSkipLagCheck() == false) {
//printf("#4 Check lag for i: %d\n",i);
try {
if(gameHasBeenInitiated == true &&
difftime((long int)time(NULL),gameStartTime) >= LAG_CHECK_GRACE_PERIOD &&
difftime((long int)time(NULL),lastGlobalLagCheckTime) >= LAG_CHECK_INTERVAL_PERIOD) {
//printf("\n\n\n^^^^^^^^^^^^^^ PART A\n\n\n");
// New lag check
std::pair<bool,bool> clientLagExceededOrWarned = std::make_pair(false,false);
if( connectionSlot != NULL && connectionSlot->isConnected() == true) {
//printf("\n\n\n^^^^^^^^^^^^^^ PART B\n\n\n");
lastGlobalLagCheckTimeUpdate = true;
clientLagExceededOrWarned = clientLagCheck(connectionSlot,slotsWarnedList[index]);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] clientLagExceededOrWarned.first = %d, clientLagExceededOrWarned.second = %d, gameSettings.getNetworkPauseGameForLaggedClients() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,clientLagExceededOrWarned.first,clientLagExceededOrWarned.second,gameSettings.getNetworkPauseGameForLaggedClients());
if(clientLagExceededOrWarned.first == true) {
slotsWarnedList[index] = true;
}
// If the client has exceeded lag and the server wants
// to pause while they catch up, re-trigger the
// client reader thread
if((clientLagExceededOrWarned.second == true &&
gameSettings.getNetworkPauseGameForLaggedClients() == true)) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d, clientLagExceededOrWarned.first = %d, clientLagExceededOrWarned.second = %d, waitForClientsElapsed.getMillis() = %d, MAX_CLIENT_WAIT_SECONDS_FOR_PAUSE_MILLISECONDS = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,clientLagExceededOrWarned.first,clientLagExceededOrWarned.second,(int)waitForClientsElapsed.getMillis(),MAX_CLIENT_WAIT_SECONDS_FOR_PAUSE_MILLISECONDS);
checkForAutoPauseForLaggingClient(index, connectionSlot);
}
}
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
errorMsgList.push_back(ex.what());
}
}
//printf("#5 Check lag for i: %d\n",i);
}
}
}
if(lastGlobalLagCheckTimeUpdate == true) {
lastGlobalLagCheckTime = time(NULL);
}
}
void ServerInterface::executeNetworkCommandsFromClients() {
if(gameHasBeenInitiated == true) {
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot* connectionSlot= slots[index];
if(connectionSlot != NULL && connectionSlot->isConnected() == true) {
vector<NetworkCommand> pendingList = connectionSlot->getPendingNetworkCommandList(true);
if(pendingList.empty() == false) {
for(int idx = 0; exitServer == false && idx < (int)pendingList.size(); ++idx) {
NetworkCommand &cmd = pendingList[idx];
this->requestCommand(&cmd);
}
//printf("Executed: %d commands from slot: %d\n",pendingList.size(),index);
}
}
}
}
}
void ServerInterface::dispatchPendingChatMessages(std::vector <string> &errorMsgList) {
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot *connectionSlot = slots[index];
if(connectionSlot != NULL &&
connectionSlot->getChatTextList(false).empty() == false) {
try {
std::vector<ChatMsgInfo> chatText = connectionSlot->getChatTextList(true);
for(int chatIdx = 0;
exitServer == false && slots[index] != NULL &&
chatIdx < (int)chatText.size(); chatIdx++) {
connectionSlot = slots[index];
if(connectionSlot != NULL) {
ChatMsgInfo msg(chatText[chatIdx]);
this->addChatInfo(msg);
string newChatText = msg.chatText.c_str();
int newChatTeamIndex = msg.chatTeamIndex;
int newChatPlayerIndex = msg.chatPlayerIndex;
string newChatLanguage = msg.targetLanguage;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] #1 about to broadcast nmtText chatText [%s] chatTeamIndex = %d, newChatPlayerIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex,newChatPlayerIndex);
if(newChatLanguage == "" ||
newChatLanguage == connectionSlot->getNetworkPlayerLanguage()) {
NetworkMessageText networkMessageText(newChatText.c_str(),newChatTeamIndex,newChatPlayerIndex,newChatLanguage);
broadcastMessage(&networkMessageText, connectionSlot->getPlayerIndex(),index);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtText chatText [%s] chatTeamIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex);
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] index = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,index);
// Its possible that the slot is disconnected here
// so check the original pointer again
if(slots[index] != NULL) {
slots[index]->clearChatInfo();
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
errorMsgList.push_back(ex.what());
}
}
}
}
void ServerInterface::dispatchPendingMarkCellMessages(std::vector <string> &errorMsgList) {
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot* connectionSlot= slots[index];
if(connectionSlot != NULL &&
connectionSlot->getMarkedCellList(false).empty() == false) {
try {
std::vector<MarkedCell> chatText = connectionSlot->getMarkedCellList(true);
for(int chatIdx = 0;
exitServer == false && slots[index] != NULL &&
chatIdx < (int)chatText.size(); chatIdx++) {
connectionSlot= slots[index];
if(connectionSlot != NULL) {
MarkedCell msg(chatText[chatIdx]);
this->addMarkedCell(msg);
NetworkMessageMarkCell networkMessageMarkCell(msg.getTargetPos(),msg.getFactionIndex(),msg.getNote(),msg.getPlayerIndex());
broadcastMessage(&networkMessageMarkCell, connectionSlot->getPlayerIndex(),index);
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtText chatText [%s] chatTeamIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex);
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] i = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,index);
// Its possible that the slot is disconnected here
// so check the original pointer again
if(slots[index] != NULL) {
slots[index]->clearMarkedCellList();
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
errorMsgList.push_back(ex.what());
}
}
}
}
void ServerInterface::dispatchPendingHighlightCellMessages(std::vector <string> &errorMsgList) {
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot* connectionSlot= slots[index];
if(connectionSlot != NULL &&
connectionSlot->getHighlightedCellList(false).empty() == false) {
try {
std::vector<MarkedCell> highlightedCells = connectionSlot->getHighlightedCellList(true);
for(int chatIdx = 0;
exitServer == false && slots[index] != NULL &&
chatIdx < (int)highlightedCells.size(); chatIdx++) {
connectionSlot= slots[index];
if(connectionSlot != NULL) {
MarkedCell msg(highlightedCells[chatIdx]);
this->setHighlightedCell(msg);
NetworkMessageHighlightCell networkMessageHighlightCell(msg.getTargetPos(),msg.getFactionIndex());
broadcastMessage(&networkMessageHighlightCell, connectionSlot->getPlayerIndex(),index);
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] index = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,index);
// Its possible that the slot is disconnected here
// so check the original pointer again
if(slots[index] != NULL) {
slots[index]->clearHighlightedCellList();
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
errorMsgList.push_back(ex.what());
}
}
}
}
void ServerInterface::dispatchPendingUnMarkCellMessages(std::vector <string> &errorMsgList) {
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot* connectionSlot= slots[index];
if(connectionSlot != NULL &&
connectionSlot->getUnMarkedCellList(false).empty() == false) {
try {
std::vector<UnMarkedCell> chatText = connectionSlot->getUnMarkedCellList(true);
for(int chatIdx = 0;
exitServer == false && slots[index] != NULL &&
chatIdx < (int)chatText.size(); chatIdx++) {
connectionSlot = slots[index];
if(connectionSlot != NULL) {
UnMarkedCell msg(chatText[chatIdx]);
this->addUnMarkedCell(msg);
NetworkMessageUnMarkCell networkMessageMarkCell(msg.getTargetPos(),msg.getFactionIndex());
broadcastMessage(&networkMessageMarkCell, connectionSlot->getPlayerIndex(),index);
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtText chatText [%s] chatTeamIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex);
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] i = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,index);
// Its possible that the slot is disconnected here
// so check the original pointer again
if(slots[index] != NULL) {
slots[index]->clearUnMarkedCellList();
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
errorMsgList.push_back(ex.what());
}
}
}
}
void ServerInterface::checkForAutoResumeForLaggingClients() {
if (gameSettings.getNetworkPauseGameForLaggedClients() == true &&
this->clientsAutoPausedDueToLag == true &&
this->clientsAutoPausedDueToLagTimer.getMillis() >= MAX_CLIENT_WAIT_SECONDS_FOR_PAUSE_MILLISECONDS) {
//printf("this->clientsAutoPausedDueToLag: %d [%lld]\n",this->clientsAutoPausedDueToLag,(long long)this->clientsAutoPausedDueToLagTimer.getMillis());
if (this->clientLagCallbackInterface != NULL) {
this->clientsAutoPausedDueToLag = false;
this->clientLagCallbackInterface->clientLagHandler(-1, false);
this->clientsAutoPausedDueToLagTimer.reset();
this->clientsAutoPausedDueToLagTimer.stop();
this->clientsAutoPausedDueToLagTimer.start();
}
}
}
void ServerInterface::update() {
//printf("\nServerInterface::update -- A\n");
std::vector <string> errorMsgList;
try {
// The first thing we will do is check all clients to ensure they have
// properly identified themselves within the alloted time period
validateConnectedClients();
//printf("\nServerInterface::update -- B\n");
processTextMessageQueue();
processBroadCastMessageQueue();
checkForAutoResumeForLaggingClients();
//printf("\nServerInterface::update -- C\n");
std::map<PLATFORM_SOCKET,bool> socketTriggeredList;
//update all slots
updateSocketTriggeredList(socketTriggeredList);
//printf("\nServerInterface::update -- D\n");
if(gameHasBeenInitiated == false ||
socketTriggeredList.empty() == false) {
//printf("\nServerInterface::update -- E\n");
std::map<int,ConnectionSlotEvent> eventList;
bool hasData = false;
if(gameHasBeenInitiated == false) {
hasData = Socket::hasDataToRead(socketTriggeredList);
}
else {
hasData = true;
}
if(hasData && SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] hasData == true\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__);
if(gameHasBeenInitiated == false || hasData == true) {
//printf("START Server update #2\n");
std::map<int,bool> mapSlotSignalledList;
// Step #1 tell all connection slot worker threads to receive socket data
if(gameHasBeenInitiated == false) {
signalClientsToRecieveData(socketTriggeredList, eventList, mapSlotSignalledList);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ============ Step #2\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//printf("START Server update #2\n");
if(gameHasBeenInitiated == false || hasData == true) {
//printf("START Server update #3\n");
// Step #2 check all connection slot worker threads for completed status
if(gameHasBeenInitiated == false) {
checkForCompletedClients(mapSlotSignalledList,errorMsgList, eventList);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ============ Step #3\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//printf("START Server update #4\n");
//printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// Step #3 check clients for any lagging scenarios and try to deal with them
if(gameHasBeenInitiated == false) {
checkForLaggingClients(mapSlotSignalledList, eventList, socketTriggeredList,errorMsgList);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ============ Step #4\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//printf("START Server update #5\n");
//printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// Step #4 dispatch network commands to the pending list so that they are done in proper order
executeNetworkCommandsFromClients();
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ============ Step #5\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//printf("START Server update #6\n");
//printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// Step #5 dispatch pending chat messages
dispatchPendingChatMessages(errorMsgList);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
dispatchPendingMarkCellMessages(errorMsgList);
dispatchPendingUnMarkCellMessages(errorMsgList);
dispatchPendingHighlightCellMessages(errorMsgList);
if(gameHasBeenInitiated == true &&
difftime((long int)time(NULL),gameStartTime) >= LAG_CHECK_GRACE_PERIOD &&
difftime((long int)time(NULL),lastGlobalLagCheckTime) >= LAG_CHECK_INTERVAL_PERIOD) {
std::map<int,bool> mapSlotSignalledList;
checkForLaggingClients(mapSlotSignalledList, eventList, socketTriggeredList,errorMsgList);
}
//printf("START Server update #7\n");
}
else if(gameHasBeenInitiated == true &&
difftime((long int)time(NULL),gameStartTime) >= LAG_CHECK_GRACE_PERIOD &&
difftime((long int)time(NULL),lastGlobalLagCheckTime) >= LAG_CHECK_INTERVAL_PERIOD) {
//printf("Skip network data process because hasData == false\n");
//printf("START Server update #8\n");
std::map<int,bool> mapSlotSignalledList;
checkForLaggingClients(mapSlotSignalledList, eventList, socketTriggeredList,errorMsgList);
}
//printf("START Server update #9\n");
}
else if(gameHasBeenInitiated == true &&
difftime((long int)time(NULL),gameStartTime) >= LAG_CHECK_GRACE_PERIOD &&
difftime((long int)time(NULL),lastGlobalLagCheckTime) >= LAG_CHECK_INTERVAL_PERIOD) {
//printf("\nServerInterface::update -- E1\n");
//printf("START Server update #10\n");
std::map<int,bool> mapSlotSignalledList;
checkForLaggingClients(mapSlotSignalledList, eventList, socketTriggeredList,errorMsgList);
}
//printf("START Server update #11\n");
}
else if(gameHasBeenInitiated == true &&
difftime((long int)time(NULL),gameStartTime) >= LAG_CHECK_GRACE_PERIOD &&
difftime((long int)time(NULL),lastGlobalLagCheckTime) >= LAG_CHECK_INTERVAL_PERIOD) {
//printf("\nServerInterface::update -- F\n");
//printf("START Server update #12\n");
std::map<int,ConnectionSlotEvent> eventList;
std::map<int,bool> mapSlotSignalledList;
checkForLaggingClients(mapSlotSignalledList, eventList, socketTriggeredList,errorMsgList);
}
//printf("START Server update #13\n");
// Check if we need to switch masterserver admin to a new player because original admin disconnected
if(gameHasBeenInitiated == true &&
this->gameSettings.getMasterserver_admin() > 0) {
bool foundAdminSlot = false;
int iFirstConnectedSlot = -1;
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
if(slots[index] != NULL && slots[index]->isConnected() == true) {
if(iFirstConnectedSlot < 0) {
iFirstConnectedSlot = index;
}
if(this->gameSettings.getMasterserver_admin() == slots[index]->getSessionKey()) {
foundAdminSlot = true;
break;
}
}
}
if(foundAdminSlot == false && iFirstConnectedSlot >= 0) {
printf("Switching masterserver admin to slot#%d...\n",iFirstConnectedSlot);
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[iFirstConnectedSlot],CODE_AT_LINE_X(iFirstConnectedSlot));
if(slots[iFirstConnectedSlot] != NULL) {
string sMsg = "Switching player to admin mode: " + slots[iFirstConnectedSlot]->getName();
sendTextMessage(sMsg,-1, true,"");
this->gameSettings.setMasterserver_admin(slots[iFirstConnectedSlot]->getSessionKey());
this->gameSettings.setMasterserver_admin_faction_index(slots[iFirstConnectedSlot]->getPlayerIndex());
safeMutexSlot.ReleaseLock();
this->broadcastGameSetup(&this->gameSettings);
}
}
}
//printf("\nServerInterface::update -- G\n");
//printf("START Server update #14\n");
checkListenerSlots();
//printf("START Server update #15\n");
}
catch(const exception &ex) {
//printf("\nServerInterface::update -- H\n");
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
errorMsgList.push_back(ex.what());
}
if(errorMsgList.empty() == false){
for(int iErrIdx = 0; iErrIdx < (int)errorMsgList.size(); ++iErrIdx) {
string &sErr = errorMsgList[iErrIdx];
if(sErr != "") {
DisplayErrorMessage(sErr);
}
}
}
}
void ServerInterface::updateKeyframe(int frameCount) {
currentFrameCount = frameCount;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] currentFrameCount = %d, requestedCommands.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,currentFrameCount,requestedCommands.size());
NetworkMessageCommandList networkMessageCommandList(frameCount);
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
networkMessageCommandList.setNetworkPlayerFactionCRC(index,this->getNetworkPlayerFactionCRC(index));
}
while(requestedCommands.empty() == false) {
// First add the command to the broadcast list (for all clients)
if(networkMessageCommandList.addCommand(&requestedCommands.back())) {
// Add the command to the local server command list
pendingCommands.push_back(requestedCommands.back());
requestedCommands.pop_back();
}
else {
break;
}
}
try {
// Possible cause of out of synch since we have more commands that need
// to be sent in this frame
if(requestedCommands.empty() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] WARNING / ERROR, requestedCommands.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,requestedCommands.size());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] WARNING / ERROR, requestedCommands.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,requestedCommands.size());
string sMsg = "may go out of synch: server requestedCommands.size() = " + intToStr(requestedCommands.size());
sendTextMessage(sMsg,-1, true,"");
}
// broadcast commands
// If we have more than 0 commands to send, automatically broadcast them
bool sendBroadcastMessage = (networkMessageCommandList.getCommandCount() > 0);
if(sendBroadcastMessage == false) {
// Is auto pause due to lag NOT enabled
if(this->getClientsAutoPausedDueToLag() == false) {
// ****NOTE:
// We always need to broadcast when not pause as clients
// look for broadcasts every network frame.
sendBroadcastMessage = true;
}
// Auto pause is enabled due to client lagging, only send empty command
// broadcasts every MAX_EMPTY_NETWORK_COMMAND_LIST_BROADCAST_INTERVAL_MILLISECONDS
else if(this->getClientsAutoPausedDueToLag() == true &&
(lastBroadcastCommandsTimer.isStarted() == false ||
lastBroadcastCommandsTimer.getMillis() >= MAX_EMPTY_NETWORK_COMMAND_LIST_BROADCAST_INTERVAL_MILLISECONDS)) {
sendBroadcastMessage = true;
}
}
if(sendBroadcastMessage == true) {
if(lastBroadcastCommandsTimer.isStarted() == false) {
lastBroadcastCommandsTimer.start();
}
else {
lastBroadcastCommandsTimer.stop();
lastBroadcastCommandsTimer.reset();
lastBroadcastCommandsTimer.start();
}
broadcastMessage(&networkMessageCommandList);
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
DisplayErrorMessage(ex.what());
}
}
bool ServerInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMessageType,
ConnectionSlot *connectionSlot) {
bool discard = false;
if(connectionSlot != NULL) {
switch(networkMessageType) {
case nmtIntro:
{
discard = true;
NetworkMessageIntro msg = NetworkMessageIntro();
connectionSlot->receiveMessage(&msg);
}
break;
case nmtPing:
{
discard = true;
NetworkMessagePing msg = NetworkMessagePing();
connectionSlot->receiveMessage(&msg);
lastPingInfo = msg;
}
break;
case nmtLaunch:
{
discard = true;
NetworkMessageLaunch msg = NetworkMessageLaunch();
connectionSlot->receiveMessage(&msg);
}
break;
case nmtText:
{
discard = true;
NetworkMessageText netMsg = NetworkMessageText();
connectionSlot->receiveMessage(&netMsg);
ChatMsgInfo msg(netMsg.getText().c_str(),netMsg.getTeamIndex(),netMsg.getPlayerIndex(),netMsg.getTargetLanguage());
this->addChatInfo(msg);
string newChatText = msg.chatText.c_str();
//string newChatSender = msg.chatSender.c_str();
int newChatTeamIndex = msg.chatTeamIndex;
int newChatPlayerIndex = msg.chatPlayerIndex;
string newChatLanguage = msg.targetLanguage.c_str();
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] #1 about to broadcast nmtText chatText [%s] chatTeamIndex = %d, newChatPlayerIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex,newChatPlayerIndex);
NetworkMessageText networkMessageText(newChatText.c_str(),newChatTeamIndex,newChatPlayerIndex,newChatLanguage);
broadcastMessage(&networkMessageText, connectionSlot->getPlayerIndex());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtText chatText [%s] chatTeamIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex);
}
break;
case nmtMarkCell:
{
discard = true;
NetworkMessageMarkCell networkMessageMarkCell;
connectionSlot->receiveMessage(&networkMessageMarkCell);
MarkedCell msg(networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex(),
networkMessageMarkCell.getText().c_str(),
networkMessageMarkCell.getPlayerIndex());
this->addMarkedCell(msg);
NetworkMessageMarkCell networkMessageMarkCellBroadcast(
networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex(),
networkMessageMarkCell.getText().c_str(),
networkMessageMarkCell.getPlayerIndex());
broadcastMessage(&networkMessageMarkCellBroadcast, connectionSlot->getPlayerIndex());
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtMarkCell chatText [%s] chatTeamIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex);
}
break;
case nmtUnMarkCell:
{
discard = true;
NetworkMessageUnMarkCell networkMessageMarkCell;
connectionSlot->receiveMessage(&networkMessageMarkCell);
UnMarkedCell msg(networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex());
this->addUnMarkedCell(msg);
NetworkMessageUnMarkCell networkMessageMarkCellBroadcast(
networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex());
broadcastMessage(&networkMessageMarkCellBroadcast, connectionSlot->getPlayerIndex());
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtMarkCell chatText [%s] chatTeamIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex);
}
break;
case nmtHighlightCell:
{
discard = true;
NetworkMessageHighlightCell networkMessageHighlightCell;
connectionSlot->receiveMessage(&networkMessageHighlightCell);
MarkedCell msg(networkMessageHighlightCell.getTarget(),
networkMessageHighlightCell.getFactionIndex(),
"none",-1);
this->setHighlightedCell(msg);
NetworkMessageHighlightCell networkMessageHighlightCellBroadcast(
networkMessageHighlightCell.getTarget(),
networkMessageHighlightCell.getFactionIndex());
broadcastMessage(&networkMessageHighlightCellBroadcast, connectionSlot->getPlayerIndex());
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtMarkCell chatTeamIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,newChatTeamIndex);
}
break;
case nmtSynchNetworkGameData:
{
discard = true;
NetworkMessageSynchNetworkGameData msg = NetworkMessageSynchNetworkGameData();
connectionSlot->receiveMessage(&msg);
}
break;
case nmtSynchNetworkGameDataStatus:
{
discard = true;
NetworkMessageSynchNetworkGameDataStatus msg = NetworkMessageSynchNetworkGameDataStatus();
connectionSlot->receiveMessage(&msg);
}
break;
case nmtSynchNetworkGameDataFileCRCCheck:
{
discard = true;
NetworkMessageSynchNetworkGameDataFileCRCCheck msg = NetworkMessageSynchNetworkGameDataFileCRCCheck();
connectionSlot->receiveMessage(&msg);
}
break;
case nmtSynchNetworkGameDataFileGet:
{
discard = true;
NetworkMessageSynchNetworkGameDataFileGet msg = NetworkMessageSynchNetworkGameDataFileGet();
connectionSlot->receiveMessage(&msg);
}
break;
case nmtSwitchSetupRequest:
{
discard = true;
SwitchSetupRequest msg = SwitchSetupRequest();
connectionSlot->receiveMessage(&msg);
}
break;
case nmtPlayerIndexMessage:
{
discard = true;
PlayerIndexMessage msg = PlayerIndexMessage(0);
connectionSlot->receiveMessage(&msg);
}
break;
}
}
return discard;
}
void ServerInterface::waitUntilReady(Checksum *checksum) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s] START\n",__FUNCTION__);
Logger & logger = Logger::getInstance();
gameHasBeenInitiated = true;
Chrono chrono;
chrono.start();
bool allReady = false;
if(Config::getInstance().getBool("EnableGameServerLoadCancel","false") == true) {
logger.setCancelLoadingEnabled(true);
}
Lang &lang = Lang::getInstance();
uint64 waitLoopIterationCount = 0;
uint64 MAX_LOOP_COUNT_BEFORE_SLEEP = 10;
MAX_LOOP_COUNT_BEFORE_SLEEP = Config::getInstance().getInt("NetworkServerLoopGameLoadingCap",intToStr(MAX_LOOP_COUNT_BEFORE_SLEEP).c_str());
if(MAX_LOOP_COUNT_BEFORE_SLEEP == 0) {
MAX_LOOP_COUNT_BEFORE_SLEEP = 1;
}
int sleepMillis = Config::getInstance().getInt("NetworkServerLoopGameLoadingCapSleepMillis","10");
int64 lastStatusUpdate = 0;
while(exitServer == false &&
allReady == false &&
logger.getCancelLoading() == false) {
waitLoopIterationCount++;
if(waitLoopIterationCount > 0 &&
waitLoopIterationCount % MAX_LOOP_COUNT_BEFORE_SLEEP == 0) {
sleep(sleepMillis);
waitLoopIterationCount = 0;
}
vector<string> waitingForHosts;
allReady= true;
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot* connectionSlot= slots[index];
if(connectionSlot != NULL && connectionSlot->isConnected() == true) {
if(connectionSlot->isReady() == false) {
NetworkMessageType networkMessageType= connectionSlot->getNextMessageType();
// consume old messages from the lobby
bool discarded = shouldDiscardNetworkMessage(networkMessageType,connectionSlot);
if(discarded == false) {
NetworkMessageReady networkMessageReady;
if(networkMessageType == nmtReady &&
connectionSlot->receiveMessage(&networkMessageReady)) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s] networkMessageType==nmtReady\n",__FUNCTION__);
connectionSlot->setReady();
connectionSlot->setGameStarted(true);
}
else if(networkMessageType != nmtInvalid) {
string sErr = "Unexpected network message: " + intToStr(networkMessageType);
sendTextMessage(sErr,-1, true,"",index);
DisplayErrorMessage(sErr);
logger.setCancelLoading(false);
return;
}
}
waitingForHosts.push_back(connectionSlot->getName());
allReady= false;
}
}
}
//check for timeout
if(allReady == false) {
if(chrono.getMillis() > readyWaitTimeout) {
Lang &lang= Lang::getInstance();
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
for(unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
string sErr = "Timeout waiting for clients.";
if(lang.hasString("TimeoutWaitingForClients") == true) {
sErr = lang.getString("TimeoutWaitingForClients",languageList[langIndex]);
}
bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
sendTextMessage(sErr,-1, localEcho, languageList[langIndex]);
if(localEcho == true) {
DisplayErrorMessage(sErr);
}
}
logger.setCancelLoading(false);
return;
}
else {
if(chrono.getMillis() - lastStatusUpdate > 200) {
lastStatusUpdate = chrono.getMillis();
string waitForHosts = "";
for(int hostIndex = 0; hostIndex < (int)waitingForHosts.size(); hostIndex++) {
if(waitForHosts != "") {
waitForHosts += ", ";
}
waitForHosts += waitingForHosts[hostIndex];
}
char szBuf[8096]="";
string updateTextFormat = lang.getString("NetworkGameServerLoadStatus");
if(updateTextFormat == "" ||
updateTextFormat[0] == '?') {
updateTextFormat = "Waiting for network: %lld seconds elapsed (maximum wait time: %d seconds)";
}
snprintf(szBuf,8096,updateTextFormat.c_str(),(long long int)(chrono.getMillis() / 1000),int(readyWaitTimeout / 1000));
char szBuf1[8096]="";
string statusTextFormat = lang.getString("NetworkGameStatusWaiting");
if(statusTextFormat == "" ||
statusTextFormat[0] == '?') {
statusTextFormat = "Waiting for players: %s";
}
snprintf(szBuf1,8096,statusTextFormat.c_str(),waitForHosts.c_str());
logger.add(szBuf, true, szBuf1);
uint32 loadingStatus = nmls_NONE;
//send ready message after, so clients start delayed
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
ConnectionSlot *connectionSlot= slots[slotIndex];
if(connectionSlot != NULL && connectionSlot->isConnected() == true) {
switch(slotIndex) {
case 0:
loadingStatus |= nmls_PLAYER1_CONNECTED;
if(connectionSlot->isReady()) {
loadingStatus |= nmls_PLAYER1_READY;
}
break;
case 1:
loadingStatus |= nmls_PLAYER2_CONNECTED;
if(connectionSlot->isReady()) {
loadingStatus |= nmls_PLAYER2_READY;
}
break;
case 2:
loadingStatus |= nmls_PLAYER3_CONNECTED;
if(connectionSlot->isReady()) {
loadingStatus |= nmls_PLAYER3_READY;
}
break;
case 3:
loadingStatus |= nmls_PLAYER4_CONNECTED;
if(connectionSlot->isReady()) {
loadingStatus |= nmls_PLAYER4_READY;
}
break;
case 4:
loadingStatus |= nmls_PLAYER5_CONNECTED;
if(connectionSlot->isReady()) {
loadingStatus |= nmls_PLAYER5_READY;
}
break;
case 5:
loadingStatus |= nmls_PLAYER6_CONNECTED;
if(connectionSlot->isReady()) {
loadingStatus |= nmls_PLAYER6_READY;
}
break;
case 6:
loadingStatus |= nmls_PLAYER7_CONNECTED;
if(connectionSlot->isReady()) {
loadingStatus |= nmls_PLAYER7_READY;
}
break;
case 7:
loadingStatus |= nmls_PLAYER8_CONNECTED;
if(connectionSlot->isReady()) {
loadingStatus |= nmls_PLAYER8_READY;
}
break;
}
}
}
// send loading status message
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
ConnectionSlot* connectionSlot= slots[slotIndex];
if(connectionSlot != NULL && connectionSlot->isConnected() == true) {
NetworkMessageLoadingStatus networkMessageLoadingStatus(loadingStatus);
connectionSlot->sendMessage(&networkMessageLoadingStatus);
}
}
sleep(0);
}
}
}
Shared::Platform::Window::handleEvent();
}
if(logger.getCancelLoading() == true) {
Lang &lang= Lang::getInstance();
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
for(unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
string sErr = lang.getString("GameCancelledByUser",languageList[langIndex]);
bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
sendTextMessage(sErr,-1, localEcho,languageList[langIndex]);
if(localEcho == true) {
DisplayErrorMessage(sErr);
}
}
quitGame(true);
logger.setCancelLoading(false);
return;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s] PART B (telling client we are ready!\n",__FUNCTION__);
try {
//send ready message after, so clients start delayed
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
ConnectionSlot* connectionSlot= slots[slotIndex];
if(connectionSlot != NULL && connectionSlot->isConnected() == true) {
NetworkMessageReady networkMessageReady(checksum->getSum());
connectionSlot->sendMessage(&networkMessageReady);
connectionSlot->setGameStarted(true);
}
}
gameStartTime = time(NULL);
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
DisplayErrorMessage(ex.what());
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s] END\n",__FUNCTION__);
}
void ServerInterface::processBroadCastMessageQueue() {
MutexSafeWrapper safeMutexSlot(broadcastMessageQueueThreadAccessor,CODE_AT_LINE);
if(broadcastMessageQueue.empty() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] broadcastMessageQueue.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,broadcastMessageQueue.size());
for(int index = 0; index < (int)broadcastMessageQueue.size(); ++index) {
pair<NetworkMessage *,int> &item = broadcastMessageQueue[index];
if(item.first != NULL) {
this->broadcastMessage(item.first,item.second);
delete item.first;
}
item.first = NULL;
}
broadcastMessageQueue.clear();
}
}
void ServerInterface::queueBroadcastMessage(NetworkMessage *networkMessage, int excludeSlot) {
MutexSafeWrapper safeMutexSlot(broadcastMessageQueueThreadAccessor,CODE_AT_LINE);
pair<NetworkMessage*,int> item;
item.first = networkMessage;
item.second = excludeSlot;
broadcastMessageQueue.push_back(item);
}
void ServerInterface::processTextMessageQueue() {
MutexSafeWrapper safeMutexSlot(textMessageQueueThreadAccessor,CODE_AT_LINE);
if(textMessageQueue.empty() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] textMessageQueue.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,textMessageQueue.size());
for(int index = 0; index < (int)textMessageQueue.size(); ++index) {
TextMessageQueue &item = textMessageQueue[index];
sendTextMessage(item.text, item.teamIndex, item.echoLocal, item.targetLanguage);
}
textMessageQueue.clear();
}
}
void ServerInterface::queueTextMessage(const string & text, int teamIndex,
bool echoLocal, string targetLanguage) {
//printf("Line: %d text [%s]\n",__LINE__,text.c_str());
MutexSafeWrapper safeMutexSlot(textMessageQueueThreadAccessor,CODE_AT_LINE);
TextMessageQueue item;
item.text = text;
item.teamIndex = teamIndex;
item.echoLocal = echoLocal;
item.targetLanguage = targetLanguage;
textMessageQueue.push_back(item);
}
void ServerInterface::sendTextMessage(const string & text, int teamIndex,
bool echoLocal,string targetLanguage) {
sendTextMessage(text, teamIndex, echoLocal, targetLanguage, -1);
}
void ServerInterface::sendTextMessage(const string& text, int teamIndex, bool echoLocal,
string targetLanguage, int lockedSlotIndex) {
//printf("Line: %d text [%s] echoLocal = %d\n",__LINE__,text.c_str(),echoLocal);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] text [%s] teamIndex = %d, echoLocal = %d, lockedSlotIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,text.c_str(),teamIndex,echoLocal,lockedSlotIndex);
NetworkMessageText networkMessageText(text, teamIndex, getHumanPlayerIndex(), targetLanguage);
broadcastMessage(&networkMessageText, -1, lockedSlotIndex);
if(echoLocal == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
ChatMsgInfo msg(text.c_str(),teamIndex,networkMessageText.getPlayerIndex(), targetLanguage);
this->addChatInfo(msg);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void ServerInterface::sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note,int playerIndex) {
sendMarkCellMessage(targetPos, factionIndex, note, playerIndex, -1);
}
void ServerInterface::sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note, int playerIndex, int lockedSlotIndex) {
NetworkMessageMarkCell networkMessageMarkCell(targetPos,factionIndex, note, playerIndex);
broadcastMessage(&networkMessageMarkCell, -1, lockedSlotIndex);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void ServerInterface::sendHighlightCellMessage(Vec2i targetPos, int factionIndex) {
sendHighlightCellMessage(targetPos, factionIndex, -1);
}
void ServerInterface::sendHighlightCellMessage(Vec2i targetPos, int factionIndex, int lockedSlotIndex) {
NetworkMessageHighlightCell networkMessageHighlightCell(targetPos,factionIndex);
broadcastMessage(&networkMessageHighlightCell, -1, lockedSlotIndex);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void ServerInterface::sendUnMarkCellMessage(Vec2i targetPos, int factionIndex) {
sendUnMarkCellMessage(targetPos, factionIndex, -1);
}
void ServerInterface::sendUnMarkCellMessage(Vec2i targetPos, int factionIndex, int lockedSlotIndex) {
NetworkMessageUnMarkCell networkMessageMarkCell(targetPos,factionIndex);
broadcastMessage(&networkMessageMarkCell, -1, lockedSlotIndex);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void ServerInterface::quitGame(bool userManuallyQuit) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
NetworkMessageQuit networkMessageQuit;
broadcastMessage(&networkMessageQuit);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
string ServerInterface::getNetworkStatus() {
Lang &lang = Lang::getInstance();
string str = "";
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot *connectionSlot= slots[index];
str += intToStr(index)+ ": ";
if(connectionSlot!= NULL) {
if(connectionSlot->isConnected()) {
int clientLagCount = connectionSlot->getCurrentLagCount();
double lastClientCommandListTimeLag = difftime((long int)time(NULL),connectionSlot->getLastReceiveCommandListTime());
//float pingTime = connectionSlot->getThreadedPingMS(connectionSlot->getIpAddress().c_str());
char szBuf[8096]="";
snprintf(szBuf,8096,", lag = %d [%.2f]",clientLagCount,lastClientCommandListTimeLag);
str += connectionSlot->getName() + " [" + connectionSlot->getUUID() + "] " + string(szBuf);
}
}
else {
str += lang.getString("NotConnected");
}
str += '\n';
}
return str;
}
bool ServerInterface::launchGame(const GameSettings *gameSettings) {
bool bOkToStart = true;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
for(int index = 0; exitServer == false && index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot *connectionSlot= slots[index];
if(connectionSlot != NULL &&
(connectionSlot->getAllowDownloadDataSynch() == true || connectionSlot->getAllowGameDataSynchCheck() == true) &&
connectionSlot->isConnected()) {
if(connectionSlot->getNetworkGameDataSynchCheckOk() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] map [%d] tile [%d] techtree [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,connectionSlot->getNetworkGameDataSynchCheckOkMap(),connectionSlot->getNetworkGameDataSynchCheckOkTile(),connectionSlot->getNetworkGameDataSynchCheckOkTech());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] map [%d] tile [%d] techtree [%d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,connectionSlot->getNetworkGameDataSynchCheckOkMap(),connectionSlot->getNetworkGameDataSynchCheckOkTile(),connectionSlot->getNetworkGameDataSynchCheckOkTech());
bOkToStart = false;
break;
}
}
}
if(bOkToStart == true) {
bool useInGameBlockingClientSockets = Config::getInstance().getBool("EnableInGameBlockingSockets","true");
if(useInGameBlockingClientSockets == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
for(int index = 0; index < GameConstants::maxPlayers; ++index) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[index],CODE_AT_LINE_X(index));
ConnectionSlot *connectionSlot= slots[index];
if(connectionSlot != NULL && connectionSlot->isConnected()) {
connectionSlot->getSocket()->setBlock(true);
}
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
bool requiresUPNPTrigger = false;
for(int startIndex = 0; startIndex < GameConstants::maxPlayers; ++startIndex) {
int factionIndex = gameSettings->getFactionIndexForStartLocation(startIndex);
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[startIndex],CODE_AT_LINE_X(startIndex));
ConnectionSlot *connectionSlot= slots[startIndex];
if((connectionSlot == NULL || connectionSlot->isConnected() == false) &&
this->getAllowInGameConnections() == true) {
// Open slots for joining in progress game
if(gameSettings->getFactionControl(factionIndex) != ctClosed &&
gameSettings->getFactionControl(factionIndex) != ctHuman) {
//printf("Opening slot for in game connections for slot: %d, faction: %d\n",i,factionIndex);
if(connectionSlot == NULL) {
addSlot(startIndex);
connectionSlot = slots[startIndex];
requiresUPNPTrigger = true;
}
connectionSlot->setCanAcceptConnections(true);
}
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] needToRepublishToMasterserver = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,needToRepublishToMasterserver);
if(this->getAllowInGameConnections() == false) {
serverSocket.stopBroadCastThread();
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] needToRepublishToMasterserver = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,needToRepublishToMasterserver);
this->gameSettings = *gameSettings;
//printf("#1 Data synch: lmap %u ltile: %d ltech: %u\n",gameSettings->getMapCRC(),gameSettings->getTilesetCRC(),gameSettings->getTechCRC());
NetworkMessageLaunch networkMessageLaunch(gameSettings,nmtLaunch);
broadcastMessage(&networkMessageLaunch);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] needToRepublishToMasterserver = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,needToRepublishToMasterserver);
shutdownMasterserverPublishThread();
MutexSafeWrapper safeMutex(masterServerThreadAccessor,CODE_AT_LINE);
lastMasterserverHeartbeatTime = 0;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ftpServer = %p\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ftpServer);
if(this->getAllowInGameConnections() == false) {
shutdownFTPServer();
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] needToRepublishToMasterserver = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,needToRepublishToMasterserver);
if(publishToMasterserverThread == NULL) {
if(needToRepublishToMasterserver == true ||
GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
static string mutexOwnerId = string(extractFileFromDirectoryPath(__FILE__).c_str()) + string("_") + intToStr(__LINE__);
publishToMasterserverThread = new SimpleTaskThread(this,0,125);
publishToMasterserverThread->setUniqueID(mutexOwnerId);
publishToMasterserverThread->start();
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] needToRepublishToMasterserver = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,needToRepublishToMasterserver);
}
}
if(this->getAllowInGameConnections() == false) {
shutdownFTPServer();
}
if((needToRepublishToMasterserver == true ||
GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) &&
requiresUPNPTrigger == true) {
this->getServerSocket()->NETdiscoverUPnPDevices();
}
gameLaunched = true;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return bOkToStart;
}
void ServerInterface::shutdownFTPServer() {
if(ftpServer != NULL) {
ftpServer->shutdownAndWait();
delete ftpServer;
ftpServer = NULL;
}
}
void ServerInterface::checkListenerSlots() {
if(gameLaunched == true &&
this->getAllowInGameConnections() == true) {
if(difftime((long int)time(NULL),lastListenerSlotCheckTime) >= 7) {
lastListenerSlotCheckTime = time(NULL);
bool useInGameBlockingClientSockets = Config::getInstance().getBool("EnableInGameBlockingSockets","true");
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
for(int startIndex = 0; startIndex < GameConstants::maxPlayers; ++startIndex) {
int factionIndex = gameSettings.getFactionIndexForStartLocation(startIndex);
if(gameSettings.getFactionControl(factionIndex) != ctClosed &&
gameSettings.getFactionControl(factionIndex) != ctHuman) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[startIndex],CODE_AT_LINE_X(startIndex));
ConnectionSlot *connectionSlot= slots[startIndex];
// Open slots for joining in progress game
if(connectionSlot == NULL) {
printf("Opening slot for in game connections, slot: %d, factionindex: %d name: %s\n",startIndex,factionIndex,gameSettings.getFactionTypeName(factionIndex).c_str());
addSlot(startIndex);
connectionSlot = slots[startIndex];
if(useInGameBlockingClientSockets == true) {
connectionSlot->getSocket()->setBlock(true);
}
connectionSlot->setCanAcceptConnections(true);
}
else if(connectionSlot != NULL &&
connectionSlot->getCanAcceptConnections() == false &&
connectionSlot->isConnected() == false) {
printf("Removing slot for in game connections, slot: %d, factionindex: %d name: %s\n",startIndex,factionIndex,gameSettings.getFactionTypeName(factionIndex).c_str());
this->removeSlot(startIndex);
}
}
}
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] needToRepublishToMasterserver = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,needToRepublishToMasterserver);
}
void ServerInterface::broadcastGameSetup(GameSettings *gameSettingsBuffer, bool setGameSettingsBuffer) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(gameSettingsBuffer == NULL) {
throw megaglest_runtime_error("gameSettingsBuffer == NULL");
}
for(unsigned int factionIndex = 0; factionIndex < (unsigned int)gameSettingsBuffer->getFactionCount(); ++factionIndex) {
int slotIndex = gameSettingsBuffer->getStartLocationIndex(factionIndex);
if(gameSettingsBuffer->getFactionControl(factionIndex) == ctNetwork &&
isClientConnected(slotIndex) == false) {
gameSettingsBuffer->setNetworkPlayerName(factionIndex,GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME);
}
}
if(setGameSettingsBuffer == true) {
validateGameSettings(gameSettingsBuffer);
}
MutexSafeWrapper safeMutex(serverSynchAccessor,CODE_AT_LINE);
if(setGameSettingsBuffer == true) {
gameSettings = *gameSettingsBuffer;
gameSettingsUpdateCount++;
}
NetworkMessageLaunch networkMessageLaunch(gameSettingsBuffer, nmtBroadCastSetup);
broadcastMessage(&networkMessageLaunch);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void ServerInterface::broadcastMessage(NetworkMessage *networkMessage, int excludeSlot, int lockedSlotIndex) {
try {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
MutexSafeWrapper safeMutexSlotBroadCastAccessor(inBroadcastMessageThreadAccessor,CODE_AT_LINE);
if(inBroadcastMessage == true &&
dynamic_cast<NetworkMessageText *>(networkMessage) != NULL) {
safeMutexSlotBroadCastAccessor.ReleaseLock();
NetworkMessageText *txtMsg = dynamic_cast<NetworkMessageText *>(networkMessage);
if(txtMsg != NULL) {
NetworkMessageText *msgCopy = txtMsg->getCopy();
queueBroadcastMessage(msgCopy, excludeSlot);
}
return;
}
else {
inBroadcastMessage = true;
safeMutexSlotBroadCastAccessor.ReleaseLock(true);
}
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutexSlot(NULL,CODE_AT_LINE_X(slotIndex));
if(slotIndex != lockedSlotIndex) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] i = %d, lockedSlotIndex = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,slotIndex,lockedSlotIndex);
safeMutexSlot.setMutex(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
}
ConnectionSlot* connectionSlot= slots[slotIndex];
if(slotIndex != excludeSlot && connectionSlot != NULL) {
if(connectionSlot->isConnected()) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] before sendMessage\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
connectionSlot->sendMessage(networkMessage);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after sendMessage\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
if(gameHasBeenInitiated == true && connectionSlot->isConnected() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] #1 before removeSlot for slot# %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,slotIndex);
if(this->getAllowInGameConnections() == false) {
removeSlot(slotIndex,slotIndex);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] #1 after removeSlot for slot# %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,slotIndex);
}
}
else if(slotIndex == excludeSlot && gameHasBeenInitiated == true &&
connectionSlot != NULL && connectionSlot->isConnected() == false) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] #2 before removeSlot for slot# %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,slotIndex);
if(this->getAllowInGameConnections() == false) {
removeSlot(slotIndex,slotIndex);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] #2 after removeSlot for slot# %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,slotIndex);
}
}
safeMutexSlotBroadCastAccessor.Lock();
inBroadcastMessage = false;
safeMutexSlotBroadCastAccessor.ReleaseLock();
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ERROR [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
MutexSafeWrapper safeMutexSlotBroadCastAccessor(inBroadcastMessageThreadAccessor,CODE_AT_LINE);
inBroadcastMessage = false;
safeMutexSlotBroadCastAccessor.ReleaseLock();
string sMsg = ex.what();
sendTextMessage(sMsg,-1, true, "", lockedSlotIndex);
}
}
void ServerInterface::broadcastMessageToConnectedClients(NetworkMessage *networkMessage, int excludeSlot) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
try {
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
ConnectionSlot *connectionSlot= slots[slotIndex];
if(slotIndex != excludeSlot && connectionSlot != NULL) {
if(connectionSlot->isConnected()) {
connectionSlot->sendMessage(networkMessage);
}
}
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] ERROR [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
DisplayErrorMessage(ex.what());
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void ServerInterface::updateListen() {
if(gameHasBeenInitiated == true &&
this->getAllowInGameConnections() == false) {
return;
}
int openSlotCount = 0;
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
bool isSlotOpen = (slots[slotIndex] != NULL && slots[slotIndex]->isConnected() == false);
if(isSlotOpen == true) {
++openSlotCount;
}
}
serverSocket.listen(openSlotCount);
}
int ServerInterface::getOpenSlotCount() {
int openSlotCount = 0;
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
bool isSlotOpen = (slots[slotIndex] != NULL && slots[slotIndex]->isConnected() == false);
if(isSlotOpen == true) {
++openSlotCount;
}
}
return openSlotCount;
}
int ServerInterface::getGameSettingsUpdateCount() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START gameSettingsUpdateCount = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,gameSettingsUpdateCount);
MutexSafeWrapper safeMutex(serverSynchAccessor,CODE_AT_LINE);
int result = gameSettingsUpdateCount;
safeMutex.ReleaseLock();
return result;
}
void ServerInterface::validateGameSettings(GameSettings *serverGameSettings) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__);
MutexSafeWrapper safeMutex(serverSynchAccessor,CODE_AT_LINE);
string mapFile = serverGameSettings->getMap();
//printf("Trying to set map to [%s]. Current map is [%s]\n",serverGameSettings->getMap().c_str(),gameSettings.getMap().c_str());
if(gameSettings.getMapFilter()!=serverGameSettings->getMapFilter()){
if( playerSortedMaps[serverGameSettings->getMapFilter()].size()==0){
serverGameSettings->setMapFilter(0);
}
}
int playerIndex=serverGameSettings->getMapFilter();
if(find(playerSortedMaps[playerIndex].begin(),playerSortedMaps[playerIndex].end(),mapFile) == playerSortedMaps[playerIndex].end()) {
// switch to closest map
string foundMap = "";
for (int i = 0 ;i < (int)playerSortedMaps[playerIndex].size(); ++i) {
foundMap=playerSortedMaps[playerIndex][i];
if(toLower(foundMap)>toLower(serverGameSettings->getMap())){
break;
}
}
printf("map %s not found on this server. Switching to map %s\n",serverGameSettings->getMap().c_str(),foundMap.c_str());
serverGameSettings->setMap(foundMap);
}
Checksum checksum;
string file = Config::getMapPath(serverGameSettings->getMap(),"",false);
checksum.addFile(file);
serverGameSettings->setMapCRC(checksum.getSum());
string tilesetFile = serverGameSettings->getTileset();
if(find(tilesetFiles.begin(),tilesetFiles.end(),tilesetFile) == tilesetFiles.end()) {
printf("Reverting tileset from [%s] to [%s]\n",serverGameSettings->getTileset().c_str(),gameSettings.getTileset().c_str());
serverGameSettings->setTileset(gameSettings.getTileset());
serverGameSettings->setTilesetCRC(gameSettings.getTilesetCRC());
}
string techtreeFile = serverGameSettings->getTech();
if(find(techTreeFiles.begin(),techTreeFiles.end(),techtreeFile) == techTreeFiles.end()) {
printf("Reverting tech from [%s] to [%s]\n",serverGameSettings->getTech().c_str(),gameSettings.getTech().c_str());
serverGameSettings->setTech(gameSettings.getTech());
serverGameSettings->setTechCRC(gameSettings.getTechCRC());
}
}
void ServerInterface::setGameSettings(GameSettings *serverGameSettings, bool waitForClientAck) {
MutexSafeWrapper safeMutex(serverSynchAccessor,CODE_AT_LINE);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START gameSettingsUpdateCount = %d, waitForClientAck = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,gameSettingsUpdateCount,waitForClientAck);
if(serverGameSettings->getScenario() == "") {
string mapFile = serverGameSettings->getMap();
if(find(mapFiles.begin(),mapFiles.end(),mapFile) == mapFiles.end()) {
printf("Reverting map from [%s] to [%s]\n",serverGameSettings->getMap().c_str(),gameSettings.getMap().c_str());
serverGameSettings->setMapFilter(gameSettings.getMapFilter());
serverGameSettings->setMap(gameSettings.getMap());
serverGameSettings->setMapCRC(gameSettings.getMapCRC());
}
string tilesetFile = serverGameSettings->getTileset();
if(find(tilesetFiles.begin(),tilesetFiles.end(),tilesetFile) == tilesetFiles.end()) {
printf("Reverting tileset from [%s] to [%s]\n",serverGameSettings->getTileset().c_str(),gameSettings.getTileset().c_str());
serverGameSettings->setTileset(gameSettings.getTileset());
serverGameSettings->setTilesetCRC(gameSettings.getTilesetCRC());
}
string techtreeFile = serverGameSettings->getTech();
if(find(techTreeFiles.begin(),techTreeFiles.end(),techtreeFile) == techTreeFiles.end()) {
printf("Reverting tech from [%s] to [%s]\n",serverGameSettings->getTech().c_str(),gameSettings.getTech().c_str());
serverGameSettings->setTech(gameSettings.getTech());
serverGameSettings->setTechCRC(gameSettings.getTechCRC());
}
}
gameSettings = *serverGameSettings;
if(getAllowGameDataSynchCheck() == true) {
if(waitForClientAck == true && gameSettingsUpdateCount > 0) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Waiting for client acks #1\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__);
time_t tStart = time(NULL);
bool gotAckFromAllClients = false;
while(gotAckFromAllClients == false && difftime((long int)time(NULL),tStart) <= 5) {
gotAckFromAllClients = true;
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
//printf("===> START slot %d - About to setGameSettings #1\n",i);
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
ConnectionSlot *connectionSlot = slots[slotIndex];
if(connectionSlot != NULL && connectionSlot->isConnected()) {
if(connectionSlot->getReceivedNetworkGameStatus() == false) {
gotAckFromAllClients = false;
}
connectionSlot->update(true,slotIndex);
}
//printf("===> END slot %d - About to setGameSettings #1\n",i);
}
}
}
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
ConnectionSlot *connectionSlot = slots[slotIndex];
if(connectionSlot != NULL && connectionSlot->isConnected()) {
connectionSlot->setReceivedNetworkGameStatus(false);
}
}
NetworkMessageSynchNetworkGameData networkMessageSynchNetworkGameData(getGameSettings());
broadcastMessageToConnectedClients(&networkMessageSynchNetworkGameData);
if(waitForClientAck == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Waiting for client acks #2\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__);
time_t tStart = time(NULL);
bool gotAckFromAllClients = false;
while(gotAckFromAllClients == false && difftime((long int)time(NULL),tStart) <= 5) {
gotAckFromAllClients = true;
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
//printf("===> START slot %d - About to setGameSettings 2\n",slotIndex);
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
ConnectionSlot *connectionSlot = slots[slotIndex];
if(connectionSlot != NULL && connectionSlot->isConnected()) {
if(connectionSlot->getReceivedNetworkGameStatus() == false) {
gotAckFromAllClients = false;
}
connectionSlot->update(true,slotIndex);
}
//printf("===> END slot %d - About to setGameSettings 2\n",slotIndex);
}
}
}
}
gameSettingsUpdateCount++;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__);
}
void ServerInterface::close() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__);
}
string ServerInterface::getHumanPlayerName(int index) {
string result = Config::getInstance().getString("NetPlayerName", Socket::getHostName().c_str());
if(index >= 0 || gameSettings.getThisFactionIndex() >= 0) {
if(index < 0) {
index = gameSettings.getThisFactionIndex();
}
if(gameSettings.getNetworkPlayerName(index) != "") {
result = gameSettings.getNetworkPlayerName(index);
}
}
return result;
}
int ServerInterface::getHumanPlayerIndex() const {
return gameSettings.getStartLocationIndex(gameSettings.getThisFactionIndex());
}
std::map<string,string> ServerInterface::publishToMasterserver() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
int slotCountUsed = 1;
int slotCountHumans = 1;
int slotCountConnectedPlayers = 1;
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
slotCountUsed = 0;
slotCountHumans = 0;
slotCountConnectedPlayers = 0;
}
Config & config = Config::getInstance();
std::map < string, string > publishToServerInfo;
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
if(slots[slotIndex] != NULL) {
slotCountUsed++;
slotCountHumans++;
ConnectionSlot* connectionSlot= slots[slotIndex];
if((connectionSlot!=NULL) && (connectionSlot->isConnected())) {
slotCountConnectedPlayers++;
}
}
}
publishToServerInfo["uuid"] = Config::getInstance().getString("PlayerId","");
publishToServerInfo["glestVersion"] = glestVersionString;
publishToServerInfo["platform"] = getPlatformNameString() + "-" + getGITRevisionString();
publishToServerInfo["binaryCompileDate"] = getCompileDateTime();
publishToServerInfo["serverTitle"] = this->getGameSettings()->getGameName();
publishToServerInfo["tech"] = this->getGameSettings()->getTech();
publishToServerInfo["map"] = this->getGameSettings()->getMap();
publishToServerInfo["tileset"] = this->getGameSettings()->getTileset();
bool updateSlots = true;
MutexSafeWrapper safeMutex2(gameStatsThreadAccessor,CODE_AT_LINE);
if(gameStats != NULL) {
for(int factionIndex = 0; factionIndex < gameStats->getFactionCount(); ++factionIndex) {
if(gameStats->getVictory(factionIndex) == true) {
updateSlots = false;
break;
}
}
}
safeMutex2.ReleaseLock();
if(updateSlots == true) {
publishToServerInfo["activeSlots"] = intToStr(slotCountUsed);
publishToServerInfo["networkSlots"] = intToStr(slotCountHumans);
publishToServerInfo["connectedClients"] = intToStr(slotCountConnectedPlayers);
}
string serverPort = config.getString("PortServer", intToStr(GameConstants::serverPort).c_str());
string externalPort = config.getString("PortExternal", serverPort.c_str());
publishToServerInfo["externalconnectport"] = externalPort;
publishToServerInfo["privacyPlease"] = intToStr(config.getBool("PrivacyPlease","false"));
publishToServerInfo["gameStatus"] = intToStr(game_status_in_progress);
if(publishToMasterserverThread == NULL) {
publishToServerInfo["gameCmd"] = "gameOver";
publishToServerInfo["gameStatus"] = intToStr(game_status_finished);
}
//printf("Host game id = %s\n",this->getGameSettings()->getGameUUID().c_str());
publishToServerInfo["gameUUID"] = this->getGameSettings()->getGameUUID();
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return publishToServerInfo;
}
std::map<string,string> ServerInterface::publishToMasterserverStats() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
MutexSafeWrapper safeMutex(gameStatsThreadAccessor,CODE_AT_LINE);
std::map < string, string > publishToServerInfo;
if(gameStats != NULL) {
publishToServerInfo["gameUUID"] = this->getGameSettings()->getGameUUID();
publishToServerInfo["tech"] = this->getGameSettings()->getTech();
publishToServerInfo["factionCount"] = intToStr(gameStats->getFactionCount());
publishToServerInfo["framesPlayed"] = intToStr(gameStats->getFramesPlayed());
publishToServerInfo["framesToCalculatePlaytime"] = intToStr(gameStats->getFramesToCalculatePlaytime());
publishToServerInfo["maxConcurrentUnitCount"] = intToStr(gameStats->getMaxConcurrentUnitCount());
publishToServerInfo["totalEndGameConcurrentUnitCount"] = intToStr(gameStats->getTotalEndGameConcurrentUnitCount());
publishToServerInfo["isHeadlessServer"] = intToStr(gameStats->getIsMasterserverMode());
for(int factionIndex = 0; factionIndex < gameStats->getFactionCount(); ++factionIndex) {
publishToServerInfo["factionIndex_" + intToStr(factionIndex)] = intToStr(factionIndex);
publishToServerInfo["controlType_" + intToStr(factionIndex)] = intToStr(gameStats->getControl(factionIndex));
publishToServerInfo["resourceMultiplier_" + intToStr(factionIndex)] = floatToStr(gameStats->getResourceMultiplier(factionIndex));
publishToServerInfo["factionTypeName_" + intToStr(factionIndex)] = gameStats->getFactionTypeName(factionIndex);
publishToServerInfo["personalityType_" + intToStr(factionIndex)] = intToStr(gameStats->getPersonalityType(factionIndex));
publishToServerInfo["teamIndex_" + intToStr(factionIndex)] = intToStr(gameStats->getTeam(factionIndex));
publishToServerInfo["wonGame_" + intToStr(factionIndex)] = intToStr(gameStats->getVictory(factionIndex));
publishToServerInfo["killCount_" + intToStr(factionIndex)] = intToStr(gameStats->getKills(factionIndex));
publishToServerInfo["enemyKillCount_" + intToStr(factionIndex)] = intToStr(gameStats->getEnemyKills(factionIndex));
publishToServerInfo["deathCount_" + intToStr(factionIndex)] = intToStr(gameStats->getDeaths(factionIndex));
publishToServerInfo["unitsProducedCount_" + intToStr(factionIndex)] = intToStr(gameStats->getUnitsProduced(factionIndex));
publishToServerInfo["resourceHarvestedCount_" + intToStr(factionIndex)] = intToStr(gameStats->getResourcesHarvested(factionIndex));
publishToServerInfo["playerName_" + intToStr(factionIndex)] = gameStats->getPlayerName(factionIndex);
publishToServerInfo["quitBeforeGameEnd_" + intToStr(factionIndex)] = intToStr(gameStats->getPlayerLeftBeforeEnd(factionIndex));
publishToServerInfo["quitTime_" + intToStr(factionIndex)] = intToStr(gameStats->getTimePlayerLeft(factionIndex));
publishToServerInfo["playerUUID_" + intToStr(factionIndex)] = this->getGameSettings()->getNetworkPlayerUUID(factionIndex);
publishToServerInfo["platform_" + intToStr(factionIndex)] = this->getGameSettings()->getNetworkPlayerPlatform(factionIndex);
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
return publishToServerInfo;
}
void ServerInterface::setGameStats(Stats *stats) {
if(stats == NULL) {
return;
}
MutexSafeWrapper safeMutex(gameStatsThreadAccessor,CODE_AT_LINE);
if(gameStats == NULL) {
gameStats = new Stats();
}
*gameStats = *stats;
}
void ServerInterface::simpleTask(BaseThread *callingThread,void *userdata) {
MutexSafeWrapper safeMutex(masterServerThreadAccessor,CODE_AT_LINE);
if(difftime((long int)time(NULL),lastMasterserverHeartbeatTime) >= MASTERSERVER_HEARTBEAT_GAME_STATUS_SECONDS) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Checking to see masterserver needs an update of the game status [%d] callingThread [%p] publishToMasterserverThread [%p]\n",needToRepublishToMasterserver,callingThread,publishToMasterserverThread);
lastMasterserverHeartbeatTime = time(NULL);
if(needToRepublishToMasterserver == true) {
try {
if(Config::getInstance().getString("Masterserver","") != "") {
string request = Config::getInstance().getString("Masterserver");
if(request != "") {
endPathWithSlash(request,false);
}
request += "addServerInfo.php?";
std::map<string,string> newPublishToServerInfo = publishToMasterserver();
CURL *handle = SystemFlags::initHTTP();
for(std::map<string,string>::const_iterator iterMap = newPublishToServerInfo.begin();
iterMap != newPublishToServerInfo.end(); ++iterMap) {
request += iterMap->first;
request += "=";
request += SystemFlags::escapeURL(iterMap->second,handle);
request += "&";
}
//printf("The Host request is:\n%s\n",request.c_str());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("The Host request is:\n%s\n",request.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d] the request is:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,request.c_str());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Calling masterserver [%s]...\n",request.c_str());
std::string serverInfo = SystemFlags::getHTTP(request,handle);
//printf("Result:\n%s\n",serverInfo .c_str());
string requestStats = Config::getInstance().getString("Masterserver");
if(requestStats != "") {
endPathWithSlash(requestStats,false);
}
requestStats += "addGameStats.php?";
std::map<string,string> newPublishToServerInfoStats = publishToMasterserverStats();
if(newPublishToServerInfoStats.empty() == false) {
for(std::map<string,string>::const_iterator iterMap = newPublishToServerInfoStats.begin();
iterMap != newPublishToServerInfoStats.end(); ++iterMap) {
requestStats += iterMap->first;
requestStats += "=";
requestStats += SystemFlags::escapeURL(iterMap->second,handle);
requestStats += "&";
}
//printf("The Host stats request is:\n%s\n",requestStats.c_str());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("The Host request is:\n%s\n",requestStats.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d] the request is:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,requestStats.c_str());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Calling masterserver [%s]...\n",requestStats.c_str());
std::string serverInfoStats = SystemFlags::getHTTP(requestStats,handle);
//printf("Result:\n%s\n",serverInfoStats .c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d] the result is:\n'%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,serverInfoStats.c_str());
}
SystemFlags::cleanupHTTP(&handle);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Done Calling masterserver\n");
//printf("the result is:\n'%s'\n",serverInfo.c_str());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d] the result is:\n'%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,serverInfo.c_str());
}
else {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line %d] error, no masterserver defined!\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line %d] error during game status update: [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
}
}
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
DumpStatsToLog(false);
}
}
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
//printf("Attempt Accept\n");
if(serverSocketAdmin != NULL) {
Socket *cli = serverSocketAdmin->accept(false);
if(cli != NULL) {
printf("Got status request connection, dumping info...\n");
string data = DumpStatsToLog(true);
cli->send(data.c_str(),(int)data.length());
cli->disconnectSocket();
}
}
}
}
std::string ServerInterface::DumpStatsToLog(bool dumpToStringOnly) const {
string headlessLogFile = Config::getInstance().getString("HeadlessLogFile","headless.log");
if(getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) != "") {
headlessLogFile = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey) + headlessLogFile ;
}
else {
string userData = Config::getInstance().getString("UserData_Root","");
if(userData != "") {
endPathWithSlash(userData);
}
headlessLogFile = userData + headlessLogFile ;
}
ostringstream out;
out << "=========================================" << std::endl;
out << "Headless Server Current Game information:" << std::endl;
out << "=========================================" << std::endl;
int connectedSlotCount = 0;
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
ConnectionSlot *slot = slots[slotIndex];
if(slot != NULL) {
connectedSlotCount++;
out << "Network connection for index: " << slotIndex << std::endl;
out << "------------------------------" << std::endl;
out << "Connected: " << boolToStr(slot->isConnected()) << std::endl;
out << "Handshake received: " << boolToStr(slot->getConnectHasHandshaked()) << std::endl;
if(slot->isConnected() == true) {
time_t connectTime = slot->getConnectedTime();
//struct tm *loctime = localtime (&connectTime);
struct tm loctime = threadsafe_localtime(connectTime);
char szBuf[8096] = "";
strftime(szBuf,100,"%Y-%m-%d %H:%M:%S",&loctime);
const int HOURS_IN_DAY = 24;
const int MINUTES_IN_HOUR = 60;
const int SECONDS_IN_MINUTE = 60;
int InSeconds = difftime((long int)time(NULL),slot->getConnectedTime());
// compute seconds
int seconds = InSeconds % SECONDS_IN_MINUTE ;
// throw away seconds used in previous statement and convert to minutes
int InMinutes = InSeconds / SECONDS_IN_MINUTE ;
// compute minutes
int minutes = InMinutes % MINUTES_IN_HOUR ;
// throw away minutes used in previous statement and convert to hours
int InHours = InMinutes / MINUTES_IN_HOUR ;
// compute hours
int hours = InHours % HOURS_IN_DAY ;
out << "Connected at: " << szBuf << std::endl;
out << "Connection duration: " << hours << " hours " << minutes << " minutes " << seconds << " seconds." << std::endl;
out << "Player Index: " << slot->getPlayerIndex() << std::endl;
out << "IP Address: " << slot->getIpAddress() << std::endl;
out << "Player name: " << slot->getName() << std::endl;
out << "Player uuid: " << slot->getUUID() << std::endl;
out << "Language: " << slot->getNetworkPlayerLanguage() << std::endl;
out << "Game Version: " << slot->getVersionString() << std::endl;
out << "Session id: " << slot->getSessionKey() << std::endl;
out << "Socket id: " << slot->getSocketId() << std::endl;
}
}
}
out << "Total Slot Count: " << connectedSlotCount << std::endl;
out << "=========================================" << std::endl;
std::string result = out.str();
if(dumpToStringOnly == false) {
#if defined(WIN32) && !defined(__MINGW32__)
FILE *fp = _wfopen(utf8_decode(headlessLogFile ).c_str(), L"w");
std::ofstream logFile(fp);
#else
std::ofstream logFile;
logFile.open(headlessLogFile .c_str(), ios_base::out | ios_base::trunc);
#endif
logFile << result;
logFile.close();
#if defined(WIN32) && !defined(__MINGW32__)
if(fp) {
fclose(fp);
}
#endif
}
return result;
}
void ServerInterface::notifyBadClientConnectAttempt(string ipAddress) {
//printf("In [%s::%s Line: %d] ipAddress [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ipAddress.c_str());
if(badClientConnectIPList.find(ipAddress) == badClientConnectIPList.end()) {
badClientConnectIPList[ipAddress] = make_pair(0,(long int)time(NULL));
}
pair<uint64,time_t> &lastBadConnectionAttempt = badClientConnectIPList[ipAddress];
const uint64 BLOCK_BAD_CLIENT_CONNECT_MAX_SECONDS = Config::getInstance().getInt("BlockBadClientConnectMaxSeconds", "60");
const uint64 BLOCK_BAD_CLIENT_CONNECT_MAX_ATTEMPTS = Config::getInstance().getInt("BlockBadClientConnectMaxAttempts", "6");
bool addToBlockedClientsList = false;
if(difftime((long int)time(NULL),lastBadConnectionAttempt.second) <= BLOCK_BAD_CLIENT_CONNECT_MAX_SECONDS) {
if(lastBadConnectionAttempt.first+1 > BLOCK_BAD_CLIENT_CONNECT_MAX_ATTEMPTS) {
addToBlockedClientsList = true;
}
}
else {
// Reset after x seconds
lastBadConnectionAttempt.first = 0;
}
if(this->getAllowInGameConnections() == true) {
printf("notifyBadClientConnectAttempt() #1: %s!\n",ipAddress.c_str());
}
if(addToBlockedClientsList == true) {
serverSocket.addIPAddressToBlockedList(ipAddress);
}
lastBadConnectionAttempt.first++;
lastBadConnectionAttempt.second = time(NULL);
}
bool ServerInterface::getStartInGameConnectionLaunch() {
bool result = false;
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutex(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
if(slots[slotIndex] != NULL) {
ConnectionSlot *slot = slots[slotIndex];
if(slot->getStartInGameConnectionLaunch() == true) {
result = true;
break;
}
}
}
return result;
}
bool ServerInterface::getPauseForInGameConnection() {
bool result = false;
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutex(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
if(slots[slotIndex] != NULL) {
ConnectionSlot *slot = slots[slotIndex];
if(slot->getPauseForInGameConnection() == true) {
result = true;
break;
}
}
}
return result;
}
bool ServerInterface::getUnPauseForInGameConnection() {
bool result = false;
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutex(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
if(slots[slotIndex] != NULL) {
ConnectionSlot *slot = slots[slotIndex];
if(slot->isConnected() == true) {
if(slot->isReady() == true) {
result = true;
if(slot->getUnPauseForInGameConnection() == false) {
result = false;
break;
}
}
else {
result = false;
break;
}
}
}
}
if(result == true) {
resumeGameStartTime = time(NULL);
}
return result;
}
ConnectionSlot * ServerInterface::findSlotForUUID(string uuid, bool unConnectedOnly) {
ConnectionSlot *result = NULL;
if(uuid != "") {
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
ConnectionSlot *connectionSlot= slots[slotIndex];
if(connectionSlot != NULL) {
if(connectionSlot->getUUID() == uuid) {
if(unConnectedOnly == false ||
(unConnectedOnly == true && connectionSlot->isConnected() == false)) {
if(result == NULL ||
(result->getConnectedTime() > connectionSlot->getConnectedTime()))
result = connectionSlot;
}
}
}
}
}
return result;
}
void ServerInterface::saveGame(XmlNode *rootNode) {
std::map<string,string> mapTagReplacements;
XmlNode *serverInterfaceNode = rootNode->addChild("ServerInterface");
for(int slotIndex = 0; exitServer == false && slotIndex < GameConstants::maxPlayers; ++slotIndex) {
MutexSafeWrapper safeMutex(slotAccessorMutexes[slotIndex],CODE_AT_LINE_X(slotIndex));
if(slots[slotIndex] != NULL) {
XmlNode *slotNode = serverInterfaceNode->addChild("Slot");
ConnectionSlot *slot = slots[slotIndex];
if(slot != NULL) {
slotNode->addAttribute("isconnected",intToStr(slot->isConnected()), mapTagReplacements);
slotNode->addAttribute("sessionkey",intToStr(slot->getSessionKey()), mapTagReplacements);
slotNode->addAttribute("ipaddress",slot->getSocket(false)->getIpAddress(), mapTagReplacements);
slotNode->addAttribute("name",slot->getName(), mapTagReplacements);
slotNode->addAttribute("uuid",slot->getUUID(), mapTagReplacements);
}
else {
slotNode->addAttribute("isconnected",intToStr(false), mapTagReplacements);
}
}
}
}
}}//end namespace