MegaGlest/source/glest_game/types/tileset_model_type.cpp

46 lines
1.2 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "tileset_model_type.h"
#include "leak_dumper.h"
namespace Glest{ namespace Game{
// =====================================================
// class TilesetModelType
// =====================================================
TilesetModelType::TilesetModelType() {
model = NULL;
height = 0;
rotationAllowed = false;
smoothTwoFrameAnim = false;
randomPositionEnabled = false;
animSpeed = 0;
}
TilesetModelType::~TilesetModelType(){
while(!(particleTypes.empty())){
delete particleTypes.back();
particleTypes.pop_back();
}
//Logger::getInstance().add("ObjectType", true);
}
void TilesetModelType::addParticleSystem(ObjectParticleSystemType *particleSystem){
particleTypes.push_back(particleSystem);
}
}}//end namespace