MegaGlest/source/glest_game/types
pavanvo 92cdcca576
Merge branch 'feat/command-priority' into play
2022-09-07 02:12:56 +04:00
..
command_type.cpp refactor: command sorting code 2022-08-14 13:38:16 +02:00
command_type.h Merge branch 'feat/command-priority' into play 2022-09-07 02:12:56 +04:00
damage_multiplier.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
damage_multiplier.h attempt for big cleanup of out of synch issues, please test! 2013-09-23 17:16:34 +00:00
element_type.cpp - a few minor bug fixes related to code warnings 2013-11-19 06:14:06 +00:00
element_type.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
faction_type.cpp - round 2 of cppcheck code cleanup 2017-10-09 20:21:14 -07:00
faction_type.h - round 2 of cppcheck code cleanup 2017-10-09 20:21:14 -07:00
object_type.cpp Start to abstract model 2013-12-05 16:17:41 +01:00
object_type.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
projectile_type.cpp Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos. 2014-07-27 21:41:40 +02:00
projectile_type.h Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos. 2014-07-27 21:41:40 +02:00
resource_type.cpp Error handling 2016-11-30 22:33:41 +01:00
resource_type.h - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
skill_type.cpp Error handling 2016-11-30 22:33:41 +01:00
skill_type.h spawn units on death 2016-11-20 16:19:53 +01:00
tech_tree.cpp Error handling 2016-11-28 02:36:55 +01:00
tech_tree.h - first round of cleanup from cppcheck report 2017-10-09 19:09:36 -07:00
tileset_model_type.cpp cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
tileset_model_type.h - applied patch to allow tilesets to not force random object placement 2013-10-08 04:36:21 +00:00
unit_type.cpp refactor: remove some useles code 2022-08-28 19:21:44 +04:00
unit_type.h refactor: remove some useles code 2022-08-28 19:21:44 +04:00
upgrade_type.cpp Level up should not be effect boosts 2021-11-23 18:17:45 +01:00
upgrade_type.h - more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging 2017-10-09 23:09:52 -07:00