.. |
command_type.cpp
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refactor: command sorting code
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2022-08-14 13:38:16 +02:00 |
command_type.h
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Merge branch 'feat/command-priority' into play
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2022-09-07 02:12:56 +04:00 |
damage_multiplier.cpp
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- a few minor bug fixes related to code warnings
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2013-11-19 06:14:06 +00:00 |
damage_multiplier.h
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attempt for big cleanup of out of synch issues, please test!
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2013-09-23 17:16:34 +00:00 |
element_type.cpp
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- a few minor bug fixes related to code warnings
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2013-11-19 06:14:06 +00:00 |
element_type.h
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
faction_type.cpp
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- round 2 of cppcheck code cleanup
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2017-10-09 20:21:14 -07:00 |
faction_type.h
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- round 2 of cppcheck code cleanup
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2017-10-09 20:21:14 -07:00 |
object_type.cpp
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Start to abstract model
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2013-12-05 16:17:41 +01:00 |
object_type.h
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
projectile_type.cpp
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Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
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2014-07-27 21:41:40 +02:00 |
projectile_type.h
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Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
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2014-07-27 21:41:40 +02:00 |
resource_type.cpp
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Error handling
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2016-11-30 22:33:41 +01:00 |
resource_type.h
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- bugfix for validation techtree (resources with particles caused crash on validate)
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2012-05-24 07:08:31 +00:00 |
skill_type.cpp
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Error handling
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2016-11-30 22:33:41 +01:00 |
skill_type.h
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spawn units on death
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2016-11-20 16:19:53 +01:00 |
tech_tree.cpp
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Error handling
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2016-11-28 02:36:55 +01:00 |
tech_tree.h
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- first round of cleanup from cppcheck report
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2017-10-09 19:09:36 -07:00 |
tileset_model_type.cpp
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cleaned up code based on feedback from cppcheck
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2013-10-25 05:45:54 +00:00 |
tileset_model_type.h
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- applied patch to allow tilesets to not force random object placement
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2013-10-08 04:36:21 +00:00 |
unit_type.cpp
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refactor: remove some useles code
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2022-08-28 19:21:44 +04:00 |
unit_type.h
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refactor: remove some useles code
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2022-08-28 19:21:44 +04:00 |
upgrade_type.cpp
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Level up should not be effect boosts
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2021-11-23 18:17:45 +01:00 |
upgrade_type.h
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- more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging
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2017-10-09 23:09:52 -07:00 |