MegaGlest/source/glest_game/types/upgrade_type.cpp

1847 lines
75 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "upgrade_type.h"
#include <algorithm>
#include <cassert>
#include <iterator>
#include "unit_type.h"
#include "util.h"
#include "logger.h"
#include "lang.h"
#include "xml_parser.h"
#include "tech_tree.h"
#include "faction_type.h"
#include "resource.h"
#include "renderer.h"
#include "game_util.h"
#include "faction.h"
#include "leak_dumper.h"
using namespace Shared::Util;
using namespace Shared::Xml;
namespace Glest{ namespace Game{
// =====================================================
// class UpgradeType
// =====================================================
// ==================== get ====================
const string VALUE_PERCENT_MULTIPLIER_KEY_NAME = "value-percent-multiplier";
const string VALUE_REGEN_KEY_NAME = "regeneration";
void UpgradeTypeBase::copyDataFrom(UpgradeTypeBase *source) {
upgradename = source->upgradename;
maxHp = source->maxHp;
maxHpIsMultiplier = source->maxHpIsMultiplier;
maxHpRegeneration = source->maxHpRegeneration;
sight = source->sight;
sightIsMultiplier = source->sightIsMultiplier;
maxEp = source->maxEp;
maxEpIsMultiplier = source->maxEpIsMultiplier;
maxEpRegeneration = source->maxEpRegeneration;
armor = source->armor;
armorIsMultiplier = source->armorIsMultiplier;
attackStrength = source->attackStrength;
attackStrengthIsMultiplier = source->attackStrengthIsMultiplier;
attackStrengthMultiplierValueList = source->attackStrengthMultiplierValueList;
attackRange = source->attackRange;
attackRangeIsMultiplier = source->attackRangeIsMultiplier;
attackRangeMultiplierValueList = source->attackRangeMultiplierValueList;
moveSpeed = source->moveSpeed;
moveSpeedIsMultiplier = source->moveSpeedIsMultiplier;
moveSpeedIsMultiplierValueList = source->moveSpeedIsMultiplierValueList;
prodSpeed = source->prodSpeed;
prodSpeedIsMultiplier = source->prodSpeedIsMultiplier;
prodSpeedProduceIsMultiplierValueList = source->prodSpeedProduceIsMultiplierValueList;
prodSpeedUpgradeIsMultiplierValueList = source->prodSpeedUpgradeIsMultiplierValueList;
prodSpeedMorphIsMultiplierValueList = source->prodSpeedMorphIsMultiplierValueList;
attackSpeed = source->attackSpeed;
attackSpeedIsMultiplier = source->attackSpeedIsMultiplier;
attackSpeedIsMultiplierValueList = source->attackSpeedIsMultiplierValueList;
}
void UpgradeTypeBase::load(const XmlNode *upgradeNode, string upgradename) {
this->upgradename = upgradename;
//values
maxHpIsMultiplier = false;
if(upgradeNode->hasChild("max-hp") == true) {
maxHp = upgradeNode->getChild("max-hp")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("max-hp")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
maxHpIsMultiplier = upgradeNode->getChild("max-hp")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found maxHpIsMultiplier = %d\n",maxHpIsMultiplier);
}
}
else {
maxHp = 0;
}
maxHpRegeneration = 0;
//maxHpRegenerationIsMultiplier = false;
if(upgradeNode->hasChild("max-hp") == true) {
if(upgradeNode->getChild("max-hp")->getAttribute(VALUE_REGEN_KEY_NAME,false) != NULL) {
maxHpRegeneration = upgradeNode->getChild("max-hp")->getAttribute(VALUE_REGEN_KEY_NAME)->getIntValue();
//printf("Found maxHpIsMultiplier = %d\n",maxHpIsMultiplier);
}
}
maxEpIsMultiplier = false;
if(upgradeNode->hasChild("max-ep") == true) {
maxEp = upgradeNode->getChild("max-ep")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("max-ep")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
maxEpIsMultiplier = upgradeNode->getChild("max-ep")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found maxEpIsMultiplier = %d\n",maxEpIsMultiplier);
}
}
else {
maxEp = 0;
}
maxEpRegeneration = 0;
//maxEpRegenerationIsMultiplier = false;
if(upgradeNode->hasChild("max-ep") == true) {
if(upgradeNode->getChild("max-ep")->getAttribute(VALUE_REGEN_KEY_NAME,false) != NULL) {
maxEpRegeneration = upgradeNode->getChild("max-ep")->getAttribute(VALUE_REGEN_KEY_NAME)->getIntValue();
//printf("Found maxHpIsMultiplier = %d\n",maxHpIsMultiplier);
}
}
sightIsMultiplier = false;
if(upgradeNode->hasChild("sight") == true) {
sight= upgradeNode->getChild("sight")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("sight")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
sightIsMultiplier = upgradeNode->getChild("sight")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found sightIsMultiplier = %d\n",sightIsMultiplier);
}
}
else {
sight = 0;
}
attackStrengthIsMultiplier = false;
std::vector<string> attackStrengthXMLTags;
attackStrengthXMLTags.push_back("attack-strenght");
attackStrengthXMLTags.push_back("attack-strength");
if(upgradeNode->hasChildWithAliases(attackStrengthXMLTags) == true) {
attackStrength= upgradeNode->getChildWithAliases(attackStrengthXMLTags)->getAttribute("value")->getIntValue();
if(upgradeNode->getChildWithAliases(attackStrengthXMLTags)->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
attackStrengthIsMultiplier = upgradeNode->getChildWithAliases(attackStrengthXMLTags)->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found attackStrengthIsMultiplier = %d\n",attackStrengthIsMultiplier);
}
}
else {
attackStrength = 0;
}
attackRangeIsMultiplier = false;
if(upgradeNode->hasChild("attack-range") == true) {
attackRange= upgradeNode->getChild("attack-range")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("attack-range")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
attackRangeIsMultiplier = upgradeNode->getChild("attack-range")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found attackRangeIsMultiplier = %d\n",attackRangeIsMultiplier);
}
}
else {
attackRange = 0;
}
armorIsMultiplier = false;
if(upgradeNode->hasChild("armor") == true) {
armor= upgradeNode->getChild("armor")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("armor")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
armorIsMultiplier = upgradeNode->getChild("armor")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found armorIsMultiplier = %d\n",armorIsMultiplier);
}
}
else {
armor = 0;
}
moveSpeedIsMultiplier = false;
if(upgradeNode->hasChild("move-speed") == true) {
moveSpeed= upgradeNode->getChild("move-speed")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("move-speed")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
moveSpeedIsMultiplier = upgradeNode->getChild("move-speed")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found moveSpeedIsMultiplier = %d\n",moveSpeedIsMultiplier);
}
}
else {
moveSpeed= 0;
}
prodSpeedIsMultiplier = false;
if(upgradeNode->hasChild("production-speed") == true) {
prodSpeed= upgradeNode->getChild("production-speed")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("production-speed")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
prodSpeedIsMultiplier = upgradeNode->getChild("production-speed")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found prodSpeedIsMultiplier = %d\n",prodSpeedIsMultiplier);
}
}
else {
prodSpeed = 0;
}
attackSpeedIsMultiplier = false;
if(upgradeNode->hasChild("attack-speed") == true) {
attackSpeed= upgradeNode->getChild("attack-speed")->getAttribute("value")->getIntValue();
if(upgradeNode->getChild("attack-speed")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME,false) != NULL) {
attackSpeedIsMultiplier = upgradeNode->getChild("attack-speed")->getAttribute(VALUE_PERCENT_MULTIPLIER_KEY_NAME)->getBoolValue();
//printf("Found prodSpeedIsMultiplier = %d\n",prodSpeedIsMultiplier);
}
}
else {
attackSpeed = 0;
}
}
int UpgradeTypeBase::getAttackStrength(const AttackSkillType *st) const {
if(st == NULL) {
return attackStrength;
}
else {
int result = 0;
if(attackStrengthMultiplierValueList.find(st->getName()) != attackStrengthMultiplierValueList.end()) {
result = attackStrengthMultiplierValueList.find(st->getName())->second;
}
return result;
}
}
int UpgradeTypeBase::getAttackRange(const AttackSkillType *st) const {
if(st == NULL) {
return attackRange;
}
else {
int result = 0;
if(attackRangeMultiplierValueList.find(st->getName()) != attackRangeMultiplierValueList.end()) {
result = attackRangeMultiplierValueList.find(st->getName())->second;
}
return result;
}
}
int UpgradeTypeBase::getMoveSpeed(const MoveSkillType *st) const {
if( st == NULL) {
//printf("getMoveSpeed moveSpeedIsMultiplier OFF st [%p]\n",st);
return moveSpeed;
}
else {
int result = 0;
if(moveSpeedIsMultiplierValueList.find(st->getName()) != moveSpeedIsMultiplierValueList.end()) {
result = moveSpeedIsMultiplierValueList.find(st->getName())->second;
}
//printf("getMoveSpeed moveSpeedIsMultiplier mst->getSpeed() = %d for skill [%s] result = %d\n",st->getSpeed(),st->getName().c_str(),result);
return result;
}
}
int UpgradeTypeBase::getAttackSpeed(const AttackSkillType *st) const {
if(attackSpeedIsMultiplier == false || st == NULL) {
return attackSpeed;
}
else {
int result = 0;
if(attackSpeedIsMultiplierValueList.find(st->getName()) != attackSpeedIsMultiplierValueList.end()) {
result = attackSpeedIsMultiplierValueList.find(st->getName())->second;
}
return result;
}
}
int UpgradeTypeBase::getProdSpeed(const SkillType *st) const {
if(st == NULL) {
return prodSpeed;
}
else {
int result = 0;
if(dynamic_cast<const ProduceSkillType *>(st) != NULL) {
if(prodSpeedProduceIsMultiplierValueList.find(st->getName()) != prodSpeedProduceIsMultiplierValueList.end()) {
result = prodSpeedProduceIsMultiplierValueList.find(st->getName())->second;
}
}
else if(dynamic_cast<const UpgradeSkillType *>(st) != NULL) {
if(prodSpeedUpgradeIsMultiplierValueList.find(st->getName()) != prodSpeedUpgradeIsMultiplierValueList.end()) {
result = prodSpeedUpgradeIsMultiplierValueList.find(st->getName())->second;
}
}
else if(dynamic_cast<const MorphSkillType *>(st) != NULL) {
if(prodSpeedMorphIsMultiplierValueList.find(st->getName()) != prodSpeedMorphIsMultiplierValueList.end()) {
result = prodSpeedMorphIsMultiplierValueList.find(st->getName())->second;
}
}
else {
throw megaglest_runtime_error("Unsupported skilltype in getProdSpeed!");
}
return result;
}
}
string UpgradeTypeBase::getDesc(bool translatedValue) const{
string str="";
string indent="->";
Lang &lang= Lang::getInstance();
if(getMaxHp() != 0 || getMaxHpRegeneration() != 0) {
str += indent+lang.getString("Hp",(translatedValue == true ? "" : "english")) + " +" + intToStr(maxHp);
if(maxHpIsMultiplier) {
str += "%";
}
// if(getMaxHpFromBoosts() != 0) {
// str += " +" + intToStr(getMaxHpFromBoosts());
// }
if(getMaxHpRegeneration() != 0) {
str += " (" + lang.getString("Regeneration",(translatedValue == true ? "" : "english")) + ": +" + intToStr(maxHpRegeneration);
// if(getMaxHpRegenerationFromBoosts() != 0) {
// str += " +" + intToStr(getMaxHpRegenerationFromBoosts());
// }
str += ")";
}
}
if(getSight() != 0) {
if(str != "") {
str += "\n";
}
str += indent+lang.getString("Sight",(translatedValue == true ? "" : "english")) + " +" + intToStr(sight);
if(sightIsMultiplier) {
str += "%";
}
// if(getSightFromBoosts() != 0) {
// str += " +" + intToStr(getSightFromBoosts());
// }
}
if(getMaxEp() != 0 || getMaxEpRegeneration() != 0) {
if(str != "") {
str += "\n";
}
str += indent+lang.getString("Ep",(translatedValue == true ? "" : "english")) + " +" + intToStr(maxEp);
if(maxEpIsMultiplier) {
str += "%";
}
// if(getMaxEpFromBoosts() != 0) {
// str += " +" + intToStr(getMaxEpFromBoosts());
// }
if(getMaxEpRegeneration() != 0) {
str += " (" + lang.getString("Regeneration",(translatedValue == true ? "" : "english")) + ": +" + intToStr(maxEpRegeneration);
// if(getMaxEpRegenerationFromBoosts() != 0) {
// str += " +" + intToStr(getMaxEpRegenerationFromBoosts());
// }
str += ")";
}
}
if(getAttackStrength() != 0) {
if(str != "") {
str += "\n";
}
str += indent+lang.getString("AttackStrenght",(translatedValue == true ? "" : "english")) + " +" + intToStr(attackStrength);
if(attackStrengthIsMultiplier) {
str += "%";
}
// if(getAttackStrengthFromBoosts(NULL) != 0) {
// str += " +" + intToStr(getAttackStrengthFromBoosts(NULL));
// }
}
if(getAttackRange() != 0) {
if(str != "") {
str += "\n";
}
str += indent+lang.getString("AttackDistance",(translatedValue == true ? "" : "english")) + " +" + intToStr(attackRange);
if(attackRangeIsMultiplier) {
str += "%";
}
// if(getAttackRangeFromBoosts(NULL) != 0) {
// str += " +" + intToStr(getAttackRangeFromBoosts(NULL));
// }
}
if(getArmor() != 0) {
if(str != "") {
str += "\n";
}
str += indent+lang.getString("Armor",(translatedValue == true ? "" : "english")) + " +" + intToStr(armor);
if(armorIsMultiplier) {
str += "%";
}
// if(getArmorFromBoosts() != 0) {
// str += " +" + intToStr(getArmorFromBoosts());
// }
}
if(getMoveSpeed() != 0) {
if(str != "") {
str += "\n";
}
str += indent+lang.getString("WalkSpeed",(translatedValue == true ? "" : "english")) + " +" + intToStr(moveSpeed);
if(moveSpeedIsMultiplier) {
str += "%";
}
// if(getMoveSpeedFromBoosts(NULL) != 0) {
// str += " +" + intToStr(getMoveSpeedFromBoosts(NULL));
// }
}
if(getProdSpeed() != 0) {
if(str != "") {
str += "\n";
}
str += indent+lang.getString("ProductionSpeed",(translatedValue == true ? "" : "english")) + " +" + intToStr(prodSpeed);
if(prodSpeedIsMultiplier) {
str += "%";
}
// if(getProdSpeedFromBoosts(NULL) != 0) {
// str += " +" + intToStr(getProdSpeedFromBoosts(NULL));
// }
}
if(getAttackSpeed() != 0) {
if(str != "") {
str += "\n";
}
str += indent+lang.getString("AttackSpeed",(translatedValue == true ? "" : "english")) + " +" + intToStr(attackSpeed);
if(attackSpeedIsMultiplier) {
str += "%";
}
// if(getAttackSpeedFromBoosts(NULL) != 0) {
// str += " +" + intToStr(getAttackSpeedFromBoosts(NULL));
// }
}
if(str != "") {
str += "\n";
}
return str;
}
//void UpgradeTypeBase::saveGameBoost(XmlNode *rootNode) const {
// std::map<string,string> mapTagReplacements;
// XmlNode *upgradeTypeBaseNode = rootNode->addChild("UpgradeTypeBaseBoost");
//
// upgradeTypeBaseNode->addAttribute("upgradename",upgradename, mapTagReplacements);
//
//// int maxHp;
// upgradeTypeBaseNode->addAttribute("maxHp",intToStr(maxHp), mapTagReplacements);
//// bool maxHpIsMultiplier;
// upgradeTypeBaseNode->addAttribute("maxHpIsMultiplier",intToStr(maxHpIsMultiplier), mapTagReplacements);
//// int maxHpRegeneration;
// upgradeTypeBaseNode->addAttribute("maxHpRegeneration",intToStr(maxHpRegeneration), mapTagReplacements);
//// //bool maxHpRegenerationIsMultiplier;
////
//// int sight;
// upgradeTypeBaseNode->addAttribute("sight",intToStr(sight), mapTagReplacements);
//// bool sightIsMultiplier;
// upgradeTypeBaseNode->addAttribute("sightIsMultiplier",intToStr(sightIsMultiplier), mapTagReplacements);
//// int maxEp;
// upgradeTypeBaseNode->addAttribute("maxEp",intToStr(maxEp), mapTagReplacements);
//// bool maxEpIsMultiplier;
// upgradeTypeBaseNode->addAttribute("maxEpIsMultiplier",intToStr(maxEpIsMultiplier), mapTagReplacements);
//// int maxEpRegeneration;
// upgradeTypeBaseNode->addAttribute("maxEpRegeneration",intToStr(maxEpRegeneration), mapTagReplacements);
//// //bool maxEpRegenerationIsMultiplier;
//// int armor;
// upgradeTypeBaseNode->addAttribute("armor",intToStr(armor), mapTagReplacements);
//// bool armorIsMultiplier;
// upgradeTypeBaseNode->addAttribute("armorIsMultiplier",intToStr(armorIsMultiplier), mapTagReplacements);
//// int attackStrength;
// upgradeTypeBaseNode->addAttribute("attackStrength",intToStr(attackStrength), mapTagReplacements);
//// bool attackStrengthIsMultiplier;
// upgradeTypeBaseNode->addAttribute("attackStrengthIsMultiplier",intToStr(attackStrengthIsMultiplier), mapTagReplacements);
//// std::map<string,int> attackStrengthMultiplierValueList;
// for(std::map<string,int>::const_iterator iterMap = attackStrengthMultiplierValueList.begin();
// iterMap != attackStrengthMultiplierValueList.end(); ++iterMap) {
// XmlNode *attackStrengthMultiplierValueListNode = upgradeTypeBaseNode->addChild("attackStrengthMultiplierValueList");
//
// attackStrengthMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
// attackStrengthMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
// }
//// int attackRange;
// upgradeTypeBaseNode->addAttribute("attackRange",intToStr(attackRange), mapTagReplacements);
//// bool attackRangeIsMultiplier;
// upgradeTypeBaseNode->addAttribute("attackRangeIsMultiplier",intToStr(attackRangeIsMultiplier), mapTagReplacements);
//// std::map<string,int> attackRangeMultiplierValueList;
// for(std::map<string,int>::const_iterator iterMap = attackRangeMultiplierValueList.begin();
// iterMap != attackRangeMultiplierValueList.end(); ++iterMap) {
// XmlNode *attackRangeMultiplierValueListNode = upgradeTypeBaseNode->addChild("attackRangeMultiplierValueList");
//
// attackRangeMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
// attackRangeMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
// }
//
//// int moveSpeed;
// upgradeTypeBaseNode->addAttribute("moveSpeed",intToStr(moveSpeed), mapTagReplacements);
//// bool moveSpeedIsMultiplier;
// upgradeTypeBaseNode->addAttribute("moveSpeedIsMultiplier",intToStr(moveSpeedIsMultiplier), mapTagReplacements);
//// std::map<string,int> moveSpeedIsMultiplierValueList;
// for(std::map<string,int>::const_iterator iterMap = moveSpeedIsMultiplierValueList.begin();
// iterMap != moveSpeedIsMultiplierValueList.end(); ++iterMap) {
// XmlNode *moveSpeedIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("moveSpeedIsMultiplierValueList");
//
// moveSpeedIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
// moveSpeedIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
// }
//
//// int prodSpeed;
// upgradeTypeBaseNode->addAttribute("prodSpeed",intToStr(prodSpeed), mapTagReplacements);
//// bool prodSpeedIsMultiplier;
// upgradeTypeBaseNode->addAttribute("prodSpeedIsMultiplier",intToStr(prodSpeedIsMultiplier), mapTagReplacements);
//// std::map<string,int> prodSpeedProduceIsMultiplierValueList;
// for(std::map<string,int>::const_iterator iterMap = prodSpeedProduceIsMultiplierValueList.begin();
// iterMap != prodSpeedProduceIsMultiplierValueList.end(); ++iterMap) {
// XmlNode *prodSpeedProduceIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("prodSpeedProduceIsMultiplierValueList");
//
// prodSpeedProduceIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
// prodSpeedProduceIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
// }
//
//// std::map<string,int> prodSpeedUpgradeIsMultiplierValueList;
// for(std::map<string,int>::const_iterator iterMap = prodSpeedUpgradeIsMultiplierValueList.begin();
// iterMap != prodSpeedUpgradeIsMultiplierValueList.end(); ++iterMap) {
// XmlNode *prodSpeedUpgradeIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("prodSpeedUpgradeIsMultiplierValueList");
//
// prodSpeedUpgradeIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
// prodSpeedUpgradeIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
// }
//
//// std::map<string,int> prodSpeedMorphIsMultiplierValueList;
// for(std::map<string,int>::const_iterator iterMap = prodSpeedMorphIsMultiplierValueList.begin();
// iterMap != prodSpeedMorphIsMultiplierValueList.end(); ++iterMap) {
// XmlNode *prodSpeedMorphIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("prodSpeedMorphIsMultiplierValueList");
//
// prodSpeedMorphIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
// prodSpeedMorphIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
// }
//}
void UpgradeTypeBase::saveGame(XmlNode *rootNode) const {
std::map<string,string> mapTagReplacements;
XmlNode *upgradeTypeBaseNode = rootNode->addChild("UpgradeTypeBase");
upgradeTypeBaseNode->addAttribute("upgradename",upgradename, mapTagReplacements);
//// int maxHp;
// upgradeTypeBaseNode->addAttribute("maxHp",intToStr(maxHp), mapTagReplacements);
//// bool maxHpIsMultiplier;
// upgradeTypeBaseNode->addAttribute("maxHpIsMultiplier",intToStr(maxHpIsMultiplier), mapTagReplacements);
//// int maxHpRegeneration;
// upgradeTypeBaseNode->addAttribute("maxHpRegeneration",intToStr(maxHpRegeneration), mapTagReplacements);
//// //bool maxHpRegenerationIsMultiplier;
////
//// int sight;
// upgradeTypeBaseNode->addAttribute("sight",intToStr(sight), mapTagReplacements);
//// bool sightIsMultiplier;
// upgradeTypeBaseNode->addAttribute("sightIsMultiplier",intToStr(sightIsMultiplier), mapTagReplacements);
//// int maxEp;
// upgradeTypeBaseNode->addAttribute("maxEp",intToStr(maxEp), mapTagReplacements);
//// bool maxEpIsMultiplier;
// upgradeTypeBaseNode->addAttribute("maxEpIsMultiplier",intToStr(maxEpIsMultiplier), mapTagReplacements);
//// int maxEpRegeneration;
// upgradeTypeBaseNode->addAttribute("maxEpRegeneration",intToStr(maxEpRegeneration), mapTagReplacements);
//// //bool maxEpRegenerationIsMultiplier;
//// int armor;
// upgradeTypeBaseNode->addAttribute("armor",intToStr(armor), mapTagReplacements);
//// bool armorIsMultiplier;
// upgradeTypeBaseNode->addAttribute("armorIsMultiplier",intToStr(armorIsMultiplier), mapTagReplacements);
//// int attackStrength;
// upgradeTypeBaseNode->addAttribute("attackStrength",intToStr(attackStrength), mapTagReplacements);
//// bool attackStrengthIsMultiplier;
// upgradeTypeBaseNode->addAttribute("attackStrengthIsMultiplier",intToStr(attackStrengthIsMultiplier), mapTagReplacements);
//// std::map<string,int> attackStrengthMultiplierValueList;
// for(std::map<string,int>::const_iterator iterMap = attackStrengthMultiplierValueList.begin();
// iterMap != attackStrengthMultiplierValueList.end(); ++iterMap) {
// XmlNode *attackStrengthMultiplierValueListNode = upgradeTypeBaseNode->addChild("attackStrengthMultiplierValueList");
//
// attackStrengthMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
// attackStrengthMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
// }
//// int attackRange;
// upgradeTypeBaseNode->addAttribute("attackRange",intToStr(attackRange), mapTagReplacements);
//// bool attackRangeIsMultiplier;
// upgradeTypeBaseNode->addAttribute("attackRangeIsMultiplier",intToStr(attackRangeIsMultiplier), mapTagReplacements);
//// std::map<string,int> attackRangeMultiplierValueList;
// for(std::map<string,int>::const_iterator iterMap = attackRangeMultiplierValueList.begin();
// iterMap != attackRangeMultiplierValueList.end(); ++iterMap) {
// XmlNode *attackRangeMultiplierValueListNode = upgradeTypeBaseNode->addChild("attackRangeMultiplierValueList");
//
// attackRangeMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
// attackRangeMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
// }
//
//// int moveSpeed;
// upgradeTypeBaseNode->addAttribute("moveSpeed",intToStr(moveSpeed), mapTagReplacements);
//// bool moveSpeedIsMultiplier;
// upgradeTypeBaseNode->addAttribute("moveSpeedIsMultiplier",intToStr(moveSpeedIsMultiplier), mapTagReplacements);
//// std::map<string,int> moveSpeedIsMultiplierValueList;
// for(std::map<string,int>::const_iterator iterMap = moveSpeedIsMultiplierValueList.begin();
// iterMap != moveSpeedIsMultiplierValueList.end(); ++iterMap) {
// XmlNode *moveSpeedIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("moveSpeedIsMultiplierValueList");
//
// moveSpeedIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
// moveSpeedIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
// }
//
//// int prodSpeed;
// upgradeTypeBaseNode->addAttribute("prodSpeed",intToStr(prodSpeed), mapTagReplacements);
//// bool prodSpeedIsMultiplier;
// upgradeTypeBaseNode->addAttribute("prodSpeedIsMultiplier",intToStr(prodSpeedIsMultiplier), mapTagReplacements);
//// std::map<string,int> prodSpeedProduceIsMultiplierValueList;
// for(std::map<string,int>::const_iterator iterMap = prodSpeedProduceIsMultiplierValueList.begin();
// iterMap != prodSpeedProduceIsMultiplierValueList.end(); ++iterMap) {
// XmlNode *prodSpeedProduceIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("prodSpeedProduceIsMultiplierValueList");
//
// prodSpeedProduceIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
// prodSpeedProduceIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
// }
//
//// std::map<string,int> prodSpeedUpgradeIsMultiplierValueList;
// for(std::map<string,int>::const_iterator iterMap = prodSpeedUpgradeIsMultiplierValueList.begin();
// iterMap != prodSpeedUpgradeIsMultiplierValueList.end(); ++iterMap) {
// XmlNode *prodSpeedUpgradeIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("prodSpeedUpgradeIsMultiplierValueList");
//
// prodSpeedUpgradeIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
// prodSpeedUpgradeIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
// }
//
//// std::map<string,int> prodSpeedMorphIsMultiplierValueList;
// for(std::map<string,int>::const_iterator iterMap = prodSpeedMorphIsMultiplierValueList.begin();
// iterMap != prodSpeedMorphIsMultiplierValueList.end(); ++iterMap) {
// XmlNode *prodSpeedMorphIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("prodSpeedMorphIsMultiplierValueList");
//
// prodSpeedMorphIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
// prodSpeedMorphIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
// }
}
//void UpgradeTypeBase::loadGameBoost(const XmlNode *rootNode) {
// const XmlNode *upgradeTypeBaseNode = rootNode->getChild("UpgradeTypeBaseBoost");
//
// //description = upgradeTypeBaseNode->getAttribute("description")->getValue();
//
// upgradename = upgradeTypeBaseNode->getAttribute("upgradename")->getValue();
//
// // int maxHp;
// maxHp = upgradeTypeBaseNode->getAttribute("maxHp")->getIntValue();
// // bool maxHpIsMultiplier;
// maxHpIsMultiplier = (upgradeTypeBaseNode->getAttribute("maxHpIsMultiplier")->getIntValue() != 0);
// // int maxHpRegeneration;
// maxHpRegeneration = upgradeTypeBaseNode->getAttribute("maxHpRegeneration")->getIntValue();
// // //bool maxHpRegenerationIsMultiplier;
// //
// // int sight;
// sight = upgradeTypeBaseNode->getAttribute("sight")->getIntValue();
// // bool sightIsMultiplier;
// sightIsMultiplier = (upgradeTypeBaseNode->getAttribute("sightIsMultiplier")->getIntValue() != 0);
// // int maxEp;
// maxEp = upgradeTypeBaseNode->getAttribute("maxEp")->getIntValue();
// // bool maxEpIsMultiplier;
// maxEpIsMultiplier = (upgradeTypeBaseNode->getAttribute("maxEpIsMultiplier")->getIntValue() != 0);
// // int maxEpRegeneration;
// maxEpRegeneration = upgradeTypeBaseNode->getAttribute("maxEpRegeneration")->getIntValue();
// // //bool maxEpRegenerationIsMultiplier;
// // int armor;
// armor = upgradeTypeBaseNode->getAttribute("armor")->getIntValue();
// // bool armorIsMultiplier;
// armorIsMultiplier = (upgradeTypeBaseNode->getAttribute("armorIsMultiplier")->getIntValue() != 0);
// // int attackStrength;
// attackStrength = upgradeTypeBaseNode->getAttribute("attackStrength")->getIntValue();
// // bool attackStrengthIsMultiplier;
// attackStrengthIsMultiplier = (upgradeTypeBaseNode->getAttribute("attackStrengthIsMultiplier")->getIntValue() != 0);
// // std::map<string,int> attackStrengthMultiplierValueList;
// vector<XmlNode *> attackStrengthMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackStrengthMultiplierValueList");
// for(unsigned int i = 0; i < attackStrengthMultiplierValueNodeList.size(); ++i) {
// XmlNode *node = attackStrengthMultiplierValueNodeList[i];
//
// attackStrengthMultiplierValueList[node->getAttribute("key")->getValue()] =
// node->getAttribute("value")->getIntValue();
// }
// // int attackRange;
// attackRange = upgradeTypeBaseNode->getAttribute("attackRange")->getIntValue();
// // bool attackRangeIsMultiplier;
// attackRangeIsMultiplier = (upgradeTypeBaseNode->getAttribute("attackRangeIsMultiplier")->getIntValue() != 0);
// // std::map<string,int> attackRangeMultiplierValueList;
// vector<XmlNode *> attackRangeMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackRangeMultiplierValueList");
// for(unsigned int i = 0; i < attackRangeMultiplierValueNodeList.size(); ++i) {
// XmlNode *node = attackRangeMultiplierValueNodeList[i];
//
// attackRangeMultiplierValueList[node->getAttribute("key")->getValue()] =
// node->getAttribute("value")->getIntValue();
// }
//
// // int moveSpeed;
// moveSpeed = upgradeTypeBaseNode->getAttribute("moveSpeed")->getIntValue();
// // bool moveSpeedIsMultiplier;
// moveSpeedIsMultiplier = (upgradeTypeBaseNode->getAttribute("moveSpeedIsMultiplier")->getIntValue() != 0);
// // std::map<string,int> moveSpeedIsMultiplierValueList;
// vector<XmlNode *> moveSpeedIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("moveSpeedIsMultiplierValueList");
// for(unsigned int i = 0; i < moveSpeedIsMultiplierValueNodeList.size(); ++i) {
// XmlNode *node = moveSpeedIsMultiplierValueNodeList[i];
//
// moveSpeedIsMultiplierValueList[node->getAttribute("key")->getValue()] =
// node->getAttribute("value")->getIntValue();
// }
//
// // int prodSpeed;
// prodSpeed = upgradeTypeBaseNode->getAttribute("prodSpeed")->getIntValue();
// // bool prodSpeedIsMultiplier;
// prodSpeedIsMultiplier = (upgradeTypeBaseNode->getAttribute("prodSpeedIsMultiplier")->getIntValue() != 0);
// // std::map<string,int> prodSpeedProduceIsMultiplierValueList;
// vector<XmlNode *> prodSpeedProduceIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedProduceIsMultiplierValueList");
// for(unsigned int i = 0; i < prodSpeedProduceIsMultiplierValueNodeList.size(); ++i) {
// XmlNode *node = prodSpeedProduceIsMultiplierValueNodeList[i];
//
// prodSpeedProduceIsMultiplierValueList[node->getAttribute("key")->getValue()] =
// node->getAttribute("value")->getIntValue();
// }
//
// // std::map<string,int> prodSpeedUpgradeIsMultiplierValueList;
// vector<XmlNode *> prodSpeedUpgradeIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedUpgradeIsMultiplierValueList");
// for(unsigned int i = 0; i < prodSpeedUpgradeIsMultiplierValueNodeList.size(); ++i) {
// XmlNode *node = prodSpeedUpgradeIsMultiplierValueNodeList[i];
//
// prodSpeedUpgradeIsMultiplierValueList[node->getAttribute("key")->getValue()] =
// node->getAttribute("value")->getIntValue();
// }
//
// // std::map<string,int> prodSpeedMorphIsMultiplierValueList;
// vector<XmlNode *> prodSpeedMorphIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedMorphIsMultiplierValueList");
// for(unsigned int i = 0; i < prodSpeedMorphIsMultiplierValueNodeList.size(); ++i) {
// XmlNode *node = prodSpeedMorphIsMultiplierValueNodeList[i];
//
// prodSpeedMorphIsMultiplierValueList[node->getAttribute("key")->getValue()] =
// node->getAttribute("value")->getIntValue();
// }
//}
const UpgradeType * UpgradeTypeBase::loadGame(const XmlNode *rootNode, Faction *faction) {
const XmlNode *upgradeTypeBaseNode = rootNode->getChild("UpgradeTypeBase");
//description = upgradeTypeBaseNode->getAttribute("description")->getValue();
string upgradename = upgradeTypeBaseNode->getAttribute("upgradename")->getValue();
return faction->getType()->getUpgradeType(upgradename);
// int maxHp;
// maxHp = upgradeTypeBaseNode->getAttribute("maxHp")->getIntValue();
// // bool maxHpIsMultiplier;
// maxHpIsMultiplier = upgradeTypeBaseNode->getAttribute("maxHpIsMultiplier")->getIntValue();
// // int maxHpRegeneration;
// maxHpRegeneration = upgradeTypeBaseNode->getAttribute("maxHpRegeneration")->getIntValue();
// // //bool maxHpRegenerationIsMultiplier;
// //
// // int sight;
// sight = upgradeTypeBaseNode->getAttribute("sight")->getIntValue();
// // bool sightIsMultiplier;
// sightIsMultiplier = upgradeTypeBaseNode->getAttribute("sightIsMultiplier")->getIntValue();
// // int maxEp;
// maxEp = upgradeTypeBaseNode->getAttribute("maxEp")->getIntValue();
// // bool maxEpIsMultiplier;
// maxEpIsMultiplier = upgradeTypeBaseNode->getAttribute("maxEpIsMultiplier")->getIntValue();
// // int maxEpRegeneration;
// maxEpRegeneration = upgradeTypeBaseNode->getAttribute("maxEpRegeneration")->getIntValue();
// // //bool maxEpRegenerationIsMultiplier;
// // int armor;
// armor = upgradeTypeBaseNode->getAttribute("armor")->getIntValue();
// // bool armorIsMultiplier;
// armorIsMultiplier = upgradeTypeBaseNode->getAttribute("armorIsMultiplier")->getIntValue();
// // int attackStrength;
// attackStrength = upgradeTypeBaseNode->getAttribute("attackStrength")->getIntValue();
// // bool attackStrengthIsMultiplier;
// attackStrengthIsMultiplier = upgradeTypeBaseNode->getAttribute("attackStrengthIsMultiplier")->getIntValue();
// // std::map<string,int> attackStrengthMultiplierValueList;
// vector<XmlNode *> attackStrengthMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackStrengthMultiplierValueList");
// for(unsigned int i = 0; i < attackStrengthMultiplierValueNodeList.size(); ++i) {
// XmlNode *node = attackStrengthMultiplierValueNodeList[i];
//
// attackStrengthMultiplierValueList[node->getAttribute("key")->getValue()] =
// node->getAttribute("value")->getIntValue();
// }
// // int attackRange;
// attackRange = upgradeTypeBaseNode->getAttribute("attackRange")->getIntValue();
// // bool attackRangeIsMultiplier;
// attackRangeIsMultiplier = upgradeTypeBaseNode->getAttribute("attackRangeIsMultiplier")->getIntValue();
// // std::map<string,int> attackRangeMultiplierValueList;
// vector<XmlNode *> attackRangeMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackRangeMultiplierValueList");
// for(unsigned int i = 0; i < attackRangeMultiplierValueNodeList.size(); ++i) {
// XmlNode *node = attackRangeMultiplierValueNodeList[i];
//
// attackRangeMultiplierValueList[node->getAttribute("key")->getValue()] =
// node->getAttribute("value")->getIntValue();
// }
//
// // int moveSpeed;
// moveSpeed = upgradeTypeBaseNode->getAttribute("moveSpeed")->getIntValue();
// // bool moveSpeedIsMultiplier;
// moveSpeedIsMultiplier = upgradeTypeBaseNode->getAttribute("moveSpeedIsMultiplier")->getIntValue();
// // std::map<string,int> moveSpeedIsMultiplierValueList;
// vector<XmlNode *> moveSpeedIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("moveSpeedIsMultiplierValueList");
// for(unsigned int i = 0; i < moveSpeedIsMultiplierValueNodeList.size(); ++i) {
// XmlNode *node = moveSpeedIsMultiplierValueNodeList[i];
//
// moveSpeedIsMultiplierValueList[node->getAttribute("key")->getValue()] =
// node->getAttribute("value")->getIntValue();
// }
//
// // int prodSpeed;
// prodSpeed = upgradeTypeBaseNode->getAttribute("prodSpeed")->getIntValue();
// // bool prodSpeedIsMultiplier;
// prodSpeedIsMultiplier = upgradeTypeBaseNode->getAttribute("prodSpeedIsMultiplier")->getIntValue();
// // std::map<string,int> prodSpeedProduceIsMultiplierValueList;
// vector<XmlNode *> prodSpeedProduceIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedProduceIsMultiplierValueList");
// for(unsigned int i = 0; i < prodSpeedProduceIsMultiplierValueNodeList.size(); ++i) {
// XmlNode *node = prodSpeedProduceIsMultiplierValueNodeList[i];
//
// prodSpeedProduceIsMultiplierValueList[node->getAttribute("key")->getValue()] =
// node->getAttribute("value")->getIntValue();
// }
//
// // std::map<string,int> prodSpeedUpgradeIsMultiplierValueList;
// vector<XmlNode *> prodSpeedUpgradeIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedUpgradeIsMultiplierValueList");
// for(unsigned int i = 0; i < prodSpeedUpgradeIsMultiplierValueNodeList.size(); ++i) {
// XmlNode *node = prodSpeedUpgradeIsMultiplierValueNodeList[i];
//
// prodSpeedUpgradeIsMultiplierValueList[node->getAttribute("key")->getValue()] =
// node->getAttribute("value")->getIntValue();
// }
//
// // std::map<string,int> prodSpeedMorphIsMultiplierValueList;
// vector<XmlNode *> prodSpeedMorphIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedMorphIsMultiplierValueList");
// for(unsigned int i = 0; i < prodSpeedMorphIsMultiplierValueNodeList.size(); ++i) {
// XmlNode *node = prodSpeedMorphIsMultiplierValueNodeList[i];
//
// prodSpeedMorphIsMultiplierValueList[node->getAttribute("key")->getValue()] =
// node->getAttribute("value")->getIntValue();
// }
}
// ==================== misc ====================
string UpgradeType::getName(bool translatedValue) const {
if(translatedValue == false) return name;
Lang &lang = Lang::getInstance();
return lang.getTechTreeString("UpgradeTypeName_" + name,name.c_str());
}
string UpgradeType::getTagName(string tag, bool translatedValue) const {
if(translatedValue == false) return tag;
Lang &lang = Lang::getInstance();
return lang.getTechTreeString("TagName_" + tag, tag.c_str());
}
string UpgradeType::getReqDesc(bool translatedValue) const{
Lang &lang= Lang::getInstance();
string str= ProducibleType::getReqDesc(translatedValue);
string indent=" ";
if(!effects.empty() || !tags.empty()){
str+= "\n"+ lang.getString("Upgrades",(translatedValue == true ? "" : "english"))+"\n";
}
str+=UpgradeTypeBase::getDesc(translatedValue);
if(!effects.empty() || !tags.empty()){
str+= lang.getString("AffectedUnits",(translatedValue == true ? "" : "english"))+"\n";
// We want the output to be sorted, so convert the set to a vector and sort that
std::vector<const UnitType*> outputUnits(effects.begin(), effects.end());
std::sort(outputUnits.begin(), outputUnits.end(), UnitTypeSorter());
vector<const UnitType*>::iterator unitIter;
for (unitIter = outputUnits.begin(); unitIter != outputUnits.end(); ++unitIter) {
const UnitType *unit = *unitIter;
str+= indent+unit->getName(translatedValue)+"\n";
}
// Do the same for tags
std::vector<string> outputTags(tags.begin(), tags.end());
std::sort(outputTags.begin(), outputTags.end());
vector<string>::iterator tagIter;
for (tagIter = outputTags.begin(); tagIter != outputTags.end(); ++tagIter) {
string tag = *tagIter;
str+= indent + lang.getString("TagDesc", (translatedValue == true ? "" : "english")) +
" " + getTagName(tag,translatedValue) + "\n";
}
}
return str;
}
void UpgradeType::preLoad(const string &dir){
name=lastDir(dir);
}
void UpgradeType::load(const string &dir, const TechTree *techTree,
const FactionType *factionType, Checksum* checksum,
Checksum* techtreeChecksum, std::map<string,
vector<pair<string, string> > > &loadedFileList,
bool validationMode) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
char szBuf[8096]="";
snprintf(szBuf,8096,Lang::getInstance().getString("LogScreenGameLoadingUpgradeType","",true).c_str(),formatString(this->getName(true)).c_str());
Logger::getInstance().add(szBuf, true);
string currentPath = dir;
endPathWithSlash(currentPath);
string path = currentPath + name + ".xml";
string sourceXMLFile = path;
try {
checksum->addFile(path);
techtreeChecksum->addFile(path);
XmlTree xmlTree;
std::map<string,string> mapExtraTagReplacementValues;
mapExtraTagReplacementValues["$COMMONDATAPATH"] = techTree->getPath() + "/commondata/";
xmlTree.load(path, Properties::getTagReplacementValues(&mapExtraTagReplacementValues));
loadedFileList[path].push_back(make_pair(currentPath,currentPath));
const XmlNode *upgradeNode= xmlTree.getRootNode();
//image
image = NULL; // Not used for upgrade types
//image cancel
cancelImage = NULL; // Not used for upgrade types
//upgrade time
const XmlNode *upgradeTimeNode= upgradeNode->getChild("time");
productionTime= upgradeTimeNode->getAttribute("value")->getIntValue();
std::map<string,int> sortedItems;
//unit requirements
bool hasDup = false;
const XmlNode *unitRequirementsNode= upgradeNode->getChild("unit-requirements");
for(int i = 0; i < (int)unitRequirementsNode->getChildCount(); ++i) {
const XmlNode *unitNode= unitRequirementsNode->getChild("unit", i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
if(sortedItems.find(name) != sortedItems.end()) {
hasDup = true;
}
sortedItems[name] = 0;
}
if(hasDup) {
printf("WARNING, upgrade type [%s] has one or more duplicate unit requirements\n",this->getName().c_str());
}
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
iterMap != sortedItems.end(); ++iterMap) {
unitReqs.push_back(factionType->getUnitType(iterMap->first));
}
sortedItems.clear();
hasDup = false;
//upgrade requirements
const XmlNode *upgradeRequirementsNode= upgradeNode->getChild("upgrade-requirements");
for(int i = 0; i < (int)upgradeRequirementsNode->getChildCount(); ++i) {
const XmlNode *upgradeReqNode= upgradeRequirementsNode->getChild("upgrade", i);
string name= upgradeReqNode->getAttribute("name")->getRestrictedValue();
if(sortedItems.find(name) != sortedItems.end()) {
hasDup = true;
}
sortedItems[name] = 0;
}
if(hasDup) {
printf("WARNING, upgrade type [%s] has one or more duplicate upgrade requirements\n",this->getName().c_str());
}
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
iterMap != sortedItems.end(); ++iterMap) {
upgradeReqs.push_back(factionType->getUpgradeType(iterMap->first));
}
sortedItems.clear();
hasDup = false;
//resource requirements
int index = 0;
const XmlNode *resourceRequirementsNode= upgradeNode->getChild("resource-requirements");
costs.resize(resourceRequirementsNode->getChildCount());
for(int i = 0; i < (int)costs.size(); ++i) {
const XmlNode *resourceNode= resourceRequirementsNode->getChild("resource", i);
string name= resourceNode->getAttribute("name")->getRestrictedValue();
int amount= resourceNode->getAttribute("amount")->getIntValue();
if(sortedItems.find(name) != sortedItems.end()) {
hasDup = true;
}
sortedItems[name] = amount;
}
//if(hasDup || sortedItems.size() != costs.size()) printf("Found duplicate resource requirement, costs.size() = %d sortedItems.size() = %d\n",costs.size(),sortedItems.size());
if(hasDup) {
printf("WARNING, upgrade type [%s] has one or more duplicate resource requirements\n",this->getName().c_str());
}
if(sortedItems.size() < costs.size()) {
costs.resize(sortedItems.size());
}
index = 0;
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
iterMap != sortedItems.end(); ++iterMap) {
try {
costs[index].init(techTree->getResourceType(iterMap->first), iterMap->second);
index++;
}
catch(megaglest_runtime_error& ex) {
if(validationMode == false) {
throw;
}
else {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\nFor UpgradeType: %s Cost: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what(),name.c_str(),iterMap->second);
}
}
}
sortedItems.clear();
//hasDup = false;
//effects -- get list of affected units
const XmlNode *effectsNode= upgradeNode->getChild("effects");
vector<XmlNode*> unitNodes= effectsNode->getChildList("unit");
for(size_t i = 0; i < unitNodes.size(); ++i) {
const XmlNode *unitNode= unitNodes.at(i);
string name= unitNode->getAttribute("name")->getRestrictedValue();
effects.insert(factionType->getUnitType(name));
}
//effects -- convert tags into units
vector<XmlNode*> tagNodes= effectsNode->getChildList("tag");
for(size_t i = 0; i < tagNodes.size(); ++i) {
const XmlNode *tagNode= tagNodes.at(i);
string name= tagNode->getAttribute("name")->getRestrictedValue();
tags.insert(name);
}
//values
UpgradeTypeBase::load(upgradeNode,name);
}
catch(megaglest_runtime_error& ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,ex.what());
throw megaglest_runtime_error("Error loading UpgradeType: "+ currentPath + "\nMessage: " + ex.what(),!ex.wantStackTrace() );
}
catch(const exception &e){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
throw megaglest_runtime_error("Error loading UpgradeType: "+ currentPath + "\n" +e.what());
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
bool UpgradeType::isAffected(const UnitType *unitType) const{
if(std::find(effects.begin(), effects.end(), unitType)!=effects.end()) return true;
const set<string> unitTags = unitType->getTags();
set<string> intersect;
set_intersection(tags.begin(),tags.end(),unitTags.begin(),unitTags.end(),
std::inserter(intersect,intersect.begin()));
if(!intersect.empty()) return true;
return false;
}
//void UpgradeType::saveGame(XmlNode *rootNode) const {
// UpgradeTypeBase::saveGame(rootNode);
// ProducibleType::saveGame(rootNode);
//
// std::map<string,string> mapTagReplacements;
// XmlNode *upgradeTypeNode = rootNode->addChild("UpgradeType");
//
// //upgradeTypeNode->addAttribute("maxHp",intToStr(maxHp), mapTagReplacements);
// //vector<const UnitType*> effects;
// for(unsigned int i = 0; i < effects.size(); ++i) {
// XmlNode *unitTypeNode = rootNode->addChild("UnitType");
//
// const UnitType *ut = effects[i];
// unitTypeNode->addAttribute("name",ut->getName(), mapTagReplacements);
// }
//}
//
//void UpgradeType::loadGame(const XmlNode *rootNode, Faction *faction) {
// //UpgradeTypeBase::loadGame(rootNode);
// //ProducibleType::loadGame(rootNode);
//
// //const XmlNode *upgradeTypeNode = rootNode->getChild("UpgradeType");
//
// //maxHp = upgradeTypeNode->getAttribute("maxHp")->getIntValue();
//
//// vector<XmlNode *> unitTypeNodeList = upgradeTypeNode->getChildList("UnitType");
//// for(unsigned int i = 0; i < unitTypeNodeList.size(); ++i) {
//// XmlNode *node = unitTypeNodeList[i];
//// }
//}
// ===============================
// class TotalUpgrade
// ===============================
TotalUpgrade::TotalUpgrade() {
reset();
}
void TotalUpgrade::reset() {
maxHp= 0;
maxHpIsMultiplier=false;
maxHpRegeneration = 0;
maxEp= 0;
maxEpIsMultiplier = false;
maxEpRegeneration = 0;
sight=0;
sightIsMultiplier=false;
armor= 0;
armorIsMultiplier=false;
attackStrength= 0;
attackStrengthIsMultiplier=false;
attackRange= 0;
attackRangeIsMultiplier=false;
moveSpeed= 0;
moveSpeedIsMultiplier=false;
prodSpeed=0;
prodSpeedIsMultiplier=false;
attackSpeed=0;
attackSpeedIsMultiplier=false;
boostUpgradeBase = NULL;
boostUpgradeSourceUnit = -1;
boostUpgradeDestUnit = -1;
attackStrengthMultiplierValueList.clear();
moveSpeedIsMultiplierValueList.clear();
prodSpeedProduceIsMultiplierValueList.clear();
prodSpeedUpgradeIsMultiplierValueList.clear();
prodSpeedMorphIsMultiplierValueList.clear();
attackSpeedIsMultiplierValueList.clear();
}
void TotalUpgrade::sum(const UpgradeTypeBase *ut, const Unit *unit, bool boostMode) {
maxHpIsMultiplier = ut->getMaxHpIsMultiplier();
sightIsMultiplier = ut->getSightIsMultiplier();
maxEpIsMultiplier = ut->getMaxEpIsMultiplier();
armorIsMultiplier = ut->getArmorIsMultiplier();
attackStrengthIsMultiplier = ut->getAttackStrengthIsMultiplier();
attackRangeIsMultiplier = ut->getAttackRangeIsMultiplier();
moveSpeedIsMultiplier = ut->getMoveSpeedIsMultiplier();
prodSpeedIsMultiplier = ut->getProdSpeedIsMultiplier();
attackSpeedIsMultiplier = ut->getAttackSpeedIsMultiplier();
{
int upgradeValue;
if (ut->getMaxHpIsMultiplier() == true) {
upgradeValue = ((double) unit->getType()->getMaxHp() * ((double) ut->getMaxHp() / (double) 100));
} else {
upgradeValue = ut->getMaxHp();
}
if (boostMode) {
//no boost for MaxHP. This makes no sense. Just upgrades allowed.
maxHp=0;
} else {
maxHp += upgradeValue;
}
}
{
int upgradeValue;
if (ut->getMaxEpIsMultiplier() == true) {
upgradeValue = ((double) unit->getType()->getHpRegeneration() * ((double) ut->getMaxHpRegeneration() / (double) 100));
} else {
upgradeValue = ut->getMaxHpRegeneration();
}
if (boostMode) {
//ignore! no boost for MaxEP. This makes no sense. Just upgrades allowed
maxHpRegeneration=upgradeValue;
} else {
maxHpRegeneration += upgradeValue;
}
}
{
int upgradeValue;
if (ut->getMaxEpIsMultiplier() == true) {
upgradeValue = ((double) unit->getType()->getMaxEp() * ((double) ut->getMaxEp() / (double) 100));
} else {
upgradeValue = ut->getMaxEp();
}
if (boostMode) {
//ignore! no boost for MaxEP. This makes no sense. Just upgrades allowed
maxEp=0;
} else {
maxEp += upgradeValue;
}
}
{
int upgradeValue;
if (ut->getMaxEpIsMultiplier() == true) {
upgradeValue = ((double) unit->getType()->getEpRegeneration() * ((double) ut->getMaxEpRegeneration() / (double) 100));
} else {
upgradeValue = ut->getMaxEpRegeneration();
}
if (boostMode) {
//ignore! no boost for MaxEP. This makes no sense. Just upgrades allowed
maxEpRegeneration=upgradeValue;
} else {
maxEpRegeneration += upgradeValue;
}
}
{
int upgradeValue;
if (ut->getSightIsMultiplier() == true) {
upgradeValue = ((double) unit->getType()->getSight() * ((double) ut->getSight() / (double) 100));
} else {
upgradeValue = ut->getSight();
}
if (boostMode) {
sight = upgradeValue;
} else {
sight += upgradeValue;
}
}
{
int upgradeValue;
if (ut->getArmorIsMultiplier() == true) {
upgradeValue = ((double) unit->getType()->getArmor() * ((double) ut->getArmor() / (double) 100));
} else {
upgradeValue = ut->getArmor();
}
if (boostMode) {
armor = upgradeValue;
} else {
armor += upgradeValue;
}
}
for(unsigned int i = 0; i < (unsigned int)unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(skillType);
if(ast != NULL) {
int newValue;
if(ut->getAttackStrengthIsMultiplier() == true){
newValue = ((double)ast->getAttackStrength() * ((double)ut->getAttackStrength(NULL) / (double)100));
}
else {
newValue = ut->getAttackStrength(NULL);
}
if(boostMode) {
attackStrengthMultiplierValueList[ast->getName()] = newValue;
}
else {
attackStrengthMultiplierValueList[ast->getName()] += newValue;
}
}
}
for(unsigned int i = 0; i < (unsigned int)unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(skillType);
if (ast != NULL) {
int newValue;
if (ut->getAttackRangeIsMultiplier() == true) {
newValue = ((double) ast->getAttackRange() * ((double) ut->getAttackRange(NULL) / (double) 100));
} else {
newValue = ut->getAttackRange(NULL);
}
if (boostMode) {
attackRangeMultiplierValueList[ast->getName()] = newValue;
} else {
attackRangeMultiplierValueList[ast->getName()] += newValue;
}
}
}
for(unsigned int i = 0; i < (unsigned int)unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const MoveSkillType *mst = dynamic_cast<const MoveSkillType *>(skillType);
if(mst != NULL) {
int newValue;
if(ut->getMoveSpeedIsMultiplier() == true) {
newValue = ((double)mst->getSpeed() * ((double)ut->getMoveSpeed(NULL) / (double)100));
}
else {
newValue = ut->getMoveSpeed(NULL);
}
if(boostMode) {
moveSpeedIsMultiplierValueList[mst->getName()] = newValue;
}
else {
moveSpeedIsMultiplierValueList[mst->getName()] += newValue;
}
}
}
for(unsigned int i = 0; i < (unsigned int)unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const ProduceSkillType *pst = dynamic_cast<const ProduceSkillType *>(skillType);
if(pst != NULL) {
int newValue;
if(ut->getProdSpeedIsMultiplier() == true) {
newValue = ((double)pst->getSpeed() * ((double)ut->getProdSpeed(NULL) / (double)100));
}
else {
newValue = ut->getProdSpeed(NULL);
}
if(boostMode) {
prodSpeedProduceIsMultiplierValueList[pst->getName()] = newValue;
}
else {
prodSpeedProduceIsMultiplierValueList[pst->getName()] += newValue;
}
}
const UpgradeSkillType *ust = dynamic_cast<const UpgradeSkillType *>(skillType);
if(ust != NULL) {
int newValue;
if(ut->getProdSpeedIsMultiplier() == true) {
newValue = ((double)ust->getSpeed() * ((double)ut->getProdSpeed(NULL) / (double)100));
}
else {
newValue = ut->getProdSpeed(NULL);
} if(boostMode) {
prodSpeedUpgradeIsMultiplierValueList[ust->getName()] = newValue;
}
else {
prodSpeedUpgradeIsMultiplierValueList[ust->getName()] += newValue;
}
}
const MorphSkillType *mst = dynamic_cast<const MorphSkillType *>(skillType);
if(mst != NULL) {
int newValue;
if(ut->getProdSpeedIsMultiplier() == true) {
newValue = ((double)mst->getSpeed() * ((double)ut->getProdSpeed(NULL) / (double)100));
}
else {
newValue = ut->getProdSpeed(NULL);
}
if(boostMode) {
prodSpeedMorphIsMultiplierValueList[mst->getName()] = newValue;
}
else {
prodSpeedMorphIsMultiplierValueList[mst->getName()] += newValue;
}
}
}
if(ut->getAttackSpeedIsMultiplier() == true) {
for(unsigned int i = 0; i < (unsigned int)unit->getType()->getSkillTypeCount(); ++i) {
const SkillType *skillType = unit->getType()->getSkillType(i);
const AttackSkillType *ast = dynamic_cast<const AttackSkillType *>(skillType);
if(ast != NULL) {
int newValue = ((double)ast->getSpeed() * ((double)ut->getAttackSpeed(NULL) / (double)100));
if(boostMode) {
attackSpeedIsMultiplierValueList[ast->getName()] = newValue;
}
else {
attackSpeedIsMultiplierValueList[ast->getName()] += newValue;
}
}
}
}
else {
int newValue = ut->getAttackSpeed(NULL);
if(boostMode) {
attackSpeed = newValue;
}
else {
attackSpeed += newValue;
}
}
}
void TotalUpgrade::apply(int sourceUnitId, const UpgradeTypeBase *ut, const Unit *unit) {
//sum(ut, unit);
//printf("====> About to apply boost: %s\nTo unit: %d\n\n",ut->toString().c_str(),unit->getId());
TotalUpgrade *boostUpgrade = new TotalUpgrade();
boostUpgrade->copyDataFrom(this);
boostUpgrade->boostUpgradeBase = ut;
boostUpgrade->boostUpgradeSourceUnit = sourceUnitId;
boostUpgrade->boostUpgradeDestUnit = unit->getId();
boostUpgrade->sum(ut,unit, true);
boostUpgrades.push_back(boostUpgrade);
}
void TotalUpgrade::deapply(int sourceUnitId, const UpgradeTypeBase *ut,int destUnitId) {
//printf("<****** About to de-apply boost: %s\nTo unit: %d\n\n",ut->toString().c_str(),destUnitId);
bool removedBoost = false;
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
if(boost->boostUpgradeSourceUnit == sourceUnitId &&
boost->boostUpgradeBase->getUpgradeName() == ut->getUpgradeName() &&
boost->boostUpgradeDestUnit == destUnitId) {
boostUpgrades.erase(boostUpgrades.begin() + index);
delete boost;
removedBoost = true;
//printf("de-apply boost FOUND!\n");
break;
}
}
if(removedBoost == false) {
printf("\n\n!!!!!! de-apply boost NOT FOUND for sourceUnitId = %d, destUnitId = %d\n%s\n\nCurrent Boosts:\n",
sourceUnitId,destUnitId,ut->toString().c_str());
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
printf("\nBoost #%u\n%s\n",index,boost->toString().c_str());
}
}
}
int TotalUpgrade::getMaxHp() const {
return maxHp + getMaxHpFromBoosts();
}
int TotalUpgrade::getMaxHpFromBoosts() const {
int result = 0;
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
result += boost->getMaxHp();
}
return result;
}
int TotalUpgrade::getMaxHpRegeneration() const {
return maxHpRegeneration + getMaxHpRegenerationFromBoosts();
}
int TotalUpgrade::getMaxHpRegenerationFromBoosts() const {
int result = 0;
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
result += boost->getMaxHpRegeneration();
}
return result;
}
int TotalUpgrade::getSight() const {
return sight + getSightFromBoosts();
}
int TotalUpgrade::getSightFromBoosts() const {
int result = 0;
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
result += boost->getSight();
}
return result;
}
int TotalUpgrade::getMaxEp() const {
return maxEp + getMaxEpFromBoosts();
}
int TotalUpgrade::getMaxEpFromBoosts() const {
int result = 0;
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
result += boost->getMaxEp();
}
return result;
}
int TotalUpgrade::getMaxEpRegeneration() const {
return maxEpRegeneration + getMaxEpRegenerationFromBoosts();
}
int TotalUpgrade::getMaxEpRegenerationFromBoosts() const {
int result = 0;
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
result += boost->getMaxEpRegeneration();
}
return result;
}
int TotalUpgrade::getArmor() const {
return armor + getArmorFromBoosts();
}
int TotalUpgrade::getArmorFromBoosts() const {
int result = 0;
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
result += boost->getArmor();
}
return result;
}
int TotalUpgrade::getAttackStrength(const AttackSkillType *st) const {
return UpgradeTypeBase::getAttackStrength(st) + getAttackStrengthFromBoosts(st);
}
int TotalUpgrade::getAttackStrengthFromBoosts(const AttackSkillType *st) const {
int result = 0;
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
result += boost->getAttackStrength(st);
}
return result;
}
int TotalUpgrade::getAttackRange(const AttackSkillType *st) const {
return UpgradeTypeBase::getAttackRange(st) + getAttackRangeFromBoosts(st);
}
int TotalUpgrade::getAttackRangeFromBoosts(const AttackSkillType *st) const {
int result = 0;
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
result += boost->getAttackRange(st);
}
return result;
}
int TotalUpgrade::getMoveSpeed(const MoveSkillType *st) const {
return UpgradeTypeBase::getMoveSpeed(st) + getMoveSpeedFromBoosts(st);
}
int TotalUpgrade::getMoveSpeedFromBoosts(const MoveSkillType *st) const {
int result = 0;
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
result += boost->getMoveSpeed(st);
}
return result;
}
int TotalUpgrade::getProdSpeed(const SkillType *st) const {
return UpgradeTypeBase::getProdSpeed(st) + getProdSpeedFromBoosts(st);
}
int TotalUpgrade::getProdSpeedFromBoosts(const SkillType *st) const {
int result = 0;
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
result += boost->getProdSpeed(st);
}
return result;
}
int TotalUpgrade::getAttackSpeed(const AttackSkillType *st) const {
return UpgradeTypeBase::getAttackSpeed(st) + getAttackSpeedFromBoosts(st);
}
int TotalUpgrade::getAttackSpeedFromBoosts(const AttackSkillType *st) const {
int result = 0;
for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
TotalUpgrade *boost = boostUpgrades[index];
result += boost->getAttackSpeed(st);
}
return result;
}
void TotalUpgrade::incLevel(const UnitType *ut) {
maxHp += ut->getMaxHp()*50/100;
maxEp += ut->getMaxEp()*50/100;
sight += ut->getSight()*20/100;
armor += ut->getArmor()*50/100;
}
void TotalUpgrade::saveGame(XmlNode *rootNode) const {
std::map<string,string> mapTagReplacements;
XmlNode *upgradeTypeBaseNode = rootNode->addChild("TotalUpgrade");
// int maxHp;
upgradeTypeBaseNode->addAttribute("maxHp",intToStr(maxHp), mapTagReplacements);
// bool maxHpIsMultiplier;
upgradeTypeBaseNode->addAttribute("maxHpIsMultiplier",intToStr(maxHpIsMultiplier), mapTagReplacements);
// int maxHpRegeneration;
upgradeTypeBaseNode->addAttribute("maxHpRegeneration",intToStr(maxHpRegeneration), mapTagReplacements);
// //bool maxHpRegenerationIsMultiplier;
//
// int sight;
upgradeTypeBaseNode->addAttribute("sight",intToStr(sight), mapTagReplacements);
// bool sightIsMultiplier;
upgradeTypeBaseNode->addAttribute("sightIsMultiplier",intToStr(sightIsMultiplier), mapTagReplacements);
// int maxEp;
upgradeTypeBaseNode->addAttribute("maxEp",intToStr(maxEp), mapTagReplacements);
// bool maxEpIsMultiplier;
upgradeTypeBaseNode->addAttribute("maxEpIsMultiplier",intToStr(maxEpIsMultiplier), mapTagReplacements);
// int maxEpRegeneration;
upgradeTypeBaseNode->addAttribute("maxEpRegeneration",intToStr(maxEpRegeneration), mapTagReplacements);
// //bool maxEpRegenerationIsMultiplier;
// int armor;
upgradeTypeBaseNode->addAttribute("armor",intToStr(armor), mapTagReplacements);
// bool armorIsMultiplier;
upgradeTypeBaseNode->addAttribute("armorIsMultiplier",intToStr(armorIsMultiplier), mapTagReplacements);
// int attackStrength;
upgradeTypeBaseNode->addAttribute("attackStrength",intToStr(attackStrength), mapTagReplacements);
// bool attackStrengthIsMultiplier;
upgradeTypeBaseNode->addAttribute("attackStrengthIsMultiplier",intToStr(attackStrengthIsMultiplier), mapTagReplacements);
// std::map<string,int> attackStrengthMultiplierValueList;
for(std::map<string,int>::const_iterator iterMap = attackStrengthMultiplierValueList.begin();
iterMap != attackStrengthMultiplierValueList.end(); ++iterMap) {
XmlNode *attackStrengthMultiplierValueListNode = upgradeTypeBaseNode->addChild("attackStrengthMultiplierValueList");
attackStrengthMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
attackStrengthMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
}
// int attackRange;
upgradeTypeBaseNode->addAttribute("attackRange",intToStr(attackRange), mapTagReplacements);
// bool attackRangeIsMultiplier;
upgradeTypeBaseNode->addAttribute("attackRangeIsMultiplier",intToStr(attackRangeIsMultiplier), mapTagReplacements);
// std::map<string,int> attackRangeMultiplierValueList;
for(std::map<string,int>::const_iterator iterMap = attackRangeMultiplierValueList.begin();
iterMap != attackRangeMultiplierValueList.end(); ++iterMap) {
XmlNode *attackRangeMultiplierValueListNode = upgradeTypeBaseNode->addChild("attackRangeMultiplierValueList");
attackRangeMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
attackRangeMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
}
// int moveSpeed;
upgradeTypeBaseNode->addAttribute("moveSpeed",intToStr(moveSpeed), mapTagReplacements);
// bool moveSpeedIsMultiplier;
upgradeTypeBaseNode->addAttribute("moveSpeedIsMultiplier",intToStr(moveSpeedIsMultiplier), mapTagReplacements);
// std::map<string,int> moveSpeedIsMultiplierValueList;
for(std::map<string,int>::const_iterator iterMap = moveSpeedIsMultiplierValueList.begin();
iterMap != moveSpeedIsMultiplierValueList.end(); ++iterMap) {
XmlNode *moveSpeedIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("moveSpeedIsMultiplierValueList");
moveSpeedIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
moveSpeedIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
}
// int prodSpeed;
upgradeTypeBaseNode->addAttribute("prodSpeed",intToStr(prodSpeed), mapTagReplacements);
// bool prodSpeedIsMultiplier;
upgradeTypeBaseNode->addAttribute("prodSpeedIsMultiplier",intToStr(prodSpeedIsMultiplier), mapTagReplacements);
// std::map<string,int> prodSpeedProduceIsMultiplierValueList;
for(std::map<string,int>::const_iterator iterMap = prodSpeedProduceIsMultiplierValueList.begin();
iterMap != prodSpeedProduceIsMultiplierValueList.end(); ++iterMap) {
XmlNode *prodSpeedProduceIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("prodSpeedProduceIsMultiplierValueList");
prodSpeedProduceIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
prodSpeedProduceIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
}
// std::map<string,int> prodSpeedUpgradeIsMultiplierValueList;
for(std::map<string,int>::const_iterator iterMap = prodSpeedUpgradeIsMultiplierValueList.begin();
iterMap != prodSpeedUpgradeIsMultiplierValueList.end(); ++iterMap) {
XmlNode *prodSpeedUpgradeIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("prodSpeedUpgradeIsMultiplierValueList");
prodSpeedUpgradeIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
prodSpeedUpgradeIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
}
// std::map<string,int> prodSpeedMorphIsMultiplierValueList;
for(std::map<string,int>::const_iterator iterMap = prodSpeedMorphIsMultiplierValueList.begin();
iterMap != prodSpeedMorphIsMultiplierValueList.end(); ++iterMap) {
XmlNode *prodSpeedMorphIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("prodSpeedMorphIsMultiplierValueList");
prodSpeedMorphIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
prodSpeedMorphIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
}
upgradeTypeBaseNode->addAttribute("attackSpeed",intToStr(attackSpeed), mapTagReplacements);
upgradeTypeBaseNode->addAttribute("attackSpeedIsMultiplier",intToStr(attackSpeedIsMultiplier), mapTagReplacements);
for(std::map<string,int>::const_iterator iterMap = attackSpeedIsMultiplierValueList.begin();
iterMap != attackSpeedIsMultiplierValueList.end(); ++iterMap) {
XmlNode *attackSpeedIsMultiplierValueListNode = upgradeTypeBaseNode->addChild("attackSpeedIsMultiplierValueList");
attackSpeedIsMultiplierValueListNode->addAttribute("key",iterMap->first, mapTagReplacements);
attackSpeedIsMultiplierValueListNode->addAttribute("value",intToStr(iterMap->second), mapTagReplacements);
}
// for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
// TotalUpgrade *boost = boostUpgrades[index];
// XmlNode *attackBoostListNode = upgradeTypeBaseNode->addChild("attackBoostList");
// attackBoostListNode->addAttribute("unitId",intToStr(boost->boostUpgradeUnit->getId()), mapTagReplacements);
//
// std::map<string,string> mapTagReplacements;
// if(boost != NULL) {
// boost->saveGameBoost(attackBoostListNode);
// boost->boostUpgradeBase->saveGameBoost(attackBoostListNode);
// }
// }
}
void TotalUpgrade::loadGame(const XmlNode *rootNode) {
const XmlNode *upgradeTypeBaseNode = rootNode->getChild("TotalUpgrade");
//description = upgradeTypeBaseNode->getAttribute("description")->getValue();
// int maxHp;
maxHp = upgradeTypeBaseNode->getAttribute("maxHp")->getIntValue();
// bool maxHpIsMultiplier;
maxHpIsMultiplier = upgradeTypeBaseNode->getAttribute("maxHpIsMultiplier")->getIntValue() != 0;
// int maxHpRegeneration;
maxHpRegeneration = upgradeTypeBaseNode->getAttribute("maxHpRegeneration")->getIntValue();
// //bool maxHpRegenerationIsMultiplier;
//
// int sight;
sight = upgradeTypeBaseNode->getAttribute("sight")->getIntValue();
// bool sightIsMultiplier;
sightIsMultiplier = upgradeTypeBaseNode->getAttribute("sightIsMultiplier")->getIntValue() != 0;
// int maxEp;
maxEp = upgradeTypeBaseNode->getAttribute("maxEp")->getIntValue();
// bool maxEpIsMultiplier;
maxEpIsMultiplier = upgradeTypeBaseNode->getAttribute("maxEpIsMultiplier")->getIntValue() != 0;
// int maxEpRegeneration;
maxEpRegeneration = upgradeTypeBaseNode->getAttribute("maxEpRegeneration")->getIntValue();
// //bool maxEpRegenerationIsMultiplier;
// int armor;
armor = upgradeTypeBaseNode->getAttribute("armor")->getIntValue();
// bool armorIsMultiplier;
armorIsMultiplier = upgradeTypeBaseNode->getAttribute("armorIsMultiplier")->getIntValue() != 0;
// int attackStrength;
attackStrength = upgradeTypeBaseNode->getAttribute("attackStrength")->getIntValue();
// bool attackStrengthIsMultiplier;
attackStrengthIsMultiplier = upgradeTypeBaseNode->getAttribute("attackStrengthIsMultiplier")->getIntValue() != 0;
// std::map<string,int> attackStrengthMultiplierValueList;
vector<XmlNode *> attackStrengthMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackStrengthMultiplierValueList");
for(unsigned int i = 0; i < attackStrengthMultiplierValueNodeList.size(); ++i) {
XmlNode *node = attackStrengthMultiplierValueNodeList[i];
attackStrengthMultiplierValueList[node->getAttribute("key")->getValue()] =
node->getAttribute("value")->getIntValue();
}
// int attackRange;
attackRange = upgradeTypeBaseNode->getAttribute("attackRange")->getIntValue();
// bool attackRangeIsMultiplier;
attackRangeIsMultiplier = upgradeTypeBaseNode->getAttribute("attackRangeIsMultiplier")->getIntValue() != 0;
// std::map<string,int> attackRangeMultiplierValueList;
vector<XmlNode *> attackRangeMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackRangeMultiplierValueList");
for(unsigned int i = 0; i < attackRangeMultiplierValueNodeList.size(); ++i) {
XmlNode *node = attackRangeMultiplierValueNodeList[i];
attackRangeMultiplierValueList[node->getAttribute("key")->getValue()] =
node->getAttribute("value")->getIntValue();
}
// int moveSpeed;
moveSpeed = upgradeTypeBaseNode->getAttribute("moveSpeed")->getIntValue();
// bool moveSpeedIsMultiplier;
moveSpeedIsMultiplier = upgradeTypeBaseNode->getAttribute("moveSpeedIsMultiplier")->getIntValue() != 0;
// std::map<string,int> moveSpeedIsMultiplierValueList;
vector<XmlNode *> moveSpeedIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("moveSpeedIsMultiplierValueList");
for(unsigned int i = 0; i < moveSpeedIsMultiplierValueNodeList.size(); ++i) {
XmlNode *node = moveSpeedIsMultiplierValueNodeList[i];
moveSpeedIsMultiplierValueList[node->getAttribute("key")->getValue()] =
node->getAttribute("value")->getIntValue();
}
// int prodSpeed;
prodSpeed = upgradeTypeBaseNode->getAttribute("prodSpeed")->getIntValue();
// bool prodSpeedIsMultiplier;
prodSpeedIsMultiplier = upgradeTypeBaseNode->getAttribute("prodSpeedIsMultiplier")->getIntValue() != 0;
// std::map<string,int> prodSpeedProduceIsMultiplierValueList;
vector<XmlNode *> prodSpeedProduceIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedProduceIsMultiplierValueList");
for(unsigned int i = 0; i < prodSpeedProduceIsMultiplierValueNodeList.size(); ++i) {
XmlNode *node = prodSpeedProduceIsMultiplierValueNodeList[i];
prodSpeedProduceIsMultiplierValueList[node->getAttribute("key")->getValue()] =
node->getAttribute("value")->getIntValue();
}
// std::map<string,int> prodSpeedUpgradeIsMultiplierValueList;
vector<XmlNode *> prodSpeedUpgradeIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedUpgradeIsMultiplierValueList");
for(unsigned int i = 0; i < prodSpeedUpgradeIsMultiplierValueNodeList.size(); ++i) {
XmlNode *node = prodSpeedUpgradeIsMultiplierValueNodeList[i];
prodSpeedUpgradeIsMultiplierValueList[node->getAttribute("key")->getValue()] =
node->getAttribute("value")->getIntValue();
}
// std::map<string,int> prodSpeedMorphIsMultiplierValueList;
vector<XmlNode *> prodSpeedMorphIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("prodSpeedMorphIsMultiplierValueList");
for(unsigned int i = 0; i < prodSpeedMorphIsMultiplierValueNodeList.size(); ++i) {
XmlNode *node = prodSpeedMorphIsMultiplierValueNodeList[i];
prodSpeedMorphIsMultiplierValueList[node->getAttribute("key")->getValue()] =
node->getAttribute("value")->getIntValue();
}
if(upgradeTypeBaseNode->hasAttribute("attackSpeed")){
attackSpeed = upgradeTypeBaseNode->getAttribute("attackSpeed")->getIntValue();
attackSpeedIsMultiplier = upgradeTypeBaseNode->getAttribute("attackSpeedIsMultiplier")->getIntValue() != 0;
vector<XmlNode *> attackSpeedIsMultiplierValueNodeList = upgradeTypeBaseNode->getChildList("attackSpeedIsMultiplierValueList");
for(unsigned int i = 0; i < attackSpeedIsMultiplierValueNodeList.size(); ++i) {
XmlNode *node = attackSpeedIsMultiplierValueNodeList[i];
attackSpeedIsMultiplierValueList[node->getAttribute("key")->getValue()] =
node->getAttribute("value")->getIntValue();
}
}
// vector<XmlNode *> boostNodeList = upgradeTypeBaseNode->getChildList("attackBoostList");
// for(unsigned int index = 0; index < boostNodeList.size(); ++index) {
// XmlNode *boostNode = boostNodeList[index];
//
// //for(unsigned int index = 0; index < boostUpgrades.size(); ++index) {
// // TotalUpgrade *boost = boostUpgrades[index];
// // XmlNode *attackBoostListNode = upgradeTypeBaseNode->addChild("attackBoostList");
//
//// std::map<string,string> mapTagReplacements;
//// if(boost != NULL) {
//// boost->saveGame(attackBoostListNode);
//// }
// int unitId = boostNode->getAttribute("unitId")->getIntValue();
// const Unit *unit = world->findUnitById(unitId);
//
// TotalUpgrade *boostUpgrade = new TotalUpgrade();
// //boostUpgrade->copyDataFrom(this);
// boostUpgrade->loadGameBoost(boostNode);
// boostUpgrade->loadGameBoost(boostNode);
//
// boostUpgrade->boostUpgradeBase = ut;
// boostUpgrade->boostUpgradeUnit = unit;
//
// //boostUpgrade->sum(ut,unit);
// boostUpgrades.push_back(boostUpgrade);
//
// //boost->saveGameBoost(attackBoostListNode);
// //boost->boostUpgradeBase->saveGameBoost(attackBoostListNode);
//
// //apply(const UpgradeTypeBase *ut, unit);
// }
}
}}//end namespace