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Rampoina
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MegaGlest
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05a031cc0e
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
76f4b87cbb
ifdef for win32 only code
2010-04-01 07:53:07 +00:00
..
ai
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
2010-03-25 12:15:10 +00:00
facilities
ifdef for win32 only code
2010-04-01 07:53:07 +00:00
game
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:25:35 +00:00
global
fonts
2010-04-01 00:13:28 +00:00
graphics
new switch <rotationAllowed value="false" /> for buildings
2010-03-27 03:09:11 +00:00
gui
data is ready for rotation feature
2010-03-27 16:08:03 +00:00
main
Ported auto-discover LAN connect to win32
2010-04-01 07:46:14 +00:00
menu
Ported auto-discover LAN connect to win32
2010-04-01 07:46:14 +00:00
network
Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this)
2010-04-01 06:31:10 +00:00
sound
Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer
2010-03-27 20:33:46 +00:00
type_instances
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
2010-03-25 12:15:10 +00:00
types
new switch <rotationAllowed value="false" /> for buildings
2010-03-27 03:09:11 +00:00
world
* added missing #include "leak_dumper.h" to new cpp files
2010-03-27 07:09:34 +00:00