MegaGlest/source/glest_game
2010-04-01 07:53:07 +00:00
..
ai * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
facilities ifdef for win32 only code 2010-04-01 07:53:07 +00:00
game Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera. 2010-03-30 00:25:35 +00:00
global fonts 2010-04-01 00:13:28 +00:00
graphics new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
gui data is ready for rotation feature 2010-03-27 16:08:03 +00:00
main Ported auto-discover LAN connect to win32 2010-04-01 07:46:14 +00:00
menu Ported auto-discover LAN connect to win32 2010-04-01 07:46:14 +00:00
network Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this) 2010-04-01 06:31:10 +00:00
sound Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
type_instances * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
types new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
world * added missing #include "leak_dumper.h" to new cpp files 2010-03-27 07:09:34 +00:00