MegaGlest/source/glest_game/graphics
Titus Tscharntke c1ec8f97df new switch <rotationAllowed value="false" /> for buildings
new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
..
renderer.cpp * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
renderer.h Made changes to properly isolate new unit rotation code so that it is disabled by default 2010-03-13 21:10:45 +00:00
unit_particle_type.cpp new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
unit_particle_type.h new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00