![Titus Tscharntke](/assets/img/avatar_default.png)
options menu ingame resolution change ( game restart needed ) everything not really poolished yet!
148 lines
4.6 KiB
C++
148 lines
4.6 KiB
C++
// ==============================================================
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// This file is part of Glest (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "core_data.h"
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#include "logger.h"
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#include "renderer.h"
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#include "graphics_interface.h"
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#include "config.h"
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#include "util.h"
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#include "leak_dumper.h"
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using namespace Shared::Sound;
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using namespace Shared::Graphics;
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using namespace Shared::Util;
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namespace Glest{ namespace Game{
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// =====================================================
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// class CoreData
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// =====================================================
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// ===================== PUBLIC ========================
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CoreData &CoreData::getInstance(){
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static CoreData coreData;
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return coreData;
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}
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CoreData::~CoreData(){
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deleteValues(waterSounds.getSounds().begin(), waterSounds.getSounds().end());
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}
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void CoreData::load(){
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const string dir="data/core";
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Logger::getInstance().add("Core data");
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Renderer &renderer= Renderer::getInstance();
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//textures
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backgroundTexture= renderer.newTexture2D(rsGlobal);
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backgroundTexture->setMipmap(false);
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backgroundTexture->getPixmap()->load(dir+"/menu/textures/back.tga");
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fireTexture= renderer.newTexture2D(rsGlobal);
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fireTexture->setFormat(Texture::fAlpha);
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fireTexture->getPixmap()->init(1);
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fireTexture->getPixmap()->load(dir+"/misc_textures/fire_particle.tga");
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snowTexture= renderer.newTexture2D(rsGlobal);
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snowTexture->setMipmap(false);
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snowTexture->setFormat(Texture::fAlpha);
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snowTexture->getPixmap()->init(1);
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snowTexture->getPixmap()->load(dir+"/misc_textures/snow_particle.tga");
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customTexture= renderer.newTexture2D(rsGlobal);
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customTexture->getPixmap()->load("data/core/menu/textures/custom_texture.tga");
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logoTexture= renderer.newTexture2D(rsGlobal);
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logoTexture->setMipmap(false);
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logoTexture->getPixmap()->load(dir+"/menu/textures/logo.tga");
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waterSplashTexture= renderer.newTexture2D(rsGlobal);
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waterSplashTexture->setFormat(Texture::fAlpha);
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waterSplashTexture->getPixmap()->init(1);
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waterSplashTexture->getPixmap()->load(dir+"/misc_textures/water_splash.tga");
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buttonSmallTexture= renderer.newTexture2D(rsGlobal);
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buttonSmallTexture->getPixmap()->load(dir+"/menu/textures/button_small.tga");
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buttonBigTexture= renderer.newTexture2D(rsGlobal);
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buttonBigTexture->getPixmap()->load(dir+"/menu/textures/button_big.tga");
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//display font
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Config &config= Config::getInstance();
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string displayFontName= config.getString("FontDisplay");
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displayFont= renderer.newFont(rsGlobal);
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displayFont->setType(displayFontName);
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displayFont->setSize(computeFontSize(15));
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//menu fonts
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string menuFontNameSmall= config.getString("FontMenuSmall");
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menuFontSmall= renderer.newFont(rsGlobal);
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menuFontSmall->setType(menuFontNameSmall);
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menuFontSmall->setSize(computeFontSize(10));
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string menuFontNameNormal= config.getString("FontMenuNormal");
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menuFontNormal= renderer.newFont(rsGlobal);
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menuFontNormal->setType(menuFontNameNormal);
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menuFontNormal->setSize(computeFontSize(12));
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menuFontNormal->setWidth(Font::wBold);
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string menuFontNameBig= config.getString("FontMenuBig");
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menuFontBig= renderer.newFont(rsGlobal);
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menuFontBig->setType(menuFontNameBig);
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menuFontBig->setSize(computeFontSize(16));
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string menuFontNameVeryBig= config.getString("FontMenuVeryBig");
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menuFontVeryBig= renderer.newFont(rsGlobal);
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menuFontVeryBig->setType(menuFontNameVeryBig);
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menuFontVeryBig->setSize(computeFontSize(20));
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//console font
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string consoleFontName= Config::getInstance().getString("FontConsole");
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consoleFont= renderer.newFont(rsGlobal);
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consoleFont->setType(consoleFontName);
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consoleFont->setSize(computeFontSize(16));
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//sounds
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clickSoundA.load(dir+"/menu/sound/click_a.wav");
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clickSoundB.load(dir+"/menu/sound/click_b.wav");
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clickSoundC.load(dir+"/menu/sound/click_c.wav");
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introMusic.open(dir+"/menu/music/intro_music.ogg");
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introMusic.setNext(&menuMusic);
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menuMusic.open(dir+"/menu/music/menu_music.ogg");
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menuMusic.setNext(&menuMusic);
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waterSounds.resize(6);
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for(int i=0; i<6; ++i){
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waterSounds[i]= new StaticSound();
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waterSounds[i]->load(dir+"/water_sounds/water"+intToStr(i)+".wav");
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}
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}
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int CoreData::computeFontSize(int size){
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int screenH= Config::getInstance().getInt("ScreenHeight");
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int rs= size*screenH/750;
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if(rs<12){
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rs= 12;
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}
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return rs;
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}
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// ================== PRIVATE ========================
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}}//end namespace
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