MegaGlest/source/glest_game/graphics
Titus Tscharntke e23592f793 ressources are rendered a bit nicer in the map preview ( glVertex2f instead if glVertex2i ) 2010-09-16 00:02:07 +00:00
..
debug_renderer.cpp * oops, forgot to hook-up ClusterMap updates (causing units to get stuck) 2010-08-08 13:06:33 +00:00
debug_renderer.h * wired up RoutePlanner/Cartographer 2010-07-13 05:33:43 +00:00
particle_type.cpp - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
particle_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
renderer.cpp ressources are rendered a bit nicer in the map preview ( glVertex2f instead if glVertex2i ) 2010-09-16 00:02:07 +00:00
renderer.h renderMapPreview nearly done. 2010-09-15 23:49:26 +00:00
unit_particle_type.cpp - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
unit_particle_type.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00