MegaGlest/source/glest_game/network/connection_slot.cpp

722 lines
32 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "connection_slot.h"
#include <stdexcept>
#include "conversion.h"
#include "game_util.h"
#include "config.h"
#include "server_interface.h"
#include "network_message.h"
#include "leak_dumper.h"
#include "platform_util.h"
#include "map.h"
using namespace std;
using namespace Shared::Util;
namespace Glest{ namespace Game{
// =====================================================
// class ConnectionSlotThread
// =====================================================
ConnectionSlotThread::ConnectionSlotThread(int slotIndex) : BaseThread() {
this->slotIndex = slotIndex;
this->slotInterface = NULL;
this->event = NULL;
}
ConnectionSlotThread::ConnectionSlotThread(ConnectionSlotCallbackInterface *slotInterface,int slotIndex) : BaseThread() {
this->slotIndex = slotIndex;
this->slotInterface = slotInterface;
this->event = NULL;
}
void ConnectionSlotThread::setQuitStatus(bool value) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d value = %d\n",__FILE__,__FUNCTION__,__LINE__,value);
BaseThread::setQuitStatus(value);
if(value == true) {
signalUpdate(NULL);
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
void ConnectionSlotThread::signalUpdate(ConnectionSlotEvent *event) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] event = %p\n",__FILE__,__FUNCTION__,__LINE__,event);
if(event != NULL) {
MutexSafeWrapper safeMutex(&triggerIdMutex);
this->event = event;
safeMutex.ReleaseLock();
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
semTaskSignalled.signal();
}
void ConnectionSlotThread::setTaskCompleted(ConnectionSlotEvent *event) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
if(event != NULL) {
MutexSafeWrapper safeMutex(&triggerIdMutex);
event->eventCompleted = true;
safeMutex.ReleaseLock();
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
bool ConnectionSlotThread::isSignalCompleted() {
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] slotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,slotIndex);
MutexSafeWrapper safeMutex(&triggerIdMutex);
bool result = (this->event != NULL ? this->event->eventCompleted : true);
safeMutex.ReleaseLock();
if(result == false) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] slotIndex = %d, result = %d\n",__FILE__,__FUNCTION__,__LINE__,slotIndex,result);
return result;
}
void ConnectionSlotThread::execute() {
try {
setRunningStatus(true);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
unsigned int idx = 0;
for(;this->slotInterface != NULL;) {
if(getQuitStatus() == true) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
break;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
semTaskSignalled.waitTillSignalled();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
if(getQuitStatus() == true) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
break;
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
this->slotInterface->slotUpdateTask(this->event);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
if(getQuitStatus() == true) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
break;
}
setTaskCompleted(this->event);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
catch(const exception &ex) {
setRunningStatus(false);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
throw runtime_error(ex.what());
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
setRunningStatus(false);
}
// =====================================================
// class ConnectionSlot
// =====================================================
ConnectionSlot::ConnectionSlot(ServerInterface* serverInterface, int playerIndex) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
this->sessionKey = 0;
this->serverInterface = serverInterface;
this->playerIndex = playerIndex;
this->currentFrameCount = 0;
this->currentLagCount = 0;
this->gotLagCountWarning = false;
this->lastReceiveCommandListTime = 0;
this->socket = NULL;
this->slotThreadWorker = NULL;
this->slotThreadWorker = new ConnectionSlotThread(this->serverInterface,playerIndex);
this->slotThreadWorker->setUniqueID(__FILE__);
this->slotThreadWorker->start();
this->ready = false;
this->gotIntro = false;
this->connectedTime = 0;
networkGameDataSynchCheckOkMap = false;
networkGameDataSynchCheckOkTile = false;
networkGameDataSynchCheckOkTech = false;
this->setNetworkGameDataSynchCheckTechMismatchReport("");
this->setReceivedDataSynchCheck(false);
this->clearChatInfo();
}
ConnectionSlot::~ConnectionSlot()
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
BaseThread::shutdownAndWait(slotThreadWorker);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
delete slotThreadWorker;
slotThreadWorker = NULL;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
close();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
}
void ConnectionSlot::update() {
update(true);
}
void ConnectionSlot::update(bool checkForNewClients) {
clearThreadErrorList();
try {
if(socket == NULL) {
if(networkGameDataSynchCheckOkMap) networkGameDataSynchCheckOkMap = false;
if(networkGameDataSynchCheckOkTile) networkGameDataSynchCheckOkTile = false;
if(networkGameDataSynchCheckOkTech) networkGameDataSynchCheckOkTech = false;
this->setReceivedDataSynchCheck(false);
// Is the listener socket ready to be read?
//if(serverInterface->getServerSocket()->isReadable() == true)
if(checkForNewClients == true) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] BEFORE accept new client connection, serverInterface->getOpenSlotCount() = %d\n",__FILE__,__FUNCTION__,serverInterface->getOpenSlotCount());
bool hasOpenSlots = (serverInterface->getOpenSlotCount() > 0);
if(serverInterface->getServerSocket() != NULL &&
serverInterface->getServerSocket()->hasDataToRead() == true) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
socket = serverInterface->getServerSocket()->accept();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
if(socket != NULL) {
this->connectedTime = time(NULL);
this->clearChatInfo();
this->name = "";
this->ready = false;
this->vctFileList.clear();
this->receivedNetworkGameStatus = false;
this->gotIntro = false;
this->vctPendingNetworkCommandList.clear();
this->currentFrameCount = 0;
this->currentLagCount = 0;
this->lastReceiveCommandListTime = 0;
this->gotLagCountWarning = false;
this->versionString = "";
serverInterface->updateListen();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
}
}
//send intro message when connected
if(socket != NULL) {
RandomGen random;
sessionKey = random.randRange(-100000, 100000);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] accepted new client connection, serverInterface->getOpenSlotCount() = %d, sessionKey = %d\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getOpenSlotCount(),sessionKey);
if(hasOpenSlots == false) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] !!!!!!!!WARNING - no open slots, disconnecting client\n",__FILE__,__FUNCTION__,__LINE__);
if(socket != NULL) {
NetworkMessageIntro networkMessageIntro(sessionKey,getNetworkVersionString(), getHostName(), playerIndex, nmgstNoSlots);
sendMessage(&networkMessageIntro);
}
close();
}
else {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] client will be assigned to the next open slot\n",__FILE__,__FUNCTION__,__LINE__);
if(socket != NULL) {
NetworkMessageIntro networkMessageIntro(sessionKey,getNetworkVersionString(), getHostName(), playerIndex, nmgstOk);
sendMessage(&networkMessageIntro);
}
}
}
}
}
else {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(socket != NULL && socket->isConnected()) {
this->clearChatInfo();
bool gotTextMsg = true;
for(;socket != NULL && socket->hasDataToRead() == true && gotTextMsg == true;) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] polling for networkMessageType...\n",__FILE__,__FUNCTION__,__LINE__);
NetworkMessageType networkMessageType= getNextMessageType(true);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] networkMessageType = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageType);
gotTextMsg = false;
//process incoming commands
switch(networkMessageType) {
case nmtInvalid:
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got nmtInvalid\n",__FILE__,__FUNCTION__,__LINE__);
break;
case nmtPing:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtPing\n",__FILE__,__FUNCTION__);
// client REQUIRES a ping before completing intro
// authentication
//if(gotIntro == true) {
NetworkMessagePing networkMessagePing;
if(receiveMessage(&networkMessagePing)) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
lastPingInfo = networkMessagePing;
}
//}
}
break;
case nmtText:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got nmtText gotIntro = %d\n",__FILE__,__FUNCTION__,__LINE__,gotIntro);
if(gotIntro == true) {
NetworkMessageText networkMessageText;
if(receiveMessage(&networkMessageText)) {
ChatMsgInfo msg(networkMessageText.getText().c_str(),networkMessageText.getSender().c_str(),networkMessageText.getTeamIndex());
this->addChatInfo(msg);
gotTextMsg = true;
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] chatText [%s] chatSender [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,chatText.c_str(),chatSender.c_str(),chatTeamIndex);
}
}
}
break;
//command list
case nmtCommandList: {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got nmtCommandList gotIntro = %d\n",__FILE__,__FUNCTION__,__LINE__,gotIntro);
//throw runtime_error("test");
if(gotIntro == true) {
NetworkMessageCommandList networkMessageCommandList;
if(receiveMessage(&networkMessageCommandList)) {
currentFrameCount = networkMessageCommandList.getFrameCount();
lastReceiveCommandListTime = time(NULL);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] currentFrameCount = %d\n",__FILE__,__FUNCTION__,__LINE__,currentFrameCount);
for(int i= 0; i<networkMessageCommandList.getCommandCount(); ++i) {
//serverInterface->requestCommand(networkMessageCommandList.getCommand(i));
vctPendingNetworkCommandList.push_back(*networkMessageCommandList.getCommand(i));
}
}
}
}
break;
//process intro messages
case nmtIntro:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtIntro\n",__FILE__,__FUNCTION__);
NetworkMessageIntro networkMessageIntro;
if(receiveMessage(&networkMessageIntro)) {
int msgSessionId = networkMessageIntro.getSessionId();
name= networkMessageIntro.getName();
versionString = networkMessageIntro.getVersionString();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got name [%s] versionString [%s], msgSessionId = %d\n",__FILE__,__FUNCTION__,name.c_str(),versionString.c_str(),msgSessionId);
if(msgSessionId != sessionKey) {
string playerNameStr = name;
string sErr = "Client gave invalid sessionid for player [" + playerNameStr + "]";
printf("%s\n",sErr.c_str());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] %s\n",__FILE__,__FUNCTION__,__LINE__,sErr.c_str());
close();
return;
}
//check consistency
if(networkMessageIntro.getVersionString() != getNetworkVersionString()) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
bool versionMatched = false;
string platformFreeVersion = getNetworkPlatformFreeVersionString();
string sErr = "";
if(strncmp(platformFreeVersion.c_str(),networkMessageIntro.getVersionString().c_str(),strlen(platformFreeVersion.c_str())) != 0) {
string playerNameStr = name;
sErr = "Server and client binary mismatch!\nYou have to use the exactly same binaries!\n\nServer: " + getNetworkVersionString() +
"\nClient: " + networkMessageIntro.getVersionString() + " player [" + playerNameStr + "]";
printf("%s\n",sErr.c_str());
serverInterface->sendTextMessage("Server and client binary mismatch!!",-1, true);
serverInterface->sendTextMessage(" Server:" + getNetworkVersionString(),-1, true);
serverInterface->sendTextMessage(" Client: "+ networkMessageIntro.getVersionString(),-1, true);
serverInterface->sendTextMessage(" Client player [" + playerNameStr + "]",-1, true);
}
else {
versionMatched = true;
string playerNameStr = name;
sErr = "Warning, Server and client are using the same version but different platforms.\n\nServer: " + getNetworkVersionString() +
"\nClient: " + networkMessageIntro.getVersionString() + " player [" + playerNameStr + "]";
printf("%s\n",sErr.c_str());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] %s\n",__FILE__,__FUNCTION__,__LINE__,sErr.c_str());
//sendTextMessage("Server and client have different platform mismatch.",-1, true);
//sendTextMessage(" Server:" + networkMessageIntro.getVersionString(),-1, true);
//sendTextMessage(" Client: "+ getNetworkVersionString(),-1, true);
//sendTextMessage(" Client player [" + playerNameStr + "]",-1, true);
}
if(Config::getInstance().getBool("PlatformConsistencyChecks","true") &&
versionMatched == false) { // error message and disconnect only if checked
//DisplayErrorMessage(sErr);
//quit= true;
close();
return;
}
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
gotIntro = true;
if(getAllowGameDataSynchCheck() == true && serverInterface->getGameSettings() != NULL) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] sending NetworkMessageSynchNetworkGameData\n",__FILE__,__FUNCTION__,__LINE__);
NetworkMessageSynchNetworkGameData networkMessageSynchNetworkGameData(serverInterface->getGameSettings());
sendMessage(&networkMessageSynchNetworkGameData);
}
}
}
break;
//process datasynch messages
case nmtSynchNetworkGameDataStatus:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got nmtSynchNetworkGameDataStatus, gotIntro = %d\n",__FILE__,__FUNCTION__,__LINE__,gotIntro);
if(gotIntro == true) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
NetworkMessageSynchNetworkGameDataStatus networkMessageSynchNetworkGameDataStatus;
if(receiveMessage(&networkMessageSynchNetworkGameDataStatus)) {
this->setNetworkGameDataSynchCheckTechMismatchReport("");
this->setReceivedDataSynchCheck(false);
Config &config = Config::getInstance();
string scenarioDir = "";
if(serverInterface->getGameSettings()->getScenarioDir() != "") {
scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
}
//tileset
int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), ".xml", NULL);
int32 techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", NULL);
Checksum checksum;
string file = Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir);
checksum.addFile(file);
int32 mapCRC = checksum.getSum();
networkGameDataSynchCheckOkMap = (networkMessageSynchNetworkGameDataStatus.getMapCRC() == mapCRC);
networkGameDataSynchCheckOkTile = (networkMessageSynchNetworkGameDataStatus.getTilesetCRC() == tilesetCRC);
networkGameDataSynchCheckOkTech = (networkMessageSynchNetworkGameDataStatus.getTechCRC() == techCRC);
// For testing
//techCRC++;
if( networkGameDataSynchCheckOkMap == true &&
networkGameDataSynchCheckOkTile == true &&
networkGameDataSynchCheckOkTech == true) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] client data synch ok\n",__FILE__,__FUNCTION__);
}
else {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] mapCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,mapCRC,networkMessageSynchNetworkGameDataStatus.getMapCRC());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] tilesetCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,tilesetCRC,networkMessageSynchNetworkGameDataStatus.getTilesetCRC());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] techCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameDataStatus.getTechCRC());
if(allowDownloadDataSynch == true) {
// Now get all filenames with their CRC values and send to the client
vctFileList.clear();
Config &config = Config::getInstance();
string scenarioDir = "";
if(serverInterface->getGameSettings()->getScenarioDir() != "") {
scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
}
if(networkGameDataSynchCheckOkTile == false) {
if(tilesetCRC == 0) {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", "", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), "", &vctFileList);
}
else {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
}
}
if(networkGameDataSynchCheckOkTech == false) {
if(techCRC == 0) {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
}
else {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
}
string report = networkMessageSynchNetworkGameDataStatus.getTechCRCFileMismatchReport(serverInterface->getGameSettings()->getTech(),vctFileList);
this->setNetworkGameDataSynchCheckTechMismatchReport(report);
}
if(networkGameDataSynchCheckOkMap == false) {
vctFileList.push_back(std::pair<string,int32>(Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir),mapCRC));
}
//for(int i = 0; i < vctFileList.size(); i++)
//{
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), 1, vctFileList[0].second, vctFileList[0].first);
sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
//}
}
else {
if(networkGameDataSynchCheckOkTech == false) {
//if(techCRC == 0) {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
//vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
//}
//else {
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", NULL);
//}
string report = networkMessageSynchNetworkGameDataStatus.getTechCRCFileMismatchReport(serverInterface->getGameSettings()->getTech(),vctFileList);
this->setNetworkGameDataSynchCheckTechMismatchReport(report);
}
}
}
this->setReceivedDataSynchCheck(true);
receivedNetworkGameStatus = true;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
}
}
break;
case nmtSynchNetworkGameDataFileCRCCheck:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileCRCCheck\n",__FILE__,__FUNCTION__);
if(gotIntro == true) {
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck;
if(receiveMessage(&networkMessageSynchNetworkGameDataFileCRCCheck))
{
int fileIndex = networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex();
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), fileIndex, vctFileList[fileIndex-1].second, vctFileList[fileIndex-1].first);
sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
}
}
}
break;
case nmtSynchNetworkGameDataFileGet:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileGet\n",__FILE__,__FUNCTION__);
if(gotIntro == true) {
NetworkMessageSynchNetworkGameDataFileGet networkMessageSynchNetworkGameDataFileGet;
if(receiveMessage(&networkMessageSynchNetworkGameDataFileGet)) {
FileTransferInfo fileInfo;
fileInfo.hostType = eServer;
//fileInfo.serverIP = this->ip.getString();
fileInfo.serverPort = Config::getInstance().getInt("ServerPort",intToStr(GameConstants::serverPort).c_str());
fileInfo.fileName = networkMessageSynchNetworkGameDataFileGet.getFileName();
FileTransferSocketThread *fileXferThread = new FileTransferSocketThread(fileInfo);
fileXferThread->start();
}
}
}
break;
case nmtSwitchSetupRequest:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got nmtSwitchSetupRequest gotIntro = %d\n",__FILE__,__FUNCTION__,__LINE__,gotIntro);
if(gotIntro == true) {
SwitchSetupRequest switchSetupRequest;
if(receiveMessage(&switchSetupRequest)) {
Mutex *mutex = getServerSynchAccessor();
if(mutex != NULL) mutex->p();
int factionIdx = switchSetupRequest.getCurrentFactionIndex();
if(serverInterface->getSwitchSetupRequests()[factionIdx] == NULL) {
serverInterface->getSwitchSetupRequests()[factionIdx]= new SwitchSetupRequest();
}
*(serverInterface->getSwitchSetupRequests()[factionIdx]) = switchSetupRequest;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] factionIdx = %d, switchSetupRequest.getNetworkPlayerName() [%s] switchSetupRequest.getSwitchFlags() = %d\n",__FILE__,__FUNCTION__,__LINE__,factionIdx,switchSetupRequest.getNetworkPlayerName().c_str(),switchSetupRequest.getSwitchFlags());
if(mutex != NULL) mutex->v();
}
}
break;
}
case nmtReady:
{
// its simply ignored here. Probably we are starting a game
break;
}
default:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] networkMessageType = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageType);
if(gotIntro == true) {
//throw runtime_error("Unexpected message in connection slot: " + intToStr(networkMessageType));
string sErr = "Unexpected message in connection slot: " + intToStr(networkMessageType);
//sendTextMessage(sErr,-1);
//DisplayErrorMessage(sErr);
threadErrorList.push_back(sErr);
return;
}
else {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got invalid message type before intro, disconnecting socket.\n",__FILE__,__FUNCTION__,__LINE__);
close();
}
}
}
}
validateConnection();
}
else {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] calling close...\n",__FILE__,__FUNCTION__,__LINE__);
close();
}
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
threadErrorList.push_back(ex.what());
}
}
void ConnectionSlot::validateConnection() {
if(gotIntro == false && connectedTime > 0 &&
difftime(time(NULL),connectedTime) > GameConstants::maxClientConnectHandshakeSecs) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] difftime(time(NULL),connectedTime) = %f\n",__FILE__,__FUNCTION__,__LINE__,difftime(time(NULL),connectedTime));
close();
}
}
void ConnectionSlot::close() {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s LINE: %d]\n",__FILE__,__FUNCTION__,__LINE__);
bool updateServerListener = (socket != NULL);
delete socket;
socket= NULL;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s LINE: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(updateServerListener == true && ready == false) {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s LINE: %d]\n",__FILE__,__FUNCTION__,__LINE__);
serverInterface->updateListen();
}
ready = false;
gotIntro = false;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
}
bool ConnectionSlot::hasValidSocketId() {
bool result = (socket != NULL && socket->getSocketId() > 0);
return result;
}
Mutex * ConnectionSlot::getServerSynchAccessor() {
return (serverInterface != NULL ? serverInterface->getServerSynchAccessor() : NULL);
}
void ConnectionSlot::signalUpdate(ConnectionSlotEvent *event) {
assert(slotThreadWorker != NULL);
slotThreadWorker->signalUpdate(event);
}
bool ConnectionSlot::updateCompleted() {
assert(slotThreadWorker != NULL);
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex);
bool waitingForThread = (slotThreadWorker != NULL &&
slotThreadWorker->isSignalCompleted() == false &&
slotThreadWorker->getQuitStatus() == false &&
slotThreadWorker->getRunningStatus() == true);
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] playerIndex = %d, waitingForThread = %d\n",__FILE__,__FUNCTION__,__LINE__,playerIndex,waitingForThread);
return (waitingForThread == false);
}
void ConnectionSlot::sendMessage(const NetworkMessage* networkMessage) {
MutexSafeWrapper safeMutex(&socketSynchAccessor);
NetworkInterface::sendMessage(networkMessage);
safeMutex.ReleaseLock();
}
string ConnectionSlot::getHumanPlayerName(int index) {
return serverInterface->getHumanPlayerName(index);
}
}}//end namespace