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MegaGlest
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1a7716dbdd
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
1a7716dbdd
- bugfix for disconnected clients
2011-01-11 19:16:48 +00:00
..
ai
- added a backtrace for gcc compiled binary when we get a runtime error.
2011-01-02 00:39:13 +00:00
facilities
loading progress a bit more detailed
2011-01-09 12:41:08 +00:00
game
- attempt to fix game freeze when lag causes game pauses
2011-01-11 08:45:58 +00:00
global
- added a few more special keys for available use as hotkeys (vkPause and vkPrint)
2011-01-03 22:22:52 +00:00
graphics
- ftp progressbar calculation error fix
2011-01-09 09:32:32 +00:00
gui
- added guard against NULL commandtype clicking in icon panel (discovered during testing)
2011-01-10 06:43:47 +00:00
main
- another attempt to fix socket send freeze
2011-01-11 03:56:38 +00:00
menu
- added guards around CRC checking in client connected menu
2011-01-10 07:32:12 +00:00
network
- bugfix for disconnected clients
2011-01-11 19:16:48 +00:00
sound
- overhaul of thread processing, especially in the menus, things now freeze much less and should be more reliable
2011-01-02 06:46:48 +00:00
type_instances
- added guard against NULL commandtype clicking in icon panel (discovered during testing)
2011-01-10 06:43:47 +00:00
types
- added a new validation for faction validation report AND game load for attack-var since a negative value will segfault the game
2011-01-10 05:44:45 +00:00
world
- bugfix for multi-build discovered during testing (left a break statement when shouldn't have)
2011-01-11 05:18:53 +00:00
CMakeLists.txt
- bugfix for static inclusion of libcurl
2011-01-04 02:55:45 +00:00