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chat_manager.cpp
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removed some debug output to make reading logs easier
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2010-05-29 11:12:45 +00:00 |
chat_manager.h
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- Added partial threaded network server handling of incoming socket data to try to improve performance
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2010-05-15 18:59:17 +00:00 |
commander.cpp
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- Some initial changes in prep for support server controlled AI
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2010-06-01 16:54:44 +00:00 |
commander.h
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Moved most of the code from platform specific platform_util into a shared platform_common area
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2010-04-30 18:16:54 +00:00 |
console.cpp
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watersounds playing all over the map is fixed.
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2010-04-14 20:49:14 +00:00 |
console.h
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watersounds playing all over the map is fixed.
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2010-04-14 20:49:14 +00:00 |
game_camera.cpp
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- experiemental code to process interpolation calcs in a background thread
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2010-05-10 17:50:57 +00:00 |
game_camera.h
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space is used to reset camera to normal game view
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2010-03-25 00:58:58 +00:00 |
game_constants.h
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- added loads of debug potential. We can now output most objects as a string for logging purposes.
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2010-05-18 03:53:57 +00:00 |
game_settings.h
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- Some initial changes in prep for support server controlled AI
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2010-06-01 16:54:44 +00:00 |
game.cpp
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- Some initial changes in prep for support server controlled AI
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2010-06-01 16:54:44 +00:00 |
game.h
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- Some initial changes in prep for support server controlled AI
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2010-06-01 16:54:44 +00:00 |
script_manager.cpp
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some changes to how we use streflop:
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2010-05-28 05:31:17 +00:00 |
script_manager.h
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Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
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2010-04-24 03:57:38 +00:00 |
stats.cpp
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Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too
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2010-03-19 18:58:46 +00:00 |
stats.h
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Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too
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2010-03-19 18:58:46 +00:00 |