![]() #1: AI does not try to harvest resources that the unit cannot yet harvest (could be an upgrade required) #2: AI no longer tries to expand near resources that they are not yet able to harvest. (found using RealtimeFreaks test mod and map). This makes for a more aggresive CPU in scenarios where there are additional resource types since they expand much more quickly. |
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.. | ||
command_type.cpp | ||
command_type.h | ||
damage_multiplier.h | ||
element_type.cpp | ||
element_type.h | ||
faction_type.cpp | ||
faction_type.h | ||
object_type.h | ||
resource_type.cpp | ||
resource_type.h | ||
skill_type.cpp | ||
skill_type.h | ||
tech_tree.cpp | ||
tech_tree.h | ||
unit_type.cpp | ||
unit_type.h | ||
upgrade_type.cpp | ||
upgrade_type.h |