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MegaGlest
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2cecb2c3a0
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
2cecb2c3a0
fixed horrible UPNP bugs related to timing, where ports would be either NOT properly opened or not closed due to thread timing and no thread protection.
2011-10-23 00:55:34 +00:00
..
ai
- try to avoid a hang when multiple runtime errors occur at the same time.
2011-10-05 21:46:41 +00:00
facilities
- changed contact email address to bug report URL
2011-10-18 01:40:49 +00:00
game
fixed horrible UPNP bugs related to timing, where ports would be either NOT properly opened or not closed due to thread timing and no thread protection.
2011-10-23 00:55:34 +00:00
global
- added experimental new intro for Megaglest. Its easy to revert back to original but i think its time we had some new music and intro pics
2011-10-07 17:21:09 +00:00
graphics
bugfixes from transition to battle end and back to menu
2011-10-22 19:45:05 +00:00
gui
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
main
try new intro song (edited so timing is better). Also added debug timer on intro screen, add the following to ini: ShowIntroTiming=true
2011-10-22 08:40:31 +00:00
menu
singleplayer / multiplayer section
2011-10-22 17:20:37 +00:00
network
fixed horrible UPNP bugs related to timing, where ports would be either NOT properly opened or not closed due to thread timing and no thread protection.
2011-10-23 00:55:34 +00:00
sound
now fade out of music when starting game and fade out of music when ending game
2011-10-21 19:52:55 +00:00
type_instances
- bugfix so player who dies and becomes an observer can hear sounds from other players units
2011-10-12 16:03:55 +00:00
types
small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI
2011-10-21 16:04:21 +00:00
world
- bugfix so player who dies and becomes an observer can hear sounds from other players units
2011-10-12 16:03:55 +00:00
CMakeLists.txt
added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include:
2011-10-17 16:59:22 +00:00