MegaGlest/source/glest_game/game/console.h

81 lines
1.8 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_CONSOLE_H_
#define _GLEST_GAME_CONSOLE_H_
#include <utility>
#include <string>
#include <vector>
#include <stdexcept>
#include "leak_dumper.h"
using std::string;
using std::vector;
using std::pair;
using namespace std;
namespace Glest { namespace Game {
// =====================================================
// class Console
//
// In-game console that shows various types of messages
// =====================================================
class ConsoleLineInfo {
public:
string text;
float timeStamp;
int PlayerIndex;
string originalPlayerName;
};
class Console {
private:
static const int consoleLines= 5;
public:
typedef vector<ConsoleLineInfo> Lines;
typedef Lines::const_iterator LineIterator;
private:
float timeElapsed;
Lines lines;
Lines storedLines;
//config
int maxLines;
int maxStoredLines;
float timeout;
public:
Console();
int getStoredLineCount() const {return storedLines.size();}
int getLineCount() const {return lines.size();}
string getLine(int i) const;
string getStoredLine(int i) const;
ConsoleLineInfo getLineItem(int i) const;
ConsoleLineInfo getStoredLineItem(int i) const;
void clearStoredLines();
void addStdMessage(const string &s);
void addLine(string line, bool playSound= false,int playerIndex=-1);
void update();
bool isEmpty();
};
}}//end namespace
#endif