MegaGlest/source/glest_game
Mark Vejvoda 36c25f709d - new recall group camera center timeout value can be overriden in glestuserini using:
RecallGroupCenterCameraTimeoutMilliseconds=1500
2011-06-09 22:41:49 +00:00
..
ai - update new version # 3.5.3 (possible bugfix release) 2011-06-02 07:09:19 +00:00
facilities - added packaged game fonts 2011-06-07 02:37:58 +00:00
game just put a hud.png in a faction dir and you got a HUD overlay 2011-06-09 00:59:03 +00:00
global - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
graphics just put a hud.png in a faction dir and you got a HUD overlay 2011-06-09 00:59:03 +00:00
gui - new recall group camera center timeout value can be overriden in glestuserini using: 2011-06-09 22:41:49 +00:00
main - added some logic to 'try' to figure out when to render font test right to left and when not to 2011-06-09 05:54:04 +00:00
menu - added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately 2011-06-08 07:18:06 +00:00
network - added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors. 2011-05-20 19:44:33 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
types - updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies) 2011-05-06 22:12:16 +00:00
world - missed some things in last bugfix 2011-06-09 21:50:54 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00