MegaGlest/source/glest_game
2010-04-06 23:50:06 +00:00
..
ai * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
facilities Changed ver # in preparation for a new release 2010-04-06 20:44:06 +00:00
game loading screens for the factions 2010-04-06 20:15:06 +00:00
global smaller fonts for display and console 2010-04-04 16:48:42 +00:00
graphics SLight change to win32 re-init when doing ctrl-enter (a small speed up) 2010-04-06 20:10:38 +00:00
gui bugfix for ctrl + # grouping of units in win32 2010-04-06 14:25:00 +00:00
main bugfix for ctrl + # grouping of units in win32 2010-04-06 14:25:00 +00:00
menu Bugfix for release so if the current used resolution string isn't properly detected we add it at the end. 2010-04-06 23:50:06 +00:00
network Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
sound Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
type_instances * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
types new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
world Bugfix for cheating when the harvest command type has changed to a different command. Got this from Silnarm. 2010-04-06 03:28:20 +00:00