Commit Graph

113 Commits

Author SHA1 Message Date
Mark Vejvoda
b16b0f00fc Bugfix for release so if the current used resolution string isn't properly detected we add it at the end.
- Updated win32 glest.ini and win32 installer script
2010-04-06 23:50:06 +00:00
Mark Vejvoda
ff65495829 Changed ver # in preparation for a new release 2010-04-06 20:44:06 +00:00
Titus Tscharntke
1f76690cf5 loading screens for the factions
its possible to define a loading screen for a techtree too.
2010-04-06 20:15:06 +00:00
Mark Vejvoda
40f5097a07 SLight change to win32 re-init when doing ctrl-enter (a small speed up) 2010-04-06 20:10:38 +00:00
Mark Vejvoda
9a2b958869 bugfix for ctrl + # grouping of units in win32 2010-04-06 14:25:00 +00:00
Mark Vejvoda
99c03d25bc Added some debug output for keypress events 2010-04-06 14:09:42 +00:00
Mark Vejvoda
d38a1f8877 Bugfix for cheating when the harvest command type has changed to a different command. Got this from Silnarm. 2010-04-06 03:28:20 +00:00
Mark Vejvoda
ec7e741ad3 Updated screen loading feature to support all supported image types 2010-04-05 21:41:33 +00:00
Mark Vejvoda
b7a5970a3c Added code to support toggling between windowed and fullscreen mode for win32 platform. 2010-04-05 20:42:05 +00:00
Titus Tscharntke
c525407904 loading screens for scenarios too 2010-04-05 20:16:49 +00:00
Mark Vejvoda
86a9bc0c84 proper cleanup of dynamically loaded texture 2010-04-05 19:48:26 +00:00
Mark Vejvoda
1fe29664c9 bug fix to properly initialize textures dynamically loaded when loading a faction. 2010-04-05 19:38:50 +00:00
Titus Tscharntke
ab1c302107 loading screen for players faction ( doesn't work at the moment ) 2010-04-05 17:43:04 +00:00
Titus Tscharntke
8681a551a1 smaller fonts for display and console 2010-04-04 16:48:42 +00:00
Mark Vejvoda
c51a4ca35f Removed call to reload textures when pressing alt-enter as it simply doesn't work in win32. 2010-04-04 04:28:23 +00:00
Mark Vejvoda
18249c02bd - Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Titus Tscharntke
a0c979a978 server socket number is displayed in cutom game menu ( in the connect state ) 2010-04-03 23:31:10 +00:00
Titus Tscharntke
4c9c10f460 size 16 font fix ( more a hack )
server port is displayed in join/options
ConsoleTimeout in ini raised to 20
2010-04-03 17:17:15 +00:00
Mark Vejvoda
924ec79364 Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
Mark Vejvoda
a0c0be4d65 Some bug fixes related to file transfer code and user folders 2010-04-03 04:30:28 +00:00
Mark Vejvoda
092f3a2bca some changes in preparation for file transfers 2010-04-03 02:22:41 +00:00
Mark Vejvoda
02d0781b40 A few changes to allow for better keyboard state detection 2010-04-02 17:37:04 +00:00
Titus Tscharntke
198d2aeb98 improved resolution change in options menu 2010-04-02 14:21:43 +00:00
Mark Vejvoda
bc725454fd Added a new menu item in join menu and added a threaded callback system for clients when searching for servers so that the UI doesn't wait for responses 2010-04-02 02:33:32 +00:00
Titus Tscharntke
c678d35bdb new glest ini, font handling changed!!!
"dynamic" fonts for linux ( maybe an error fallback should be added in gl_wrap.cpp if font is not available )
better option menu layout
2010-04-01 18:59:05 +00:00
Mark Vejvoda
76f4b87cbb ifdef for win32 only code 2010-04-01 07:53:07 +00:00
Mark Vejvoda
6c92f188b6 Ported auto-discover LAN connect to win32 2010-04-01 07:46:14 +00:00
Mark Vejvoda
0bcb710606 Added auto-discovery of LAN servers using UDP broadcast. (for now the client must press the A key from the join menu to trigger this) 2010-04-01 06:31:10 +00:00
Titus Tscharntke
5ecc84099a fonts
options menu
ingame resolution change ( game restart needed )
everything not really poolished yet!
2010-04-01 00:13:28 +00:00
Mark Vejvoda
2eae390d34 Added ServerPort to code so we actually use its value in code. Removed ServerPort from Configurator to make it more protected from common users 2010-03-31 17:30:12 +00:00
Mark Vejvoda
a74fa24001 Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera. 2010-03-30 00:25:35 +00:00
Titus Tscharntke
52c40e0713 3.3.2-beta1 2010-03-27 22:22:33 +00:00
Mark Vejvoda
cda368b96c Added logic to NOT trigger camera mousemove if keyboard has a key pressed so you can scroll with keys and still move mouse simultaneously 2010-03-27 21:32:33 +00:00
Mark Vejvoda
02b1cb40e2 Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
Mark Vejvoda
5604473d28 added missing header 2010-03-27 18:43:38 +00:00
Mark Vejvoda
25dea73abc Added some debug tracing abilities for sound related issues. Added a little protected to the open_al sound wrapper to avoid having queued sound buffers not being cleaned up properly in some cases. (Need to test on Windows now) 2010-03-27 18:35:47 +00:00
Titus Tscharntke
42919a50f2 data is ready for rotation feature
some little hotkey changes
2010-03-27 16:08:03 +00:00
James McCulloch
a9026f8c20 * added missing #include "leak_dumper.h" to new cpp files
* fix for map names not being formatted (and replaced explicit loops to do the same to tileSet & techTree)
 * fix exploration state for fog-of-war off & multiplayer (note: also turns off for AI, diff. behaviour to before)
 * added fogOfWar to GameSettings and added to cutom game menu/menu_state_custom_game.cpp
2010-03-27 07:09:34 +00:00
Titus Tscharntke
c1ec8f97df new switch <rotationAllowed value="false" /> for buildings
new switch <relativeDirection value="false" /> for UnitParticleSystems
2010-03-27 03:09:11 +00:00
Mark Vejvoda
7d75f5cc97 bugfix for order of operations.. after rotating 360 degrees or more the enum didn't reset to 0 2010-03-27 02:22:14 +00:00
James McCulloch
9bca65faa3 * removed quick-fix for static init problem 2010-03-25 19:30:35 +00:00
James McCulloch
00dd0f490d * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
Mark Vejvoda
2ce421e06c - disabled mouse revert in win32 as it doesn't seem to work properly (screen freezes while dragging)
- changed the mouse cursor at startup so it always looks like the regular glest mouse (unless we get one of those new glest error message boxes)
2010-03-25 06:35:18 +00:00
James McCulloch
2d3dad5a9b Renderer::renderResourceStatus() fix, to always draw resource status icons 'lit' 2010-03-25 04:47:04 +00:00
Titus Tscharntke
bf9ebf4912 space is used to reset camera to normal game view
mouse scrollwheel behaves different in maxZoom position
2010-03-25 00:58:58 +00:00
Titus Tscharntke
147447b638 better mouse camera navigation ( missing win32 implementation ) 2010-03-25 00:19:49 +00:00
Mark Vejvoda
b22adbfa02 bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
James McCulloch
dfc32cdba2 * quick-fix for static initialisation problem in ImageReaders
* fix error in two part NetworkMessageCommandList receive
2010-03-24 13:39:08 +00:00
Mark Vejvoda
3ecf980649 Updated camera panning so that holding middle mouse button and moving the mouse changes the camera angle. 2010-03-24 01:28:48 +00:00
Titus Tscharntke
ecc39ea911 PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
2010-03-23 23:32:25 +00:00