MegaGlest/source/glest_game
2010-04-03 23:31:10 +00:00
..
ai * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
facilities ifdef for win32 only code 2010-04-01 07:53:07 +00:00
game Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera. 2010-03-30 00:25:35 +00:00
global size 16 font fix ( more a hack ) 2010-04-03 17:17:15 +00:00
graphics new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
gui data is ready for rotation feature 2010-03-27 16:08:03 +00:00
main A few changes to allow for better keyboard state detection 2010-04-02 17:37:04 +00:00
menu server socket number is displayed in cutom game menu ( in the connect state ) 2010-04-03 23:31:10 +00:00
network Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature 2010-04-03 05:50:07 +00:00
sound Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
type_instances * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
types new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
world Some bug fixes related to file transfer code and user folders 2010-04-03 04:30:28 +00:00