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MegaGlest
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a0c979a978
MegaGlest
/
source
/
glest_game
History
Titus Tscharntke
a0c979a978
server socket number is displayed in cutom game menu ( in the connect state )
2010-04-03 23:31:10 +00:00
..
ai
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
2010-03-25 12:15:10 +00:00
facilities
ifdef for win32 only code
2010-04-01 07:53:07 +00:00
game
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:25:35 +00:00
global
size 16 font fix ( more a hack )
2010-04-03 17:17:15 +00:00
graphics
new switch <rotationAllowed value="false" /> for buildings
2010-03-27 03:09:11 +00:00
gui
data is ready for rotation feature
2010-03-27 16:08:03 +00:00
main
A few changes to allow for better keyboard state detection
2010-04-02 17:37:04 +00:00
menu
server socket number is displayed in cutom game menu ( in the connect state )
2010-04-03 23:31:10 +00:00
network
Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature
2010-04-03 05:50:07 +00:00
sound
Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer
2010-03-27 20:33:46 +00:00
type_instances
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
2010-03-25 12:15:10 +00:00
types
new switch <rotationAllowed value="false" /> for buildings
2010-03-27 03:09:11 +00:00
world
Some bug fixes related to file transfer code and user folders
2010-04-03 04:30:28 +00:00