MegaGlest/source/shared_lib/include/graphics
2013-11-14 22:17:30 +00:00
..
d3d9 - attempt to cleanup for debian compliance (proper copyright, etc) 2012-10-30 06:48:12 +00:00
freetype-gl - added game statistics gathering and saving on masterserver. 2013-10-31 00:57:36 +00:00
gl applied heightmap addition to map editor -> thanks muwum 2013-06-21 18:21:07 +00:00
gl2 - attempt to cleanup for debian compliance (proper copyright, etc) 2012-10-30 06:48:12 +00:00
BMPReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
buffer.h - updated copyright headers is some files that had them missing 2012-08-02 00:57:28 +00:00
camera.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
context.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
FileReader.h - cleanup a bunch of vc++ compile / link warnings 2013-02-01 08:12:20 +00:00
font_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
font_text.h - bug fixes and patches from hasufell related to: 2012-11-14 19:20:08 +00:00
font.h fixed rtl mixed support mode so that words are properly placed in the sentence 2013-11-14 22:17:30 +00:00
graphics_factory.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
graphics_interface.h applied heightmap addition to map editor -> thanks muwum 2013-06-21 18:21:07 +00:00
ImageReaders.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
interpolation.h - turned off the interpolation cache which was taking too much memory. Please test this to see if performance is affected, this should REALLY help with memory usage. 2012-07-22 00:04:44 +00:00
JPGReader.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
math_util.h revert most doubles back to float and truncate at 6 decimals 2013-10-03 00:17:51 +00:00
matrix.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
model_header.h hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932 2012-07-14 21:29:15 +00:00
model_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
model_renderer.h - see if this fixes color picking 2013-01-15 03:18:26 +00:00
model.h attempt to implement will's mesh merging for better render performance 2013-06-20 07:24:09 +00:00
particle_renderer.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
particle.h - added more crc checking info to track oos 2013-10-19 21:12:08 +00:00
pixmap.h First steps for new terrain texturing. In tileset xml do: 2013-02-20 17:42:47 +00:00
PNGReader.h - added percentage support for min / map hp on damage particles 2011-07-01 23:13:55 +00:00
quaternion.h more render improvements 2013-06-12 06:14:55 +00:00
shader_manager.h - cleanup of masterserver global flag 2011-12-02 22:04:02 +00:00
shader.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
text_renderer.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
texture_manager.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
texture.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
TGAReader.h - added percentage support for min / map hp on damage particles 2011-07-01 23:13:55 +00:00
vec.h - attempt to rollback change that causes game differences on different platforms 2013-11-10 04:26:57 +00:00
video_player.h - proper implementation of video repeat (looping) 2012-09-27 01:17:57 +00:00