MegaGlest/source/shared_lib/include/graphics/model_manager.h

54 lines
1.4 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_MODELMANAGER_H_
#define _SHARED_GRAPHICS_MODELMANAGER_H_
#include "model.h"
#include <vector>
#include "leak_dumper.h"
using namespace std;
namespace Shared{ namespace Graphics{
class TextureManager;
// =====================================================
// class ModelManager
// =====================================================
class ModelManager{
protected:
typedef vector<Model*> ModelContainer;
protected:
ModelContainer models;
TextureManager *textureManager;
public:
ModelManager();
virtual ~ModelManager();
Model *newModel(const string &path,bool deletePixMapAfterLoad,std::map<string,vector<pair<string, string> > > *loadedFileList, string *sourceLoader);
void init();
void end();
void endModel(Model *model,bool mustExistInList=false);
void endLastModel(bool mustExistInList=false);
void setTextureManager(TextureManager *textureManager) {this->textureManager= textureManager;}
};
}}//end namespace
#endif