MegaGlest/source/shared_lib/include/graphics/texture_manager.h

66 lines
1.7 KiB
C++

// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_TEXTUREMANAGER_H_
#define _SHARED_GRAPHICS_TEXTUREMANAGER_H_
#include <vector>
#include "texture.h"
#include "leak_dumper.h"
using std::vector;
namespace Shared{ namespace Graphics{
// =====================================================
// class TextureManager
// =====================================================
typedef vector<Texture*> TextureContainer;
//manages textures, creation on request and deletion on destruction
class TextureManager{
protected:
TextureContainer textures;
Texture::Filter textureFilter;
int maxAnisotropy;
public:
TextureManager();
~TextureManager();
void init(bool forceInit=false);
void end();
void setFilter(Texture::Filter textureFilter);
void setMaxAnisotropy(int maxAnisotropy);
void initTexture(Texture *texture);
void endTexture(Texture *texture,bool mustExistInList=false);
void endLastTexture(bool mustExistInList=false);
void reinitTextures();
Texture::Filter getTextureFilter() const {return textureFilter;}
int getMaxAnisotropy() const {return maxAnisotropy;}
Texture *getTexture(const string &path);
Texture1D *newTexture1D();
Texture2D *newTexture2D();
Texture3D *newTexture3D();
TextureCube *newTextureCube();
const TextureContainer &getTextures() const {return textures;}
};
}}//end namespace
#endif