![]() - proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game - Added check for invalid particles for tileset objects - Made messagebox wider in game mod menu - Fixed numerous threading issues discovered while testing on my 8 core CPU - a Little bit of rendering cleanup |
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.. | ||
auto_test.cpp | ||
auto_test.h | ||
components.cpp | ||
components.h | ||
game_util.cpp | ||
game_util.h | ||
logger.cpp | ||
logger.h | ||
pos_iterator.cpp | ||
pos_iterator.h |