MegaGlest/source/glest_game
Mark Vejvoda 3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
..
ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
game - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
global - all languages now define their sio639-1 code and the commandline option can take it now: 2011-11-19 03:33:01 +00:00
graphics - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
menu - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
network - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
sound - a few minor bugfixes 2011-11-17 21:36:29 +00:00
type_instances - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
types - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
world - attempt to fix lua code to properly get unit's killer: 2011-11-18 15:43:05 +00:00
CMakeLists.txt - cmake now compiles libpng statically if a static lib exists and static mode enabled 2011-11-14 08:54:42 +00:00