MegaGlest/source/glest_game/menu
Mark Vejvoda 3cdf50c399 - a load of bugfixes including:
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
  - Added check for invalid particles for tileset objects
  - Made messagebox wider in game mod menu
  - Fixed numerous threading issues discovered while testing on my 8 core CPU
  - a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
..
main_menu.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
main_menu.h - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_background.cpp - intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings) 2011-11-02 17:17:28 +00:00
menu_background.h - working VBO code for static objects in game, currently disabled in code but to enabled edit model.h and uncomment #define ENABLE_VBO_CODE 2011-01-18 23:56:30 +00:00
menu_state_about.cpp - just for you james! Fixed about screen text alignment 2011-11-15 04:48:57 +00:00
menu_state_about.h - just for you james! Fixed about screen text alignment 2011-11-15 04:48:57 +00:00
menu_state_connected_game.cpp - commented out enabled observer at game end (automatically set to true now) 2011-11-21 02:08:51 +00:00
menu_state_connected_game.h - commented out enabled observer at game end (automatically set to true now) 2011-11-21 02:08:51 +00:00
menu_state_custom_game.cpp - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
menu_state_custom_game.h - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
menu_state_graphic_info.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_graphic_info.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_join_game.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_join_game.h Host_Game instead of Custom_Game in Lan_Game/Internet_Game 2011-10-30 22:23:57 +00:00
menu_state_keysetup.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_keysetup.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_masterserver.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_masterserver.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_mods.cpp - a load of bugfixes including: 2011-11-23 08:00:09 +00:00
menu_state_mods.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_new_game.cpp new newgame menu order. Improved german intro 2011-11-03 21:24:22 +00:00
menu_state_new_game.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_options.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_options.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_root.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_root.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
menu_state_scenario.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
menu_state_scenario.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
server_line.cpp - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00
server_line.h - added ability to switch languages from nearly anywhere (and new hotkeys to do so): 2011-10-25 18:39:11 +00:00