![]() In Addition i changed the command which is given to the spawned unit to an attack command on the target cell. ( I think this makes way more sense than giving a move command to the meeting point) ( This also works if the spawned does not have a attack command. It will move to the enemy then) |
||
---|---|---|
.. | ||
g3d_viewer | ||
glest_game | ||
glest_map_editor | ||
masterserver | ||
shared_lib | ||
tests | ||
tools | ||
.gitignore |