MegaGlest/source
titison 6086a33baf Added a bool spawnAtTarget to spawn attack in which you can define whether the unit spawns at the target or at the attacker.
In Addition i changed the command which is given to the spawned unit to an attack command on the target cell.
( I think this makes way more sense than giving a move command to the meeting point)
( This also works if the spawned does not have a attack command. It will move to the enemy then)
2014-07-27 12:54:25 +02:00
..
g3d_viewer - missed a few other refs to xerces in cmake scripts 2014-01-25 18:27:08 -08:00
glest_game Added a bool spawnAtTarget to spawn attack in which you can define whether the unit spawns at the target or at the attacker. 2014-07-27 12:54:25 +02:00
glest_map_editor - missed some updates 2014-01-24 09:50:17 -08:00
masterserver Merge branch 'master' of https://github.com/MegaGlest/megaglest-source 2014-01-18 17:16:44 -06:00
shared_lib - updated unit test to compile on windows 2014-02-07 15:42:00 -08:00
tests - updated unit test to compile on windows 2014-02-07 15:42:00 -08:00
tools newest blender exporter from Yggdrasil (thanks!!) . Works with blender 2.69 and later and fixes a serious bug with normals and too many exported vertices. 2014-01-17 23:14:40 +01:00
.gitignore more git ignores for Windows 2014-01-30 23:43:26 +01:00