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MegaGlest
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676b2bef3a
MegaGlest
/
source
/
glest_game
/
graphics
History
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
..
particle_type.cpp
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
2012-04-14 21:21:09 +00:00
particle_type.h
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
renderer.cpp
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
renderer.h
- added a bit more lua and updated capture enemy flag
2012-10-13 07:33:33 +00:00
unit_particle_type.cpp
- removed debug stacktrace in ObjectParticleSystemType
2012-07-18 14:31:56 +00:00
unit_particle_type.h
- bugfix for validation techtree (resources with particles caused crash on validate)
2012-05-24 07:08:31 +00:00