MegaGlest/source/glest_game
2011-03-04 00:46:45 +00:00
..
ai - cleanup some useless warnings (thanks johndh) 2011-02-28 23:33:11 +00:00
facilities - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
game - more keyboard handler cleanup related to special key presses (like shift) 2011-03-04 00:46:45 +00:00
global - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
graphics particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00
gui up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
main fix fp flags on windoze release build (solves RoutePlanner sync problems) 2011-02-20 23:17:22 +00:00
menu - added more things to try to improve pathfinding (especially for the AI) 2011-02-25 16:32:27 +00:00
network - Does this fix choppy network play? Please test and let me know 2011-02-21 01:34:31 +00:00
sound - a few changes and now seems to compile in VC++ 2010 (still need to checkin project files) 2011-02-15 23:53:48 +00:00
type_instances particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00
types particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00
world particles for tilesets ( too much rendered at the moment ) 2011-03-01 23:36:33 +00:00
CMakeLists.txt - bugfix for static inclusion of libcurl 2011-01-04 02:55:45 +00:00