MegaGlest/source/glest_game/gui
2011-02-25 00:31:42 +00:00
..
display.cpp up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
display.h up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
gui.cpp units with move skill have higher priority while selecting now than those without move skill ( typically buildings ) 2011-02-22 16:18:44 +00:00
gui.h - Titi, fixed the remove object so its done in the Object destructor (using an interface) 2011-02-15 04:34:19 +00:00
selection.cpp fix in german languagefile, buildings can set meeting points when under construction 2011-01-09 20:52:00 +00:00
selection.h up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00