..
command_type.cpp
- numerous bugfixes to building an d repairing units.
2010-10-30 08:54:00 +00:00
command_type.h
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
damage_multiplier.h
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
element_type.cpp
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
2010-08-07 03:26:38 +00:00
element_type.h
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
faction_type.cpp
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
faction_type.h
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
object_type.cpp
- added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15)
2010-10-30 04:05:48 +00:00
object_type.h
- added new attribute for tileset objects named "height". Air units will try to fly above the height of units and objects now (up to a max of terrain height + 15)
2010-10-30 04:05:48 +00:00
resource_type.cpp
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
resource_type.h
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
skill_type.cpp
- added support for showing projectile particles in the g3d viewer
2010-06-24 10:52:58 +00:00
skill_type.h
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00
tech_tree.cpp
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
tech_tree.h
- a bunch of in progress work related to texture compression and more timely texture memory management cleanup. For now to test texture compression use the following ini setting: EnableTextureCompression=true
2010-10-28 00:51:25 +00:00
unit_type.cpp
- numerous bugfixes to building an d repairing units.
2010-10-30 08:54:00 +00:00
unit_type.h
- numerous bugfixes to building an d repairing units.
2010-10-30 08:54:00 +00:00
upgrade_type.cpp
- added code to now output all eerors to console (with option to save in log file)
2010-10-06 20:22:06 +00:00
upgrade_type.h
- added leak_dumper header all over the place (not yet functional in linux)
2010-09-07 05:25:40 +00:00