116 lines
3.9 KiB
C++
116 lines
3.9 KiB
C++
// ==============================================================
|
|
// This file is part of Glest Shared Library (www.glest.org)
|
|
//
|
|
// Copyright (C) 2001-2008 Martiño Figueroa
|
|
//
|
|
// You can redistribute this code and/or modify it under
|
|
// the terms of the GNU General Public License as published
|
|
// by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version
|
|
// ==============================================================
|
|
|
|
#ifndef _SHARED_UTIL_PROPERTIES_H_
|
|
#define _SHARED_UTIL_PROPERTIES_H_
|
|
|
|
#include <string>
|
|
#include <map>
|
|
#include <vector>
|
|
#include "leak_dumper.h"
|
|
|
|
using std::map;
|
|
using std::vector;
|
|
using std::string;
|
|
using std::pair;
|
|
|
|
namespace Shared{ namespace Util{
|
|
|
|
// =====================================================
|
|
// class Properties
|
|
//
|
|
/// ini-like file loader
|
|
// =====================================================
|
|
|
|
class Properties {
|
|
private:
|
|
static const int maxLine= 4096;
|
|
|
|
public:
|
|
typedef pair<string, string> PropertyPair;
|
|
typedef map<string, string> PropertyMap;
|
|
typedef vector<PropertyPair> PropertyVector;
|
|
|
|
private:
|
|
PropertyVector propertyVector;
|
|
PropertyMap propertyMap;
|
|
PropertyVector propertyVectorTmp;
|
|
PropertyMap propertyMapTmp;
|
|
|
|
string path;
|
|
static string applicationPath;
|
|
static string applicationDataPath;
|
|
static string gameVersion;
|
|
|
|
static string techtreePath;
|
|
static string scenarioPath;
|
|
static string tutorialPath;
|
|
|
|
public:
|
|
static void setApplicationPath(string value) { applicationPath=value; }
|
|
static string getApplicationPath() { return applicationPath; }
|
|
|
|
static void setApplicationDataPath(string value) { applicationDataPath=value; }
|
|
static string getApplicationDataPath() { return applicationDataPath; }
|
|
|
|
static void setGameVersion(string value) { gameVersion=value; }
|
|
static string getGameVersion() { return gameVersion; }
|
|
|
|
static void setTechtreePath(string value) { techtreePath=value; }
|
|
static string getTechtreePath() { return techtreePath; }
|
|
static void setScenarioPath(string value) { scenarioPath=value; }
|
|
static string getScenarioPath() { return scenarioPath; }
|
|
static void setTutorialPath(string value) { tutorialPath=value; }
|
|
static string getTutorialPath() { return tutorialPath; }
|
|
|
|
void clear();
|
|
void load(const string &path,bool clearCurrentProperties=true);
|
|
void save(const string &path);
|
|
|
|
int getPropertyCount() const;
|
|
string getKey(int i) const;
|
|
string getString(int i) const;
|
|
|
|
bool getBool(const string &key, const char *defaultValueIfNotFound=NULL) const;
|
|
int getInt(const string &key, const char *defaultValueIfNotFound=NULL) const;
|
|
int getInt(const string &key, int min, int max, const char *defaultValueIfNotFound=NULL) const;
|
|
float getFloat(const string &key, const char *defaultValueIfNotFound=NULL) const;
|
|
float getFloat(const string &key, float min, float max, const char *defaultValueIfNotFound=NULL) const;
|
|
|
|
const string getString(const string &key, const char *defaultValueIfNotFound=NULL) const;
|
|
|
|
int getInt(const char *key,const char *defaultValueIfNotFound=NULL) const;
|
|
bool getBool(const char *key,const char *defaultValueIfNotFound=NULL) const;
|
|
float getFloat(const char *key,const char *defaultValueIfNotFound=NULL) const;
|
|
const string getString(const char *key,const char *defaultValueIfNotFound=NULL) const;
|
|
const string getRandomKey(const bool realrandom) const;
|
|
|
|
void setInt(const string &key, int value);
|
|
void setBool(const string &key, bool value);
|
|
void setFloat(const string &key, float value);
|
|
void setString(const string &key, const string &value);
|
|
|
|
bool hasString(const string &key) const;
|
|
|
|
static bool applyTagsToValue(string &value, const std::map<string,string> *mapTagReplacementValues=NULL);
|
|
static std::map<string,string> getTagReplacementValues(std::map<string,string> *mapExtraTagReplacementValues=NULL);
|
|
static bool isValuePathVariable(const string &value);
|
|
static void Properties::updateValuePathVariable(string &value);
|
|
|
|
string getpath() const { return path;}
|
|
|
|
string toString();
|
|
};
|
|
|
|
}}//end namespace
|
|
|
|
#endif
|