MegaGlest/source/glest_game/network
2013-02-16 19:26:17 +00:00
..
client_interface.cpp - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
client_interface.h - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
connection_slot.cpp - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
connection_slot.h - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp - attempt to improve ai decision performance by having each ai player updates done in a thread 2013-01-01 18:55:26 +00:00
network_interface.h - initial attempt at making network messages endian friendly 2012-11-01 00:06:23 +00:00
network_manager.cpp - no need to crash if admin port already in use, just output error to console 2012-11-15 15:08:30 +00:00
network_manager.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
network_message.cpp - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
network_message.h - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
network_protocol.cpp - cleanup compiler warnings 2012-11-10 07:31:21 +00:00
network_protocol.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 20:37:48 +00:00
network_types.cpp - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
network_types.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
server_interface.cpp - bugfix for in game joining 2013-02-16 19:26:17 +00:00
server_interface.h - bugfix for in game joining 2013-02-16 19:26:17 +00:00