MegaGlest/source
Mark Vejvoda 87a4eb49e4 - fixed lua 5.2 code for save / load games
- cmake now prefers lua 5.2 over 5.1
2013-02-16 21:20:09 +00:00
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g3d_viewer - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
glest_game - bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players 2013-02-16 20:02:22 +00:00
glest_map_editor - updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script) 2013-01-15 20:13:18 +00:00
masterserver * masterserver scripts: no more undefined indexes 2012-12-15 22:02:10 +00:00
shared_lib - fixed lua 5.2 code for save / load games 2013-02-16 21:20:09 +00:00
tools - update cmake so some game tools respect output folder setting 2013-02-08 18:21:49 +00:00