- updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script)
-DWANT_DEV_OUTPATH=ON
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@ -15,7 +15,7 @@ if [ -f 'CMakeCache.txt' ]; then rm -f 'CMakeCache.txt'; fi
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# This is for regular developers and used by our installer
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# For more cmake/build options refer to
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# http://wiki.megaglest.org/Linux_Compiling#Building_using_CMake_by_Hand
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cmake -DCMAKE_INSTALL_PREFIX='' -DWANT_STATIC_LIBS=ON ..
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cmake -DCMAKE_INSTALL_PREFIX='' -DWANT_DEV_OUTPATH=ON -DWANT_STATIC_LIBS=ON ..
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if [ $? -ne 0 ]; then
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echo 'ERROR: CMAKE failed.' >&2; exit 1
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fi
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@ -134,6 +134,8 @@ IF(BUILD_MEGAGLEST_MODEL_VIEWER)
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ENDIF()
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ENDIF()
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MESSAGE(STATUS "***Note: The final output path for Megaglest G3d Viewer will be [${EXECUTABLE_OUTPUT_PATH}]")
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FIND_PROGRAM(HELP2MAN "help2man")
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SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
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@ -222,6 +222,8 @@ IF(BUILD_MEGAGLEST)
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ENDIF()
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ENDIF()
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MESSAGE(STATUS "***Note: The final output path for Megaglest Game will be [${EXECUTABLE_OUTPUT_PATH}]")
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SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
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ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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@ -120,6 +120,8 @@ IF(BUILD_MEGAGLEST_MAP_EDITOR)
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ENDIF()
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ENDIF()
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MESSAGE(STATUS "***Note: The final output path for Megaglest Map Editor will be [${EXECUTABLE_OUTPUT_PATH}]")
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FIND_PROGRAM(HELP2MAN "help2man")
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SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
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