MegaGlest/source/glest_game/network
Mark Vejvoda 8050e25538 - attempt to fix masterserver losing publish setting and/or open network slot
- attempt to fix high cpu usage on masterserver (and clients) when waiting for others during the start of a network game
2011-11-14 05:18:09 +00:00
..
client_interface.cpp - attempt to fix masterserver losing publish setting and/or open network slot 2011-11-14 05:18:09 +00:00
client_interface.h bugfixes for headless mode (when admin picks things that server doesn't have).. added a 2 second delay timer for sending out changes 2011-10-22 00:19:38 +00:00
connection_slot.cpp - headless mode now properly uses selected slot of player 2011-10-01 08:04:30 +00:00
connection_slot.h - initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode 2011-09-24 07:46:56 +00:00
masterserver_info.h - updated Internet games to use 2 new fields, country and game status. 2011-01-25 07:41:12 +00:00
network_interface.cpp - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_interface.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_manager.cpp fixed horrible UPNP bugs related to timing, where ports would be either NOT properly opened or not closed due to thread timing and no thread protection. 2011-10-23 00:55:34 +00:00
network_manager.h - phase 2 of cppcheck verbose fixes 2011-09-01 01:11:23 +00:00
network_message.cpp removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
network_message.h removed limit of network commands count (2496) and just use dynamically sized vectors (this may make game play more stable when there are lots of commands issued) 2011-10-28 01:58:15 +00:00
network_types.cpp - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
network_types.h - initial attempt to add 'pause game' for network games. The following apply: 2011-10-03 20:48:09 +00:00
server_interface.cpp - attempt to fix masterserver losing publish setting and/or open network slot 2011-11-14 05:18:09 +00:00
server_interface.h - attempt to fix issue where masterserver does not have data item selected by admin client 2011-10-12 06:54:36 +00:00