MegaGlest/source/glest_game
Mark Vejvoda 8e9aef2d09 - attempt to fix issue where user can switch to an invalid slot in network game lobby 2011-11-14 05:44:43 +00:00
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ai - try to avoid a hang when multiple runtime errors occur at the same time. 2011-10-05 21:46:41 +00:00
facilities updated version to beta1 in prep for beta release 2011-11-04 05:25:55 +00:00
game we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
global we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
graphics added an override for map preview rendering to use legacy non FBO code: 2011-11-08 16:41:10 +00:00
gui small bugfix for handling morph commands in the UI (was not properly handling commandclass). Added validation to tell modders that we have a max if 6 morphs that can display in the UI 2011-10-21 16:04:21 +00:00
main modified sound fade on app exit as per tom's forum post 2011-11-11 18:15:46 +00:00
menu - attempt to fix issue where user can switch to an invalid slot in network game lobby 2011-11-14 05:44:43 +00:00
network - attempt to fix masterserver losing publish setting and/or open network slot 2011-11-14 05:18:09 +00:00
sound modified sound fade on app exit as per tom's forum post 2011-11-11 18:15:46 +00:00
type_instances - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
types - added name to attack-boosts and shared attack boosts per unit type 2011-11-11 04:17:55 +00:00
world we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
CMakeLists.txt added some new cmake directives to optional turn off subprojects from the build process. The new cmake options include: 2011-10-17 16:59:22 +00:00