MegaGlest/source/glest_game/game
Titus Tscharntke cbdde66999 we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
..
chat_manager.cpp - code cleanup (removing / commenting uneeded items) 2011-10-17 20:56:11 +00:00
chat_manager.h support backspace for multi-byte characters in chat mode 2011-10-15 09:27:55 +00:00
commander.cpp - bugfix for special commands (switch team and pause network game) when initiating players is observer 2011-10-05 15:56:08 +00:00
commander.h - initial attempt to add 'pause game' for network games. The following apply: 2011-10-03 20:48:09 +00:00
console.cpp - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
console.h - update fonts for console when language is toggled 2011-11-03 23:38:43 +00:00
game.cpp we dont need to be too picky with translations which are mainly meant for logfiles 2011-11-04 01:12:05 +00:00
game.h bugfixes when going from one scenario to another (sound fades ok now) 2011-10-21 20:57:42 +00:00
game_camera.cpp - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
game_camera.h - added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues) 2011-07-23 23:22:30 +00:00
game_constants.h 3 cycle resource warning instead of percentage warning / sailboat texture fixed in menu 2011-10-18 22:00:59 +00:00
game_settings.h - initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode 2011-09-24 07:46:56 +00:00
script_manager.cpp added a new lua method from Muwuum 2011-11-03 18:24:02 +00:00
script_manager.h added a new lua method from Muwuum 2011-11-03 18:24:02 +00:00
stats.cpp - added a few more things to end game stats as requested by ultifd 2011-04-05 06:32:23 +00:00
stats.h - when masterserver game is over go right back to custom game lobby 2011-09-24 20:22:47 +00:00